Warhammer Fantasy Roleplay is back. Bolder & brighter than ever (in a perilous gothic way, of course) the great dark RPG of Games Workshops Warhammer World is finally with us in its second edition. Death & Glory await!
Post originally by KC at 2005-04-04 08:18:58
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One thing that is not clear from the review is if you are an old-school WFRP player. I am picking this up anyway (already ordered), but I was wondering how much the setting has changed. I played it in the old days and loved it, but when I pick up White Dward at my FLGS, I don't always recognize the setting I loved. A lot of hay has been made on the BI boards about doctrinal changes in the setting made to accomodate the Warhammer game. I don't play Warhammer anymore, so I don't know what has happened to the setting in the meanwhile (I have read some of the more recent novels). For example, when people say this is "after the Storm of Chaos", I don't even know what that means.
My question is: Is the flavo(u)r still there?
The new rules will be nice for changing issues with the old ones. But without the originality of the setting, this is just another fantasy RPG.
Post originally by Cake at 2005-04-04 08:53:49
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The setting is still unmistakably WFRP. Although things have changed from the WFRP original setting (the most obvious being Karl Franz is alive) there is nothing a little creative GMing can't resolve - or like me you can just wipe the slate clean, create new characters and start over.
The flavour of the book is bang on: this is the great original setting of the original, just set 20 odd years after the events back then took place - I couldn't cover everything & didn't want the review to be too detailed - so have alook at this as I think it should way lay any fears you might have:
http://www.blackindustries.com/wfrp_downloads.htm
(Incidentally, I've been GMing the original (amongst other games!) since 1986. Once the current v1 campaign ends I will be using v2 without hesitation)
Post originally by Mungo at 2005-04-04 09:12:47
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I never had the opportunity to play the 1st ed, but was always interested. I found a cheap copy of the TEW a few years ago and bought it with the idea of someday running it.
But I'm wondering what the issues would be from both a setting and a rules perspective. It sounds like the timeline in the 2nd ed has moved on - does it incorporate events from TEW?
Post originally by Cake at 2005-04-04 10:11:15
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Converting the campaign should be fairly straight forward - it definately should not put you off running one of the best adventures ever written!
Maybe if you try some of the new stuff first with the new edition you will get a better feel for conversion task at hand.
As for the background, there are some inconsistencies between vs1 EW & vs2, but nothing a little creative GM can't cope with - especially as you will have the new background to refer to so can alter anything thats going to cause a problem before it becomes one.
Post originally by Jay at 2005-04-04 10:41:38
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Cake wrote:
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The setting is still unmistakably WFRP. Although things have changed from the WFRP original setting (the most obvious being Karl Franz is alive) there is nothing a little creative GMing can't resolve - or like me you can just wipe the slate clean, create new characters and start over.
The flavour of the book is bang on: this is the great original setting of the original, just set 20 odd years after the events back then took place - I couldn't cover everything & didn't want the review to be too detailed - so have alook at this as I think it should way lay any fears you might have:
http://www.blackindustries.com/wfrp_downloads.htm
(Incidentally, I've been GMing the original (amongst other games!) since 1986. Once the current v1 campaign ends I will be using v2 without hesitation)
Post originally by Jay Verkuilen at 2005-04-04 10:44:26
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[Dammit, sorry about the null post]
>>The setting is still unmistakably WFRP. Although things have changed from the WFRP original setting (the most obvious being Karl Franz is alive) there is nothing a little creative GMing can't resolve - or like me you can just wipe the slate clean, create new characters and start over.<<
Yeah, I'm sure you can use the old setting without any real trouble. It's not as if any GM didn't change things anyway.
>>The flavour of the book is bang on: this is the great original setting of the original, just set 20 odd years after the events back then took place - <<
Hmmm, how much was changed vis a vis things like Bretonnia, which I seem to recall got worked over pretty hard between the background of WFRP and the modern Warhammer battle rules?
>>(Incidentally, I've been GMing the original (amongst other games!) since 1986. Once the current v1 campaign ends I will be using v2 without hesitation)<<
I'd probably just take what I wanted. The magic rules sound pretty groovy, for instance.
Post originally by WE at 2005-04-04 14:45:01
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The game is set some ten years on from the events in TEW. Events have, therefore, moved on. The only major inconsistency would be Empire in Flames - which has an ending very different to the V2 setting. However, Alfred Nunez is writing a new end to TEW campaign that should paper over the gaps between the settings.
Post originally by Kip at 2005-04-04 15:00:59
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Is it fair to compare WH to Midnight? And if so, does anyone have an opinion or preference? I.e., should I wait until Midnight 2e comes out before buying WH?