Like Planescape and Dark Sun, Eberron aims to put the fantastical back into fantasy. It is somewhat overcrowded, though, by the 'kitchen sink' approach which is increasingly suggestive of Dungeons & Dogmatists.
Post originally by Gary at 2004-07-14 07:49:51
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An entertaining review that made me laugh more than once. Excellent job.
" Because you know that your players don't give a rat's behind about the social habits of chokers, but they darn sure want to have swashbuckling pirate battles on colliding airships and dare dark intrigues aboard a speeding lightning rail in the depths of night. The books should have focused more on facilitating these signature aspects of the game world (and giving us clearer details on how certain things work, like the afterlife vis a vis Raise Dead) and less time on filler text about ogre bodyguards for caravans in the land of Droaam."
Post originally by committed hero at 2004-07-14 08:54:27
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I wanted to comment on an otherwise tangential note the reviewer made: "I don't see any point in redoing something that was already nearly perfect to start with. When somebody knocks one out of the park like he did, it's time to get original and try something else." I find it odd that a Tolkein fan would not want to play a game set in Middle Earth, or as close to it at as an RPG can approximate.
Post originally by Michael Tree at 2004-07-14 09:17:48
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I'd say they're both. Just like Vampire the Masquerade is about, a) playing an inhuman monster and lamenting your lost powers, and b) playing immortal badasses with superpowers. Players tend to gravitate more to one or the other, but both are quite viable, and not mutually exclusive.
Post originally by Maxwell at 2004-07-14 09:42:02
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I think that he meant he did not see a use for another pale Imitator disguised as original or, worse yet, "improved." If you want to game in Middle Earth, game in Middle Earth not Between Earth or Midpoint Earth or Median Earth or &c.
committed hero wrote:
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I find it odd that a Tolkein fan would not want to play a game set in Middle Earth, or as close to it at as an RPG can approximate.
Post originally by Philomousos at 2004-07-14 11:40:38
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Maxwell wrote:
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I think that he meant he did not see a use for another pale Imitator disguised as original or, worse yet, "improved." If you want to game in Middle Earth, game in Middle Earth not Between Earth or Midpoint Earth or Median Earth or &c.
That's what I meant. Middle Earth already does Middle Earth so well, I don't see much point in just redoing it under a new name. I mean, I once saw a guy's campaign that included "black riders" coming after the good guys. Fantasy is such an open genre with such rich potential... why copy when you can innovate?
That being said, I think we're destined to see Middle Earth clones until the end of time. It is simply the way of things. =)
Post originally by Philomousos at 2004-07-14 12:22:06
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I'm glad you enjoyed it. Hopefully, it will help folks make a more informed purchase.
I'm hoping that they'll come out with more info on the Eberron website that will address some of the issues about maps and whatnot. With the main book being so expensive, I'm not sure I'd want to shell out for a supplement full of stuff that should have been in there in the first place.