RPGnet
Reviews | Game Index | Forums | Press | Wiki | Columns | Store
 

Go Back   RPGnet Forums > RPGnet Appendix > RPGnet Reviews

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 04-15-2005, 01:00 AM
RPGnet Reviews
Guest
 
Posts: n/a
[RPG]: Assault on Blacktooth Ridge, reviewed by Mythmere (3/5)

http://www.rpg.net/reviews/archive/11/11184.phtml

Mythmere's Summary:

A great Castles & Crusades mini-campaign in the tradition of Keep on the Borderlands: very modular, very open-ended. Definitely a buy.

Go to the full review for more information.
Reply With Quote
  #2  
Old 04-15-2005, 08:00 AM
RPGnet Reviews
Guest
 
Posts: n/a
But what's the module about?

Post originally by Loudmouth at 2005-04-15 07:00:32
Converted from Phorums BB System


I'm not being funny, but you never actually say what the whole mini-campaign is about?

I may have missed it, but...
Reply With Quote
  #3  
Old 04-15-2005, 08:00 AM
RPGnet Reviews
Guest
 
Posts: n/a
RE: But what's the module about?

Post originally by Loudmouth at 2005-04-15 07:00:58
Converted from Phorums BB System


I mean... the plot! What's the "plot"?
Reply With Quote
  #4  
Old 04-15-2005, 10:38 AM
RPGnet Reviews
Guest
 
Posts: n/a
Difference with KOTB

Post originally by Hektor Bim at 2005-04-15 09:38:57
Converted from Phorums BB System


Since I happen to think Keep on the Borderlands is terrible, for all the reasons Mike Mearls laid out in his review here on rpg.net, I would like more information.

How exactly is it like Keep on the Borderlands? Do the NPCs have names, for example? Are the monsters in some weird monster co-op where the tougher you are the better the view?

Reply With Quote
  #5  
Old 04-15-2005, 02:35 PM
RPGnet Reviews
Guest
 
Posts: n/a
Old-school means no plot.

Post originally by Yamo at 2005-04-15 13:35:52
Converted from Phorums BB System


A typical old-school mini-campaign setup has no set plot. It's just a description of various persons, places and things that the PCs can choose to interact with, largely on their own terms. The plot then develops organically through play.

Damn refreshing these days, IMHO.

That being said, I haven't read or played AoBR. I'm just referring to other works that it sounds similar to.
Reply With Quote
  #6  
Old 04-16-2005, 04:08 AM
RPGnet Reviews
Guest
 
Posts: n/a
RE: Difference with KOTB

Post originally by Akrasia (ben) at 2005-04-16 03:08:20
Converted from Phorums BB System


The similarity with KOTB has to do with the format of the module: viz. the module presents you with a setting and encounters, and leaves it to the DM/GM/CK to decide how to use those encounters in her/his game.

There is no 'monster co-op', and all the NPCs have names.

I have ripped 2 encounters out of the module (including the main dungeon) for my own use, and ignored the rest. This is a virtue of the product, IMO.
Reply With Quote
  #7  
Old 04-16-2005, 04:36 AM
RPGnet Reviews
Guest
 
Posts: n/a
RE: Old-school means no plot.

Post originally by Melan at 2005-04-16 03:36:15
Converted from Phorums BB System


Right. The plot comes after your PCs have gone through the module and interacted with its various places, peoples and monsters. Refreshing, indeed - and very modular.
Reply With Quote
  #8  
Old 04-16-2005, 08:22 AM
RPGnet Reviews
Guest
 
Posts: n/a
RE: But what's the module about?

Post originally by Mythmere at 2005-04-16 07:22:26
Converted from Phorums BB System


It doesn't really have an "about," other than a village in trouble. I mentioned a couple of the subplots - incompetent baron's son; nearby baron with land designs. But these aren't at all central. It's about helping the village by going adventuring.

There is no real plotline, other than what the CK develops.

Still, I think perhaps I should actually have specified that it's not plot-driven.
Reply With Quote
  #9  
Old 04-17-2005, 11:51 AM
RPGnet Reviews
Guest
 
Posts: n/a
Location-based adventures

Post originally by Dan Davenport at 2005-04-17 10:51:06
Converted from Phorums BB System


Ah, the location-based adventure! How I've missed you, my darling!

--
Dan Davenport
Reply With Quote
  #10  
Old 04-19-2005, 02:30 PM
RPGnet Reviews
Guest
 
Posts: n/a
Plot pros and cons

Post originally by Gothmog6 at 2005-04-19 13:30:36
Converted from Phorums BB System


Our group's DM is Davis of the Troll Lords and author of the module. Steve and Mac have characters, as do Todd Troll, Mark Sandy and two women gamers.

It really is a player-driven module; even though I helped edit the module and therefore theorectically knew some details about the setting that my player would not, the lion's share of the plot has evolved from what our players did and said, from the DM setting things in motion outside our observation, and the interactions between the two.

In Davis' game, it's never "this is what happens to you," it's "this is what you see happen," and you can decide to react or not, and then something else happens.

It is a DMing style, the C&C style, that can keep the DM interested and attentive because one has to keep up with all of the plot threads that are going on behind the scenes and how they should be described / presented to the players, and also fun for the characters because you get a really sense of forging your own destiny. And, you have to pay attention and ask the right questions. It's also kind of similar to a MMORPG, in that you can "choose your own adventure" and how to get there.

We have ambushed Red Cap warbands, hunted a River Troll, poisoned the water supply of the keep on the Blacktooth ridge, befriended a feeble-minded fisherman who now ferries us across the river for free, been arrested for traspassing on the "baron's forest" across the river (and talked our way out of the gaol), snuck into the city under cover of darkness to trade with hobbits, and formed a secret alliance with a mysterious gent whom we think is the baron's bastard cousin.
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 01:33 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© 1996-2006 RPGnet® and individual posters. Compilation copyright RPGnet.