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  #1  
Old 04-23-2004, 01:00 AM
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[RPG]: F20 Gamers Against Cancer edition, reviewed by Esteban Garcia (3/4)

http://www.rpg.net/reviews/archive/10/10255.phtml

Esteban Garcia's Summary:

A simple, self contained, and very modular universal system in 24 pages! Plus, the profits go to curing cancer! Does it get any cooler?

Go to the full review for more information.
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  #2  
Old 04-23-2004, 07:44 AM
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Good first effort!

Post originally by Dan Davenport at 2004-04-23 06:44:23
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Not bad at all! Granted, it doesn't sound like there's all that much to cover in this game, but you did a nicely thorough job. I look forward to seeing more reviews from you!

--
Dan Davenport
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  #3  
Old 04-23-2004, 09:24 AM
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equipment & weapons? not in my version

Post originally by baumi at 2004-04-23 08:24:44
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Where did you get the Equipment and Weapons from? I bought it from RPGNow (one or two Months ago) and have Version 0.9 which has no Equipment in it, wich makes is quite useless IMHO

Have FUN!
Baumi
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  #4  
Old 04-23-2004, 11:28 AM
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RE: equipment & weapons? not in my version

Post originally by flyingmice at 2004-04-23 10:28:25
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Hi baumi:

RPGnow has had some trouble with the update. I sent it in three separate times, and it has finally become available. An upgrade notice was just sent out, and you should have it by now. ;D

flyingmice

baumi wrote:
-------------------------------
Where did you get the Equipment and Weapons from? I bought it from RPGNow (one or two Months ago) and have Version 0.9 which has no Equipment in it, wich makes is quite useless IMHO

Have FUN!
Baumi
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  #5  
Old 04-23-2004, 11:31 AM
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Problem solved :)

Post originally by baumi at 2004-04-23 10:31:16
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Thanks, I just received it!!
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  #6  
Old 04-23-2004, 11:32 AM
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RE: Good first effort!

Post originally by flyingmice at 2004-04-23 10:32:07
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Agreed! Excellent job, Damiar! Your review was comprehensive and informative. You can also write clearly, which is admirable in itself.

What's next?

Dan Davenport wrote:
-------------------------------
Not bad at all! Granted, it doesn't sound like there's all that much to cover in this game, but you did a nicely thorough job. I look forward to seeing more reviews from you!

--
Dan Davenport
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  #7  
Old 04-23-2004, 12:24 PM
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RE: Good first effort!

Post originally by Esteban Garcia at 2004-04-23 11:24:53
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Thanks guys!

Having gone back and read my review now that it's posted here, I feel I could have squeezed a little bit more out of this one (I'm such a perfectionist sometimes). All in all though, I'm very satisfied.

What'll I review next? I'm not sure, actually. I think I'll try to cover things I feel aren't getting enough spotlight time (ambiguous, eh?). I'd like to be able to write up a self-review of my own work-in-progress at some point as well.

Cheers!

Damiar
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  #8  
Old 04-23-2004, 12:45 PM
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F20 Magic

Post originally by Shanya Almafeta at 2004-04-23 11:45:38
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When I wrote the Innate Power system, it was created to expicitly not try to handle magic, because I thought that would be spreading one set of rules too thin. I intended it mostly for things that are 'built in', like superpowers and 'bionic enhancements'. Magic is supposed to be handed by the Learned Power system (which is, alas, unfinished).

How did you make the Innate Power system work for magic?
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  #9  
Old 04-24-2004, 02:14 PM
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Skill exp a bit strange?

Post originally by Brian at 2004-04-24 13:14:36
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Hi there, I just picked up the game after reading the review (hardest thing was trying to find another item to raise the minimum purchase cost to over $5).

I have been looking through the rules and have a question when it comes to experience. A new rank in a skill costs 10 times the level you are raising it to, right? If that is the case, a character will always be able to raise a skill reguardless of level, once per adventure, based upon the amount of exp that is awarded (base exp is usually 500+ per adventure). This seems a bit generous.

For example, to raise a skill from 4 to 5 costs 50 exp, but to raise a skill from 15 to 16 costs 160 exp. Again, considering the amounts of exp awarded, players are going to go up a rank every time they get exp. Is this a typo? If not could one of the designers explain why they chose such a fast progression?

Brian
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  #10  
Old 04-24-2004, 10:46 PM
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RE: Skill exp a bit strange?

Post originally by Shanya Almafeta at 2004-04-24 21:46:48
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"Hi there, I just picked up the game after reading the review (hardest thing was trying to find another item to raise the minimum purchase cost to over $5)."

That's what the 'These customers also purchased' lines are for.

"I have been looking through the rules and have a question when it comes to experience. A new rank in a skill costs 10 times the level you are raising it to, right? If that is the case, a character will always be able to raise a skill reguardless of level, once per adventure, based upon the amount of exp that is awarded (base exp is usually 500+ per adventure). This seems a bit generous. For example, to raise a skill from 4 to 5 costs 50 exp, but to raise a skill from 15 to 16 costs 160 exp. Again, considering the amounts of exp awarded, players are going to go up a rank every time they get exp. Is this a typo? If not could one of the designers explain why they chose such a fast progression?"

Let me answer this with my game designer hat, then with my gotta-use-this-in-play hat.

As a game designer: "Well, you have consider how useful a small skill is. In addition to providing only a small bonus, you have to consider the <i>role</i> they play in that character. A skill that a character is going to find most important is rarely going to be at 1 or 2; they are going to have higher levels, from 6 to 10 and up. Those skills at 1 or 2 are going to be easy to improve because they are going to be there for flavor; however, the skills at 15 are going to be harder to improve because they are the skills that are vitally important to the character. You can only improve a few of those after every session -- and that's fine with us."

As a person who has to use these rules in actual play: "Holy crap. I'll give it a few more runs through playtesting, but you might be on to something here."
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