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  #1  
Old 08-09-2004, 01:00 AM
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[RPG]: Dungeon Crawl Classics 7: The Secret of Smuggler's Cove, reviewed by NPC Jeremy (4/5)

http://www.rpg.net/reviews/archive/10/10532.phtml

Jeremy Reaban's Summary:

A solid retro adventure for D&D 3.5. So retro you can almost hear The Human League on the radio. (That's a good thing, for at least me).

Go to the full review for more information.
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  #2  
Old 08-09-2004, 10:13 AM
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solid review, some defense of NG

Post originally by Calithena at 2004-08-09 09:13:01
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Nice to see you keeping the 'old school' fires burning!

As to NG, I agree and disagree. The works by the company's founders (Bill Webb and Clark Peterson) and by Bill Kenower actually do have a very high '1e feel' component IMO - Demons and Devils, Rappan Athuk, Tomb of Abysthor, Crucible of Freya, Vault of Larin Karr, and Lost City of Barakus. (Also, it's hard to deny the 1e feel title to Rob Kuntz' Maze of Zayene (about to be completed by Different Worlds Productions) and Gary Gygax's Necropolis.) Mike Mearls' fine dungeon romp Siege of Durgam's Folly also has the old-school feel IMO.

On the other hand, a lot of their fine new authors, like Nate McPhail (Grey Citadel) and Lance Hawvermale (Lamentation of Thieves, What Evil Lurks), though of high quality, are certainly not what you'd call '1e feel'. Someone like Patrick Lawinger (Hall of the Rainbow Mage) falls in between.

The Goodman Games people do have the look down better than anyone, including NG, I'll grant you that!
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  #3  
Old 08-09-2004, 01:09 PM
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RE: solid review, some defense of NG

Post originally by Jeremy at 2004-08-09 12:09:26
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I pretty much have all the early Necromancer Games modules (up to Lamantation) and while I really liked them, they are a lot more modern in feel. There is still dungeon crawling, but there's a lot more focus on setting.

Like in Larin Karr, you get 3 pretty detailed descriptions of towns and the people in them.

Tomb of A. and Rappan Athuak I would agree with, but even then, it's more 2e dungeon crawl ish, I think.

But it's subjective.
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  #4  
Old 08-10-2004, 07:49 AM
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The Sinister Secret of Saltmarsh...

Post originally by Nektar at 2004-08-10 06:49:30
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...is my favorite fantasy RPG adventure module of all time. I'm pleased to see there's something else out there that mimics it.

Gosh, what happened to those UK game designers? They were awesome.

<sigh>
Nektar
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  #5  
Old 08-10-2004, 10:38 AM
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in praise of the old school

Post originally by L'il Buddy at 2004-08-10 09:38:16
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The simple fact of Goodman Games bringing Erol Otus back to RPGs is reason enough to support them. I'll take his work over any 3e artwork any day. He was of great utility during my adolescent quest to frighten my parents and rot my brain.
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  #6  
Old 08-10-2004, 11:34 PM
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Interesting review!

Post originally by Ed Cha at 2004-08-10 22:34:42
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I liked the way you compared the different approaches each company takes in presentation and content for that "1st edition" style. It's interesting to see how fans of the earlier version of the game have re-interpreted things in these new products. I'm a fan of both Necromancer Games and Goodman Games.

It seems like you're familiar with my company, Open World Press, and our World of Whitethorn product line. I'd be curious to read your review of either of the books I've written, if you ever have the time.
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  #7  
Old 08-15-2004, 07:23 PM
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RE: The Sinister Secret of Saltmarsh...

Post originally by Larry Lade at 2004-08-15 18:23:42
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They realized there was tons more money to be made in minis?

Sorry, I suppose that's not the answer you were looking for.
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  #8  
Old 03-27-2007, 08:32 PM
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Re: [RPG]: Dungeon Crawl Classics 7: The Secret of Smuggler's Cove, reviewed by NPC J

As a note, Dungeon Crawl Classics #40 "The Devil in the Mists" takes up the troubled coastal town. Beneath Fair Haven described in "The Secret of Smuggler's Cove", a deeper dungeon leads to a dark dimension.

Last edited by tort; 03-27-2007 at 08:33 PM.. Reason: Typographic
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  #9  
Old 03-28-2007, 03:14 AM
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Re: The Sinister Secret of Saltmarsh...

Quote:
Originally Posted by RPGnet Reviews View Post
Post originally by Nektar at 2004-08-10 06:49:30
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...is my favorite fantasy RPG adventure module of all time. I'm pleased to see there's something else out there that mimics it.

Gosh, what happened to those UK game designers? They were awesome.

<sigh>
Nektar
Saltmarsh is fully detailed in Dungeon Master's Guide II, a complete chapter to provide an example of a town, with 33 pages in beautiful color.
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