Post originally by Calithena at 2004-08-09 09:13:01
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Nice to see you keeping the 'old school' fires burning!
As to NG, I agree and disagree. The works by the company's founders (Bill Webb and Clark Peterson) and by Bill Kenower actually do have a very high '1e feel' component IMO - Demons and Devils, Rappan Athuk, Tomb of Abysthor, Crucible of Freya, Vault of Larin Karr, and Lost City of Barakus. (Also, it's hard to deny the 1e feel title to Rob Kuntz' Maze of Zayene (about to be completed by Different Worlds Productions) and Gary Gygax's Necropolis.) Mike Mearls' fine dungeon romp Siege of Durgam's Folly also has the old-school feel IMO.
On the other hand, a lot of their fine new authors, like Nate McPhail (Grey Citadel) and Lance Hawvermale (Lamentation of Thieves, What Evil Lurks), though of high quality, are certainly not what you'd call '1e feel'. Someone like Patrick Lawinger (Hall of the Rainbow Mage) falls in between.
The Goodman Games people do have the look down better than anyone, including NG, I'll grant you that!
Post originally by Jeremy at 2004-08-09 12:09:26
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I pretty much have all the early Necromancer Games modules (up to Lamantation) and while I really liked them, they are a lot more modern in feel. There is still dungeon crawling, but there's a lot more focus on setting.
Like in Larin Karr, you get 3 pretty detailed descriptions of towns and the people in them.
Tomb of A. and Rappan Athuak I would agree with, but even then, it's more 2e dungeon crawl ish, I think.
Post originally by L'il Buddy at 2004-08-10 09:38:16
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The simple fact of Goodman Games bringing Erol Otus back to RPGs is reason enough to support them. I'll take his work over any 3e artwork any day. He was of great utility during my adolescent quest to frighten my parents and rot my brain.
Post originally by Ed Cha at 2004-08-10 22:34:42
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I liked the way you compared the different approaches each company takes in presentation and content for that "1st edition" style. It's interesting to see how fans of the earlier version of the game have re-interpreted things in these new products. I'm a fan of both Necromancer Games and Goodman Games.
It seems like you're familiar with my company, Open World Press, and our World of Whitethorn product line. I'd be curious to read your review of either of the books I've written, if you ever have the time.
Re: [RPG]: Dungeon Crawl Classics 7: The Secret of Smuggler's Cove, reviewed by NPC J
As a note, Dungeon Crawl Classics #40 "The Devil in the Mists" takes up the troubled coastal town. Beneath Fair Haven described in "The Secret of Smuggler's Cove", a deeper dungeon leads to a dark dimension.
Last edited by tort; 03-27-2007 at 08:33 PM..
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