RPGnet
Reviews | Game Index | Forums | Press | Wiki | Columns | Store
 

Go Back   RPGnet Forums > RPGnet Appendix > RPGnet Reviews

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 01-03-2005, 01:00 AM
RPGnet Reviews
Guest
 
Posts: n/a
[RPG]: The Great Old Ones, reviewed by Darren MacLennan (4/5)

http://www.rpg.net/reviews/archive/10/10953.phtml

Darren MacLennan's Summary:

It's not wall-to-wall goodness, but the high points are so high that you won't even care that some of the scenarios don't fulfill their original promise.

Go to the full review for more information.
Reply With Quote
  #2  
Old 01-03-2005, 05:22 AM
RPGnet Reviews
Guest
 
Posts: n/a
Bad Moon Rising

Post originally by Attila at 2005-01-03 04:22:53
Converted from Phorums BB System


Yeah, its an old classic and the adventures are neat. In my experience however, Bad Moon Rising is a better read than an actual adventure. It is heavily railroaded, the players don't have too much important to do in it - just check out the last part of it, which is basically listening some neat-but-not-too-interactive GM-narration.

Lots of good ideas, but it would be better as a short story and not an adventure...
Reply With Quote
  #3  
Old 01-03-2005, 10:04 AM
RPGnet Reviews
Guest
 
Posts: n/a
RE: Bad Moon Rising

Post originally by Mytholder at 2005-01-03 09:04:13
Converted from Phorums BB System


Hmm. I wonder if you could rework the ending to give the PCs an option about which universe they end up afterwards....

I have amazingly fond memories of Tell Me, Have You Seen The Yellow Sign. Awesome scenario. I'd kill to get my copy of Great Old Ones back.
Reply With Quote
  #4  
Old 01-03-2005, 11:35 AM
RPGnet Reviews
Guest
 
Posts: n/a
RE: Bad Moon Rising

Post originally by Darren MacLennan at 2005-01-03 10:35:16
Converted from Phorums BB System


Dude, you can get it off of DriveThruRPG for about $10.

-Darren MacLennan
Reply With Quote
  #5  
Old 01-03-2005, 01:20 PM
RPGnet Reviews
Guest
 
Posts: n/a
RE: Bad Moon Rising

Post originally by Attila at 2005-01-03 12:20:30
Converted from Phorums BB System




Mytholder wrote:
-------------------------------
Hmm. I wonder if you could rework the ending to give the PCs an option about which universe they end up afterwards....
-------------------------------

Its not just that the ending needs some rework IMHO. The railroading gets irritation from the time when the investigators join the expedition...

Great story, great ideas in it, but not for an adventure IMNSHO. I've cannibalized some of the elements, but the second half of it would bore my players to tears.
Reply With Quote
  #6  
Old 01-03-2005, 02:27 PM
RPGnet Reviews
Guest
 
Posts: n/a
RE: Bad Moon Rising

Post originally by Ian Noble at 2005-01-03 13:27:10
Converted from Phorums BB System


Big time agreement on your Bad Moon Rising comments. It's actually a lousy game scenario but a great read. Way, way too much railroading and PCs simply reacting to events. If they don't do very particular things, the "scenario" doesn't pan out.
Reply With Quote
  #7  
Old 01-03-2005, 03:03 PM
RPGnet Reviews
Guest
 
Posts: n/a
RE: Bad Moon Rising

Post originally by Mytholder at 2005-01-03 14:03:56
Converted from Phorums BB System


Oh, sweet.
Reply With Quote
  #8  
Old 01-03-2005, 04:10 PM
RPGnet Reviews
Guest
 
Posts: n/a
Dealing with "The Spawn"

Post originally by Dan Davenport at 2005-01-03 15:10:49
Converted from Phorums BB System


Great review, Darren!

One of my old groups ran through "The Spawn" (and several other scenarios in this book) before I joined them. It's an amusing story that illustrates something I've often observed about this game in general. (Spoiler space follows.)

...

...

...

...

...

...

...

...

...

...

The group ran into the whole family of Cthonians. The group's ex-mobster just kinda blinked... and emptied his Tommy gun into Papa Cthonian, which promptly dropped dead.

(I'm told an appropriate moment of stunned silence followed before the subsequent chase scene. )

Anyhoo, the lesson is that once again, guns in CoC are much more effective than the rulebook suggests.

--
Dan Davenport
Reply With Quote
  #9  
Old 01-03-2005, 04:41 PM
RPGnet Reviews
Guest
 
Posts: n/a
RE: Dealing with "The Spawn"

Post originally by Armitage at 2005-01-03 15:41:45
Converted from Phorums BB System


Impressive.
20-round burst, an average of 11 hit, although it isn't a bell curve. An average of 8 HP damage per bullet, reduced to 3 per bullet by She'Hudde T'eelka's armor, for a total of 33 hp. It had 72 hp and regenerated 5 per round. Even if all 20 bullets hit (5%), they'd still need an above average demage roll to kill it.
Either their rolls were @#$%& lucky or the events changed in the re-telling.
Reply With Quote
  #10  
Old 01-03-2005, 04:46 PM
RPGnet Reviews
Guest
 
Posts: n/a
RE: Dealing with "The Spawn"

Post originally by Dan Davenport at 2005-01-03 15:46:56
Converted from Phorums BB System


Armitage wrote:
-------------------------------
<b>Impressive.
20-round burst, an average of 11 hit, although it isn't a bell curve. An average of 8 HP damage per bullet, reduced to 3 per bullet by She'Hudde T'eelka's armor, for a total of 33 hp. It had 72 hp and regenerated 5 per round. Even if all 20 bullets hit (5%), they'd still need an above average demage roll to kill it.
Either their rolls were @#$%& lucky or the events changed in the re-telling.</b>
-------------------------------

Actually, he had one of those 100-round drums. And IIRC, there's no rules cap on the number of rounds you can fire in one round.

--
Dan Davenport
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 11:34 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© 1996-2006 RPGnet® and individual posters. Compilation copyright RPGnet.