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  #1  
Old 11-17-2004, 01:00 AM
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[Board/Tactical Game]: Attack!, reviewed by Tom Vasel (5/3)

http://www.rpg.net/reviews/archive/10/10828.phtml

Tom Vasel's Summary:

If you like games with hundreds of plastic miniatures - this is one of the best of the lot - it's a simplistic step up from Risk.

Go to the full review for more information.
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  #2  
Old 11-17-2004, 08:14 AM
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How Much?

Post originally by Eldaryn at 2004-11-17 07:14:22
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So you reviews both for this game and its expansion left me with one burning question... how much did they cost? It sounds like a fun game, but how much is buying this and the expansion going to set me back?
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  #3  
Old 11-17-2004, 08:49 AM
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RE: How Much?

Post originally by Bobmo at 2004-11-17 07:49:41
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Eldaryn,

the basic game is around $30.00 and the expansion runs around $25.00.
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  #4  
Old 11-17-2004, 08:56 AM
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RE: How Much?

Post originally by OusterX at 2004-11-17 07:56:52
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I saw it for $20 at Toys 'r Us recently.

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  #5  
Old 11-17-2004, 09:28 AM
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The game is way to random

Post originally by Mike Zebrowski at 2004-11-17 08:28:54
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Attack is way too random of a game with little in the way of strategy.

The best example are the economic cards. Each time that a territory changes hands, the new owner gets a random card.

For example, when attacking a neutral country, a card is drawn from the deck. You have to fight the forces listed on the card. If you win, you keep the card. However, if you lose, the card is shuffled back in the deck. The next time that you invade, a new card is drawn.

This means that there isn't any way to do pre-invasion intellegence. You will not know if there is something that you need there or what forces you will be fighting.

Second example, when capturing another player's territory, you draw one of their cards at random. When one of your territories is captured, you lose a card at random.

This means that you will never be able to defend important economic cards nor will you be able to target important economic cards.

With the Expansion rules, this becomes extremely critical as Oil is the life's blood of the game. Without Oil, you are doomed. But as the ability of getting Oil is purely luck based......

As territories have no intrinsic value, the game devolves into concentrating your forces into one or two big armies and rolling lots of dice.

Mike Z
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  #6  
Old 11-17-2004, 01:32 PM
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RE: How Much?

Post originally by Shannon Appelcline at 2004-11-17 12:32:51
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Just click the "Purchase this Item" links at the bottom of the review; $27.59 each through the RPGnet store.
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  #7  
Old 11-17-2004, 02:09 PM
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RE: The game is way to random

Post originally by Bobmo at 2004-11-17 13:09:39
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Thanks Mike!

From the review I wouldn't have noticed this game mechanic. This does sound like a 'bigger better' risk indeed. The randomness of the supply cards does cause some concern. Are there any house rules floating around that would solve this issue?

Bobmo
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