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  #1  
Old 06-09-2004, 01:00 AM
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[RPG]: Fates Worse Than Death, reviewed by Ezekiel Black (4/5)

http://www.rpg.net/reviews/archive/10/10394.phtml

Ezekiel Black's Summary:

Fates Worse than Death is a new and different way of gaming Cyberpunk, focusing more on survival and personal conflict, but not without anything that will be missed.

Go to the full review for more information.
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  #2  
Old 06-09-2004, 10:05 AM
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This is a very well presented review!

Post originally by Kester Pelagius at 2004-06-09 09:05:39
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It is solid and informative. Nicely done.

Hope to see more from you in future.
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  #3  
Old 06-09-2004, 12:32 PM
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RE: This is a very well presented review!

Post originally by Ian Sokoliwski at 2004-06-09 11:32:25
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I agree - very nice job!

I think I'll amble down to the game store and take a look at this
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  #4  
Old 06-09-2004, 05:24 PM
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RE: This is a very well presented review!

Post originally by David Ditmeyer at 2004-06-09 16:24:34
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I own it and I wouldn't recommend that.

Unless you like good, well-designed settings or something. In which case, do.
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  #5  
Old 06-09-2004, 07:18 PM
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RE: This is a very well presented review!

Post originally by Ezekiel Black at 2004-06-09 18:18:22
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Thanks for the compliment, although I think the review got a little jumbled in the middle, as I listed the classes like this

Class A: Short Definition
Class B: Short Definition
Class C: Short Definition...

and the good people at RPG.net smashed it to save space as such-

Class A: Short Definition Class B: Short Definition Class C: Short Definition...

I'll make a note of that in the future so I don't make the same mistake again. As soon as I get Tibet, I'll review it too (after reading it a couple times). Thanks again.

EB
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  #6  
Old 06-09-2004, 08:26 PM
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RE: This is a very well presented review!

Post originally by Jack Fortune at 2004-06-09 19:26:24
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Good job! I really appreciate all of the details you included (i.e. all of the character classes). You gave me a complete picture of what the game is like and even how the actual book will hold up after extended use. Since this is your first review, then I think you hit a home run the first time at bat!

I'm pleased that the game has its own setting. It sounds like a rich universe to game in.
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  #7  
Old 06-10-2004, 03:24 AM
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Aliens?

Post originally by Balbinus at 2004-06-10 02:24:27
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Did I understand correctly that the setting has aliens in it? Could you expand a little on that?

I thought it was a good review too by the way, nicely done.
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  #8  
Old 06-10-2004, 06:04 AM
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Yep, Aliens...

Post originally by Ezekiel Black at 2004-06-10 05:04:51
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There is a LOT in the book I didn't expand on due to the fact that there is a LOT in the book. For instance, it has one of the most realistic Hacking (computers) mechanics I've ever seen in a game, but I'm sorry, I went off topic

The Humankalorie worship aliens known as the Kalor. "Humankalorie" means "humans like kalor" and in fact, are Kalor citizens by their own laws. It's because those laws are never changing and have a lot of loopholes. But I should start at the beginning:

The Kalor arrived on earth in about 1060, and about 15 years later, they started to take on a physiology and likeness of humans. And they begin inslaving humans until about 1217 (the alien way). They lived on a lunar colony until about 1320, but only because their ship crashed there. The technologies were irreparable, so they came to earth to live like humans. Since then, much of their technology and even planetary origins have been erased, and the only thing they still have from their original culture is the laws and rituals. They came to earth and outright hid in the Andes mountains until around 1950. Skip ahead to 2052, and the government drops all this info on the people, and a few felt violated by the aliens and wanted blood. But the aliens, at that point, were earthlings (and had lost all their ancient hostilities and misunderstandings towards the humans and had actually blended in with the populace). Most saw them as such, and only thought of them as another ethnic group. Then there were those who wanted to know about their culture and whatnot, and started a growing trend of following their ways of life. Those people found a loophole in the laws which gave them Kalor citizenship. There is a lot more on this in the book, including ritual fighting styles and a little on the actual Kalor culture (as well as a more indepth timeline).

Hope that relatively answered the question. The Kalor aren't your typical aliens.
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  #9  
Old 06-13-2004, 12:02 PM
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RE: Yep, Aliens...

Post originally by Lord Minx at 2004-06-13 11:02:31
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I somehow have the slight feeling that the author(s) is/are fans of Transmetropolitan. Which sounds cool.

I think I ought to check that game out one day.

M
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  #10  
Old 06-15-2004, 02:18 PM
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RE: This is a very well presented review!

Post originally by DaGreatJL at 2004-06-15 13:18:13
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Hey, for those interested in finding out more, there's a discussion forum for the game at: http://burnimmediately.proboards33.com
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