RPGnet
Reviews | Game Index | Forums | Press | Wiki | Columns | Store
 

Go Back   RPGnet Forums > RPGnet Appendix > RPGnet Reviews

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 05-10-2004, 01:00 AM
RPGnet Reviews
Guest
 
Posts: n/a
[RPG]: HeartQuest: Revised Edition, reviewed by Drew Stevens (3/2)

http://www.rpg.net/reviews/archive/10/10288.phtml

Drew Stevens's Summary:

Shoujo magna. Comics for girls. Interesting idea, although the execution is a little weak.

Go to the full review for more information.
Reply With Quote
  #2  
Old 05-10-2004, 04:51 AM
RPGnet Reviews
Guest
 
Posts: n/a
Traditional Assumptions?

Post originally by Joe Murphy at 2004-05-10 03:51:15
Converted from Phorums BB System


"It assumes that the PCs are point balanced against one another (despite most shoujo having a very clear Most Important Protagonist), that socializing should be primarily covered through negotiation between Player and GM with some dice roll trimming while combat gets some more interesting tactical decision making, and so on. Given how Gossip is at least as important in most shoujo as Dodge..."

Oh *man*. *grumble*

I'd assumed the game was doing a bit more than that. Oh well.

Cheers for the review.
Reply With Quote
  #3  
Old 05-10-2004, 10:20 AM
RPGnet Reviews
Guest
 
Posts: n/a
How to play shoujo rpgs

Post originally by Pierre Dostie at 2004-05-10 09:20:35
Converted from Phorums BB System


From your review, it seems the book doesn't answer the question on actually how to play shoujo rpgs in a different way than actual rpgs. What's a shoujo adventure like? A campaign? What do you DO actually in a rpg session, if not indulge in pseudo-sexual fantasy with your GM (something unappealing for most players)?
Reply With Quote
  #4  
Old 05-10-2004, 10:22 AM
RPGnet Reviews
Guest
 
Posts: n/a
Good question.

Post originally by Yamo at 2004-05-10 09:22:34
Converted from Phorums BB System


I've been wondering the same things myself.
Reply With Quote
  #5  
Old 05-10-2004, 02:05 PM
RPGnet Reviews
Guest
 
Posts: n/a
RE: How to play shoujo rpgs

Post originally by SteelCaress at 2004-05-10 13:05:49
Converted from Phorums BB System


From my own perusal of the product:

HeartQuest pretty much answers those questions, though the system is pretty much generic rather than genre-specific.

They have examples of all the different versions of the Shoujo genre, and they do have a ready-made campaign complete with characters and goals.
Reply With Quote
  #6  
Old 05-10-2004, 02:45 PM
RPGnet Reviews
Guest
 
Posts: n/a
Hero-Heartquest

Post originally by Owl at 2004-05-10 13:45:11
Converted from Phorums BB System


If you're feeling downtrodden by the FUDGE rules or want relationship mechanics, try using the Heroquest rules for shoujo manga. It's almost criminally easy to learn and handles all sorts of situations (maybe a bit spotty when it comes to ranged combat but that wont come up too often in a shoujo manga setting I assume) with grace.
Just make sure everyone knows what kind of manga you're playing, or someone will bring a character with "great body" as a keyword as they did with me. Suffice to say the abilities listed under it caused some raised eyebrows.


Reply With Quote
  #7  
Old 05-10-2004, 03:09 PM
RPGnet Reviews
Guest
 
Posts: n/a
RE: How to play shoujo rpgs

Post originally by Jeremy at 2004-05-10 14:09:56
Converted from Phorums BB System


I only have the book edition (which would be non-revised), but I never really saw any explantion of the "how". It seemed to assumed a lot of things on the part of the reader/player/GM.

Yes, they give you campaigns, but they fail to give actual play examples. Or tips on how to avoid any weirdness.
Reply With Quote
  #8  
Old 05-10-2004, 04:35 PM
RPGnet Reviews
Guest
 
Posts: n/a
Yeah it does answer that

Post originally by Charles Phipps at 2004-05-10 15:35:06
Converted from Phorums BB System


Entire chapters on it in fact.
Reply With Quote
  #9  
Old 05-10-2004, 04:49 PM
RPGnet Reviews
Guest
 
Posts: n/a
RE: Hero-Heartquest

Post originally by Heh at 2004-05-10 15:49:32
Converted from Phorums BB System


Which is an excellent idea, and one that I think I've seen before; but not related to the product at hand.

My major problem with heartquest's use of FUDGE isn't that it uses FUDGE per say, but that it doesn't do anything special/genre emulaty with it.

Thanks for the tip though
Reply With Quote
  #10  
Old 05-10-2004, 04:54 PM
RPGnet Reviews
Guest
 
Posts: n/a
Generalized Replies

Post originally by Drew Stevens at 2004-05-10 15:54:14
Converted from Phorums BB System


As I said in the review, and made a point of highlighting in the Good Stuff Well Done, the /fluff/ part of Heartquest is excellent. It goes in to great depth with describing genre tropes, providing advice on playing them out, and so on.

What it fails entirely to do is provide any actual system to encourage those same genre tropes. Instead, it slightly tweaks FUDGE to make combat take longer, and leaves all the actual shoujo elements of the game to the negiotation of the players and GM. Making the book far less useful and valuable than it otherwise would be to many potential buyers, IMO- who already /know/ the genre tropes and believe they could act them out.

Basically, to a fan of shoujo, Heartquest seems to promise something new to the table (a game of Shoujo magna) and then fails to deliever.
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 12:39 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© 1996-2006 RPGnet® and individual posters. Compilation copyright RPGnet.