Enter a dark and fotied world, where life is cheap and hope is the rarest comodity of all. A/State a great place to read and roleplay in but you would never want to visit
Post originally by Dan Davenport at 2004-08-02 06:01:50
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Thanks for the review, Kane! It's a nice overview of the game. I'm about to start reading it for review myself.
One suggestion, though: I find it's always worthwhile to look over a review for spelling and grammar errors before submission. The end result will be a much more polished-looking review.
Post originally by EEV at 2004-08-02 07:23:05
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That was one element that I really didn't like. Basically, if a player does good things, acts in caring manner to others, they get advancement bonuses. To favour one type of play over another when it comes to moral issues (particularly considering the very pointed disclaimer in the front of the book) seems horribly limiting. The setting really set me up for some villain play, but you get to the end of the book and there's this thing about hope. There's no reason why a GM couldn't just abbandon those rules though.
Great book though, if only for the 130 or so pages of setting.
Post originally by Malcolm Craig at 2004-08-02 11:00:48
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I can see where you're coming from on this one. Without hope, The City would just be a dark, malevolent, awful place with no redeeming features (kind of like where I live, but that's another story!). Hope serves to encourage players to try and alleviate some of this awfulness. However, as you've pointed out, it doesn't sit well with some GMs/Players and may not suit the needs or wants of certain groups. Perhaps it would be best to consider the bit about hope just as my way of running the game, rather than a concrete "this is how it is! See, it's written in stone!" kind of thing. Individual GMs should feel free to junk any and all parts of the game that don't suit them, as has been the case with games from day one. There are opportunities (loads of 'em!) for villainnous types, just go for it.
And thank you for your kind words about the setting, that's the part of the books that's closest to my heart!
Post originally by Malcolm Craig at 2004-08-02 11:02:10
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Thanks very much for the review, much appreciated. It's always heartening when people not only take the time to buy, read and play a/state, but also take the opportunity to share their experience of the game with the wider world.
Post originally by Kane at 2004-08-02 14:53:22
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Thanks for the feedback. I did give it a basic going over. But obviously not a good enough look. Guess I won't have editing jobs coming my way anytime soon.
I felt I could have done the setting part more justice it was a weak part of my review. Still practice makes perfect and all.
Post originally by Kane at 2004-08-02 14:55:23
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No probs Malcolm. It was a pleasure to read. I'll be posting a shorten version of an actual play session on the forums sometime soon. Just let everyone know how the system handles actual game play ( all good I am thinking)
Post originally by Kane at 2004-08-02 14:57:41
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I agree to a point, though my players need a glimmer of hope to play a game. So for my group it works well. Plus it makes them feel good about little things like giving a cold freezing child their dog skin coat. It rewards them for doing the little things that players often forget or not worry about.
Though if I was running an all crim game, I would axe the extra hope XP.