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  #1  
Old 08-18-2004, 01:00 AM
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[Board/Tactical Game]: The Hills Rise Wild!, reviewed by Wood (3/3)

http://www.rpg.net/reviews/archive/10/10559.phtml

Wood Ingham's Summary:

A game that's sort of half-miniatures, half-board game. Quite fun if you're in the mood, but way overpriced, given the flimsy nature of its components.

Go to the full review for more information.
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  #2  
Old 08-19-2004, 09:01 AM
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Factions?

Post originally by Dan Davenport at 2004-08-19 08:01:18
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Nice review!

What are all the factions you can play?

--
Dan Davenport
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  #3  
Old 08-19-2004, 09:55 AM
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RE: Factions?

Post originally by Wood at 2004-08-19 08:55:55
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OK. The factions are the DeGhoules, who are a bunch of comedy Lovecraftian ghouls: tall one, short one, fat one, thin one and so on. Their leader is a female ghoul called Angel. I'd have thought they'd have had Pickman, but there you go.

Then you have the Cult of Ezekiel, who are robed culties who may or may not be human, judging from the stand-up art. One of them is a zombie.

The Marsh family are led by strangely green sea captain Obed Marsh, and include various Deep Ones and a Sea Hag.

Finally, you've got the Whatelys: Wilbur, Lavinia, some Deliverance-style rednecks and a six-legged Hound.

There's six characters to a faction, and each one has one or two abilities: so the Hound can can't pick up cards, but it can sniff out what's under them, so you can decide whether or not you want it. Slippy Finn (one of the Deep Ones) jumps like a frog. And so on.
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  #4  
Old 08-19-2004, 12:48 PM
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I love this game

Post originally by Random Goblin at 2004-08-19 11:48:05
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I bought this baby about four years ago when I saw it at my FLGS (the Gameboard, in Knoxville).

I haven't regretted it since.

The gameplay is tons of fun, the brutally mangled corpses are great. I think gameplay is actualy pretty fast, personally.

You can customize the game, playing on larger or smaller boards, too. If you just want a quick knife-fight-in-a-telephone-booth splatterfest, you can set up a 2x6 tile board and go at it. That's how I usually teach the rules to other people.

The rules are readable, understandable, and penty specific.

The only problem I have is with the pieces, not because they are too flimsy (pennies glued or taped to the figures make them work fine) but because there are so many and they are printed on cardstock. This means you have at least 15 minutes of sorting hats before you can actually set up and play.

Again, the game is fun, and it's not one of those Monopoly-type games where once one person ets an edge, it just becomes a slow matter of time before the game is over and they have won. With Hills Rise Wild, it ain't over 'till it's over. As long as you've got pieces on the board, you can win.

Get this game. Have a bunch of fun friends over, and get ready to have a blast.

I say the game is well worth the price, for fun value alone, even id the pieces aren't all that sturdy.
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  #5  
Old 08-19-2004, 05:17 PM
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Sturdiness

Post originally by Hairygumby at 2004-08-19 16:17:10
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I agree about the pieces being flimsy, but to fix that, I just took them down to a local copy place and made some color copies of the figures on the heaviest carstock I could find. That way, I have a neverending supply of the little buggers.
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