Post originally by Clayton A. Oliver at 2004-10-06 07:15:56
Converted from Phorums BB System
First off, thanks for a solid and positive review. This was my first project management experience, and I've kinda been sweating the reactions to this book.
In Chapters 2-5, the specialty information is meant to be a guide. We've all seen the players who run ex-Navy SEAL characters; those numbers are meant to represent the minimum capabilities that a character should have in the Spycraft system to support such a history. These don't have class suggestions because Spycraft classes are sufficiently flexible to provide multiple avenues to the same set of stats.
Chapter 7's department options are meant to supplement the core book's D-0-through-D6-and-Basement options. Most Spycraft books to date have had at least a few new departments (the equivalent of D&D races in terms of the mechanical benefits they give).
Vehicle choices were deliberately limited to those which are currently in service; we actually cut the RAH-66 Comanche during production when the Pentagon canceled the program. I also wanted to restrict the vehicles to those that an average player group could crew by themselves or with minimal assistance, which is why my Iowa-class battleship writeup didn't make it into the book.
The random MRE table is just fun.
- C.