Post originally by Cain at 2005-02-21 08:37:00
Converted from Phorums BB System
What is the context of the 'horror' in this game? Is it a maleveolent mythos, like the Cthulhu mythos; a demonic incursion, with Satan or somesuch analog directing horrific entities; or is it rooted in something more subtle?
What I'm getting at is, from the review, I have no sense of what form the horror takes - and thus, little idea if this is a game that I'd want to own and run. The medieval setting is all well and good, but if the context is a horror one, it would be helpful to know more about the nature of that horror. Glimpses are given in the review, but these seem indicate a Cthulhu-like threat. I'm sure its something different, but could someone elaborate?
Post originally by Keith at 2005-02-21 09:39:32
Converted from Phorums BB System
If I may, the horror in the game is open to what you want to make it. In the Conspiracy creation guide and supernatural threat creation tool-kit are designed to allow you to create whatever type of horror you want. It can be Cthulhu-like, religious in nature, basic ghostly @!#$, or even the horror of say living through a revolution or war. Tie it in with the character's Drive and Passion you can create a game about very personal horror.
Post originally by tetsujin28 at 2005-02-21 15:40:27
Converted from Phorums BB System
IIRC, there is more info on Witchbloods in an issue of the Exposing the Shadows webzine from Bob Goat. Unfortunately, the site seems to be getting an overhaul, and EtS isn't listed.
Post originally by Jasper McChesney at 2005-02-21 16:46:29
Converted from Phorums BB System
Yes. I haven't read all of the issues, but I think that's true. There's actually a LOT of supplemental material that Keith has put out now and he's working on his Game Guide as well.
I had wanted to review the game "out of the box" though, which is why I didn't mention it.
Post originally by Dan Davenport at 2005-02-21 16:47:56
Converted from Phorums BB System
I'm reading Conspiracy of Shadows myself for review. One thing I've been wondering: was Medieval society really interconnected enough to support grand conspiracies?
Post originally by Keith at 2005-02-21 18:39:50
Converted from Phorums BB System
The church is the answer in my mind. Much more during the medieval era than now the church was the glue of society. Hell it was society. And if you know anything about the church, it meddled in everything. I think the biggest difference between then and now would be the speed of communication.
Society may have been more isolated, but I would say the important areas were interconnected through the church and commerce. I mean there would have to be a level of connection for banks to function (which the Catholic church helped set up).
Oh and the Mongol empire/khanate/whatever had essentially the pony express.
So since CoS is based off of medieval Europe any of this can be used to explain it.