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  #1  
Old 05-10-2004, 01:00 AM
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[RPG]: NOVAstart! Der Stachel des Skorpions, reviewed by migo (4/5)

http://www.rpg.net/reviews/archive/10/10301.phtml

Robin Ashe's Summary:

NOVAstart! Der Stachel Des Skorpions is a well written introductory adventure that shows off the NOVA system. Considering it's free it's well worth checking out and it definitely sheds a good light on the Nova system.

Go to the full review for more information.
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  #2  
Old 05-11-2004, 03:39 AM
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Task resolution

Post originally by His Divine Shadow at 2004-05-11 02:39:19
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That task resolution sounds freakish with its fractions and multiple skills used in the correct order to accomplish a single task. How does it work in actual play? I'd imagine it would slow things down unnecessarily, though I have to admit its unique (whether it's good or not is another issue).
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  #3  
Old 05-11-2004, 04:45 AM
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RE: Task resolution

Post originally by rag at 2004-05-11 03:45:30
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It actually works exactly like StarWars by WEG, the old game with d6. Your Stats are fixed, you can divide by 4 and write down the dice you throw before the game.

The only diffrences are that the StarWars used a "divde by 3"(every dice could be changed into 3 pips), instead of "divide by 4", the other diffrence is that Nova-skills are written down in "pips" instead of dice.

If you know Weg-StarWars you'll probably understand me.
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  #4  
Old 05-12-2004, 01:16 AM
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RE: Task resolution

Post originally by Robin Ashe at 2004-05-12 00:16:47
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Well, if you can handle basic short division using remainders instead of decimals it shouldn't be a problem. Maybe I didn't explain it quite properly.

As for skils in the right order, that's if you're doing something specific. In this case it was something along the lines of changing the course of a spaceship that was about to crash into a planet and its guidance systems were knocked out. So it was a rather complex process. It's not usually the case though, it's usually just 1 skill or stat that's used. I don't want to describe the exact scenario so that I don't spoil it for some people that would be concerned about such things.

Overall it seemed quite easy to me, but I guess I'll find out for sure if I can manage to convince some people to try it out with me. Most of the people I play with are D20 Fanatics.
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  #5  
Old 05-12-2004, 01:19 AM
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RE: Task resolution

Post originally by Robin Ashe at 2004-05-12 00:19:27
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What do you mean by pips? I'm not familiar with that term. (I also don't have the full version of Nova).
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  #6  
Old 05-13-2004, 08:32 AM
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RE: Task resolution

Post originally by rag at 2004-05-13 07:32:27
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Robin Ashe wrote:
-------------------------------
What do you mean by pips? I'm not familiar with that term. (I also don't have the full version of Nova).
-------------------------------

I just know the german Version of StarWarsD6 and thought "pips" were a term they couldn't translate(perhaps it's called diffrently in the englsih version).

Every "pip" was just an "+1" to an Attribute/skill.

For example: IIRC you could distribute twentyone D6 among your 8 attributes(However for this example I'll just huse 15 Dice and 3 attributes, OK?) In the End it most often looked something like "Strentgh 4d, Tech 5d, Jedi-juju 6d". You could however break down a die into three pips(+1), and distribute a third of a die (or two thirds of a die) to a single Attribute(if you'd give 3 pps to a single attribute they'd become a die again). Let's take a die from Jedi-Juju and distribute it among Strength and Tech, so we get:"Strength 4d+2, Tech 5d+1, Jedi-juju 5d"
----------------

Now you know that every die is effectively 3 pips and you can say: "Strength:4d+2" equals "Strength:14 pips". This is nearly to exactly the opposite of the Nova-System(Which works with: "Strength:14" equals "Strength:4d+2"). The whole diffrence is that StarWars used a divde/multiply by 3, while Nova Uses a divide/multiply by 4.
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  #7  
Old 05-14-2004, 10:58 PM
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RE: Task resolution

Post originally by Robin Ashe at 2004-05-14 21:58:04
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Ah, thanks for the explanation. My german vocabulary doesn't include the word "pip" but I know it is incomplete so it could just be a word I've never heard before.

That's a really good breakdown of how the Nova system works, except it seems that the Nova system works the other way around - starting with the "pips" and moving to the dice instead of assigning dice to start with. Of course it could be different in the full version, I don't know for sure.
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  #8  
Old 05-16-2004, 09:12 AM
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RE: Task resolution

Post originally by rag at 2004-05-16 08:12:49
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"pip" isn't a german word either, I belive it was created for the Starwars-D6 game.
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  #9  
Old 05-16-2004, 09:37 AM
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RE: Task resolution

Post originally by rag at 2004-05-16 08:37:07
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As it seems it's exactly the same in the full version(At least the one I won a few years ago).


Robin Ashe wrote:
-------------------------------
Of course it could be different in the full version, I don't know for sure.
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  #10  
Old 05-17-2004, 01:41 PM
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RE: Task resolution

Post originally by Robin Ashe at 2004-05-17 12:41:28
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Cool, seems like a straightforward mechanic. Now all they need to do is get a better artist. You can tell the one they have right now is a 15 year old.
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