Post originally by Jeremy... at 2004-09-27 23:03:53
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It's more work, but it helps the reader a lot if you use some sort of formatting in your review (HTML tags are supported), either breaking up the review in a few main parts, or using bold to highlight the name of each chapter you are discussing.
Post originally by Wyvern at 2004-09-28 03:35:37
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I'll admit that I only skimmed the review, because I already have a general idea of how the d6 System works, and I don't need it explained to me again. (That's not meant as a criticism of the review.) If there's nothing really genre-specific in d20 Adventure, what I'd like to know is:
1) How does it compare to the old d6 System rulebook?
2) How does the rules content compare with d6 Space and the other "genre books"? What does it have that's not included in those books?
Wyvern
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
- William Shakespeare, "Hamlet"
Post originally by Ron Fricke at 2004-09-28 04:37:10
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Yes, it has a ton more stuff than the old D6 System book that was published in the mid 90's. There is a cohhesive list of attributes and skills, tailored to the time period covered, a good set of advantages, disadvantages and special abilities, and a much better combat system with a ton more options.
Post originally by Ron Fricke at 2004-09-28 04:41:23
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Magic skills are:
Alteration- Covers changes or altering objects or beings.
Apportation- Movement, travel and teleportation
Conjuration- Making something from nothing, Divination- any type of sense related magic, including seein the future or past.
Psionic skills:
Astral Projection
Empathy
Far Sensing
Healing
Medium (contacting ghosts and spirits)
Protection
Psychometry
Strike (attacking with your mind)
Telekinesis
Telepathy
Post originally by Wyvern at 2004-09-29 23:37:51
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Ron Fricke wrote:
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Yes, it has a ton more stuff than the old D6 System book that was published in the mid 90's. There is a cohesive list of attributes and skills, tailored to the time period covered, a good set of advantages, disadvantages and special abilities, and a much better combat system with a ton more options.
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That answers my first question; how about the second? What does d6 Adventure have that d6 Space doesn't? And incidentally, what is the time period covered?
Thanks for the list of magic and psi skills, by the way.