Post originally by Dan Davenport at 2004-04-16 07:44:34
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Great job on hitting all the pertinent points of the game, Timothy.
The game itself sounds pretty appealing, too. The only thing that worries me is that wound system. Can you (or fm, or anyone else) give an example of how that works in practice?
Post originally by FredH at 2004-04-16 07:59:26
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Actually, I'm Fred; Timothy's the *game's* author. But thanks!
I'm a few jobs on since writing that review, so I'll have to go back and check about the wounds system. (Unless anyone else familiar with F20 would like to jump in here?)
Post originally by flyingmice at 2004-04-16 11:28:52
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Hiya Dan:
The wounds system works like this:
Different attacks do different damage. Stun attacks do stun damage, etc.
There are 3 wound pools: Stun, Hits, and Mortal in ascending order of lethality.
The spillover works like this:
For every 5 points of Stun, you lose 1 point of Hits.
For every 50 points of Stun, you lose 1 point of Mortal.
For every 1 point of Hits, you lose 1 point of Stun.
For every 10 points of hits, you lose 1 point of Mortal.
If you lose all your Stun, you are K.O.'d for 1-6 minutes after which you get up with 1 Stun.
If you lose all your Hits, you are K.O.'d for 1-6 hours after which you get up with 1 Stun and 1 Hit.
If you lose all your Mortal, you die.
In practice, for a Mediocre to Competent character, getting in a fistfight will almost never kill you, but you will probably get banged around. Getting whacked about with a cudgel might kill you, and getting shot at has a good chance of doing you in. Of course increasingly cinematic characters have bigger and bigger Wounds pools, but the damage they deal out and are consequently expected to take is more and more lethal. Thus to an Amazing to Superheroic character, Mediocre to Competent opponents are more or less mooks. Thus by deciding the PC level, the GM defines to a certain extent the kind of game it is going to be.
Post originally by Shanya Almafeta at 2004-04-16 12:08:50
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The copy Fred reviewed was v1.0. This may not be the file on RPGnow -- it takes 2 to 6 weeks for a new product to be added or a currently extant product to be updated. And while Da Mice has uploaded v1.0 to RPGnow, we don't know if they have updated it from v0.9 yet.
Of course, if they <i>haven't</i> updated yet, and you purchase v0.9, when they <i>do</i> upgrade, you'll be allowed to download v1.0 for free. That's one of the beauties of PDF publishing.
Post originally by flyingmice at 2004-04-16 13:05:13
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I just sent myself a comp copy, Shanya, and it is still v0.9. I'm going to have to re-upload 1.0 when I get home - for the third time. It took 1 day for the upgrade to Blood Games to make it online, so it shouldn't have taken much more than that for F20. StarCluster was continuously upgraded from v1.0 to the present v1.7 and it never took more than 3-4 days. As soon as I am sure it is up, I will send out upgrade copies to all the customers.