Post originally by Thornhammer at 2004-11-24 10:52:09
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40k is an expensive hobby to get into, less so for those who have the cognitive skills to focus on one army and one army only.
Then there are those like me..."ooh, pretty! I'll have three, please."
Don't be like me.
Yes, GW stuff is expensive, but if people didn't keep paying the high prices they wouldn't keep selling it. I'm not defending GW's high prices, just saying buy it or don't.
Post originally by Kenneth Dorba at 2004-11-24 12:34:15
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Well I have been collecting Wargames Foundry miniatures for some time now and they are not much cheaper than say GWs stuff (some things are even more expensive). I played the Dawn of War computer game and was hooked on the WH40K universe.
So I ask a buddy of mine who runs a local gaming store to fix me up with a nice Imperial Guard army on 1750+ points. The costs was (I have already paid it) about $500 or so. Now that may be pricey for some but considering what I got, well, I think it is right for the money.
The only problem is that now when I have gotten it all, there is TONS of miniatures, vehicles and god knows what. I am not concerned about the price, I am concerned that I may have to sell my company to be able to paint all of these so I can use them...
Post originally by RemyDuron at 2004-11-25 09:43:30
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I play Fantasy, not 40k... but I'm with Kenneth that the main problem with GW minis is not the money (although they are pricey), it's the painting. Even worse, if, like me, you hate it with a passion.
Post originally by Juan at 2004-11-25 10:02:42
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The 15 year-olds at the game club (sadly, my best source of information) assure me that Necrons still have a nigh-unstoppable individual and that Imperial Guard still need tanks to survive. So that would mean 40K is still as hero oriented?
I ask because I'm not much of a 40K fan. I prefer skirmish games, games where heroes are less important compared to troops, games with a wider probability curve, and fewer "dude combos."
It has looked like the last two races added (Necron and Tau) were added specifically to sell more Kewl figures and have been a bit disproportionately powered. I was hoping that they might tone that down this revision.
The major point is that I don't like Arnold movies as much as many people. I prefer movies where the hero ends up battered and a little broken rather than absorbing enemy fire with a scenic scrape on his forehead. I could be interested in 40K if there was some way for average troopers to stand a chance against the uberlords of fandom.
Post originally by oblique at 2004-11-25 17:30:32
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The Necrons DO have a couple of very powerful special characters, but they're very slow and don't have the best ranged attacks. As long as you stay away from them and concentrate on the rest of the army, you can usually get the army to phase out without dealing with the Nightbringer or the Deceiver. So yeah, they're tough, but they definitely don't render a Necron force unstoppable.
And as far as Imperial Guard and tanks go...yes, tanks are still very important.
Anyway, 4th edition is not nearly as character-driven as 2nd edition games were, though they have made a small comeback since 3rd. Unless you're fighting something massive like a Khorne Daemon Prince, most characters aren't overpowering.
Post originally by tron at 2004-11-27 01:15:50
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I still regard the new 40k as nothing but a minor patch for the last edition and one of the biggest ripoffs in gaming history. GW has surpassed itself in the art of hosing the gamer and personally I don't blame anyone for PDFing it.
In fact I hope people do just to screw GW for a change.
Post originally by Asmodai at 2004-11-27 18:39:45
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That's productive. Of course people said the exact same thing about DnD 3.0 and 3.5, the nWoD, 4th ed. GURPS, and just about any other update to an established.
Then, of course, they complain about the cost of books, apparently too dense to realize the irony.
I'll admit that 4th ed. isn't perfect, but it is the best game of its category on the market and a blast to play. Advocating theft is just poor taste.
Post originally by Nick at 2004-11-28 20:09:34
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It's been said before, but I'll mention it here:
A possible alternative which could be a cost saver is to buy the Battle of Macragge box set and share the cost with someone who is looking to get into the game.
The box comes with a rule book eliminating all of the fluff that comes in the hardcover, and focusing on the rules (i.e. it is the first 80-odd pages of the hardcover).
Your beginner friend can take the minis, while you both get the rules to share. The terrain pieces are very nice too, and the mission scenarios are very well put together and introduce the rules bit by it for a beginner.
Of course, you do miss out on some additional stuff on 40K in 40 minutes and Kill Teams rules, but you can get those in back issues of White Dwarf and they are optional anyway.