Post originally by Kester Pelagius at 2004-12-17 18:11:43
Converted from Phorums BB System
Greetings,
**I would, however, disagree with you on needing a high fantasy game to use these curses in. Our own campaign (in which the author plays) uses the book for it and it is definately a low magic game which makes encountering such a curse a truly horrifying thing...**
I never said it couldn't be used, just that, IMO, the curses as presented feel like they are most appropriate to a high fantasy setting. Granted it sounds like you have a good GM who knows how to use spells to effect. Then again a GOOD GM can do just about anything with any material they find.
**I will admitt that I was a bit baffled by your statement concerning the need for a setting.**
To be perfectly frank, paragraph after paragraph describing a fictional history of a item or spell generally does me- the DM/GM- not one bit of good unless it is tied to a setting I am using or plan to use. Or at the least is written in such a way that it provides suggestions on how to integrate the material INTO existing settings.
As a DM/GM I really do not care to read about how Fritz the Mad might have had to scale the crags of Mount Mojodrain to acquire the fabled Tome of the Mysterious Spells.
As a DM/GM every time I've ever encountered such fluffy flavor text all my eyes do is roll as I think: "Great, so someone wanted to put in that story from that time in their game that was so memorable to them. Good for you, now where's the information I need."
See those last six words?
That's all most GMs want out of such entries.
IMHO, YMMV.
**That information was included for the reader that just wanted to move it over as is. Any modifications that should be needed to them would be minimal and require only changing the names of NPCs or locations.**
Sadly it is NEVER that easy. Especially where fully developed backstories that talk about places, events, and NPCs are concerned.
Why?
Unless those NPCs and places are forthcoming in a future supplement they are worthless to me as a DM/GM as that means I have been burdened with the added hassle of having to seperate the wheat from the chaff.
I, as a already overburdened DM/GM, do NOT like having to do that. All I want is the name of the spell, a list of it's requirements, and a synopsis of what it does, how it does it, and any special rules that apply. Suggestions for integrating it into a campaign are fine, but I really could care less to read the backstory for how this item came to exist as I can tell you right now unless this is material for a stock setting it's going to exist how I say it does in my campaign.
Keyword: Campaign.
If you are running oneshot scenarios then this material is fine. But there are often a lot of things to consider about such material before a GM can integrate it into a their campaign world, especially if that campaign world has an established backstory.
Again that's my opinion, YMMV.
**We at Heyoka are big believers in "flavor" to help illustrate both the theme and atmosphere behing each of our creations.**
That is fine and dandy. Except the flavor text here wasn't doing any of that. It was an excuse for someone to display their short stories. Which, as I said, is fine and dandy... I do like that sort of thing, but I like even more when it comes with a setting attached.
Now I don't want anyone to misunderstand me, I am not knocking the product, just pointing out that for some of us DM/GM types all we want is the ready to grill steak, not the whole cow.
To that end I'd suggest considering organizing the text differently in the future. Provide the spell entry with all the information ready to use at a glance, then have a seperate section (or sidebar) with the flavor text. Offer suggestions on how to use this sort of backstory or adapt it for use.
Lot's of good stuff here. But it could be a bit better, IMHO.
Happy Holidays!
Kind Regards,
Kester Pelagius