Post originally by Fred Hicks at 2004-03-29 13:22:15
Converted from Phorums BB System
Some annotations for the article.
WebTroll
WebTroll! How do you not know the wonders of WebTroll? Check out his excellent work regularly over at Gaming Guardians (http://www.gamingguardians.com/).
The cover is composed of a series of commissioned works we had him do for the Fate Amber game I ran that was our proving-ground for "beta" Fate, Born to be Kings (http://www.iago.net/amber/kings). We'd love to get more art from him someday, but I think he stopped doing commissions some time back. Very sad.
A shout out to the Troll, regardless!
Extras
Extras _are_ confusingly worded. We're very sorry for that, and are working on getting that (and many other things) fixed in the new edition.
The gig is this: You buy Extras with skill pts (say, Magic Sword: Keen-edged [], Elf-Forged [][], 3 skill pts).
You can additionally take the item the Extra represents as an Aspect, in order to get some additional oomph out of it, and to make the Extra a crucial part of your character's story.
( That's the summary version of it, put as simply as I can manage while at work.

)
Superpowers
We continue to try to figure out a good way to make this work with Fate, but honestly, so much of what we do is fast and loose, and with our general feeling about the Fudge Scale mechanic -- almost necessary in most Fudge implementations of Supers -- being "let's avoid that like the plague", it's pretty tough to nail that part down. So at present, the party line is "Fate isn't the best fit for Supers" (and honestly, Silver Age Sentinels does the job to _my_ satisfaction, at the least).
That said, we do want to take some time to think about building monsters and strange special abilities and so forth in future material for Fate, so we may hit upon something there that lets you put the "monster" back into PCs, and thus, voilla, superpowers. But that's fairly far down the road.
Licensing Nitpick
"NB: With the new acquiring of the Fudge License by Grey Ghost Press, the developers of Fate have decided that a non-Fudge edition is no longer a pressing concern. So we may soon see Fate in a print copy."
We'll probably get the non-Fudge edition out, since it's what we're working with, but we'll be able to more closely couple the system with Fudge support than we had been thinking up to recently.
Also, Grey Ghost Games didn't acquire the Fudge license, per se -- they acquired the full copyright. And they're talking about taking Fudge OGL. It's big news, and it's going to be big for Fate.
Want to discuss any of the above? Join us over on the FateRPG group on Yahoo (http://groups.yahoo.com/group/FateRPG).