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  #1  
Old 06-28-2004, 01:00 AM
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[RPG]: Action! System Core Rules v.1.1, reviewed by ShannonA (2/4)

http://www.rpg.net/reviews/archive/10/10439.phtml

Shannon Appelcline's Summary:

The <i>Action! System Core Role-Playing Game Rules</i> feel more like an RPG toolkit than an actual RPG. However, the game system that underlies it is well designed and intuitive, so this seems like a very good starting place for actual RPGs.

Go to the full review for more information.
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  #2  
Old 06-28-2004, 08:26 AM
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Character Advancement

Post originally by Attila at 2004-06-28 07:26:26
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"Character Advancement: There are no rules for improving characters."

Dunno about the pdf version, but the printed one has rules for awarding and spending experience points on page 86.
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  #3  
Old 06-28-2004, 08:52 AM
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48 pages?

Post originally by Robin Ashe at 2004-06-28 07:52:01
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The download I got was 92 pages.

Something that was rather disappointing was that it was just the first 92 pages of a 103 page system, with references to certain tables and info past page 92.

I also agree that it didn't have the best editing, and there were some rules that just seemed backwards. For instance, the Immunity and Addiction traits seem like they're costed in a completely backwards fashion. I mean imunity to Iocane Powder for 2 points and Tabacco for 10 points?

Overall I'd say it was a good system, partly because I liked Cyberpunk and I could see elements of Cyberpunk in the Action! rules as well as some improvements of them.

I haven't gotten through reading the whole thing, it was clearly written out but not really gripping so it was rather easy to put down, but the impression that I got was that it was worth the $0 I paid for it to download it, but even with extra pictures in there, linking and more pages I wouldn't pay the $5 for the full rules until they have some of the quality issues worked out.
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  #4  
Old 06-28-2004, 08:53 AM
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RE: Character Advancement

Post originally by Robin Ashe at 2004-06-28 07:53:33
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The free PDF I have of it has that as well. I suspect it has something to do with the version he reviewed having only 48 pages...
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  #5  
Old 06-28-2004, 12:52 PM
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RE: 48 pages?

Post originally by Shannon A at 2004-06-28 11:52:55
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The newer 2003 v1.1 is 48 pages. It was the 2000/2001 v1 that was 92.

Shannon
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  #6  
Old 06-29-2004, 01:32 AM
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RE: 48 pages?

Post originally by Robin Ashe at 2004-06-29 00:32:00
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Ah ok. So I assume it corrects some of the goofs in the original one and then chops off a third of the content in exchange?
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  #7  
Old 06-29-2004, 02:05 AM
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RE: 48 pages?

Post originally by Shannon Appelcline at 2004-06-29 01:05:28
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It looks to me like the original was intended for more general release and for game players while the second was more of a reference document for designers. I can't really say what the underlying thoughts were, however.

I just grabbed the most recent version because I wanted to review Action! before I reviewed an Action! Packed game.

Shannon
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  #8  
Old 06-29-2004, 04:24 AM
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Time charts

Post originally by Shanya Almafeta at 2004-06-29 03:24:53
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Time charts were used by Fuzion before Action, and by Hero before Fuzion. They were used in about the same way.
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  #9  
Old 06-29-2004, 04:58 AM
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RE: 48 pages?

Post originally by Robin Ashe at 2004-06-29 03:58:45
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Ah, that makes sense for a good reference point.
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  #10  
Old 06-29-2004, 06:16 AM
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FUZION under a different name

Post originally by tetsujin28 at 2004-06-29 05:16:48
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That's all Action! really is.
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