Post originally by tldenmark at 2005-04-13 14:27:19
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This is about the most random game I've ever played, I fail to see any strategic possibilities.
However, I think this is a great game - game isn't even the right word for Fluxx, more like "interesting social activity". And I would recommend it to anyone, it is a blast to play, er, experience.
Post originally by Crankus Maximus at 2005-04-13 16:17:32
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Fluxx is easily one of the worst "gaming" experiences I've ever subjected myself to. The game is nothing but randomness. It has no strategy. It has no tactics. It's downright awful and stupid. Substance 5? More like Substance 1.
Post originally by delor at 2005-04-13 17:01:23
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Love, too. Unlike all of the other victory cards, "All You Need Is Love" only requires, uh, Love. Very easy way to get victory with even less warning than usual. (admittedly, quite often even with the two-keeper goals you don't get any warning)
But yeah. The game is almost entirely devoid of any skill component. Amusing as a game maybe once.
Post originally by Gargoyle at 2005-04-14 00:29:36
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I was quite puzzled by that declaration as well. Strategic possibilities? I guess you can play your cards in several ways (except that often you can't), but most of the time it does not really matter how you choose to do things. You can't predict what you should do to win, you can't predict how you can prevent others from winning... you can't predict anything really, which pretty much erases all the possibility for strategy.
I think there is something wrong with the "game", when people don't necessarily realise that someone has actually won (most often because they are too bored to pay attention anymore) and if they realise, they most certainly don't care.
Fluxx has a nice idea, but the gameplay is just awful. As someone mentioned, it's a form of social activity, not a game. Personally I find others forms of social activity much more entertaining.
Post originally by HunterGreen at 2005-04-14 09:54:15
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As I wrote in the other thread, I just don't know how so many people aren't seeing the stuff I'm seeing when I look at the combinations. Maybe it takes a certain kind of mind to see them. If I had to hazard a guess, I'd say the mathematical kind of mind that makes a good computer programmer might be the right kind of mind, though I'm sure someone will contradict that here in no time.
Suffice to say, I *can* find strategies that *do* affect who will win, and how to prevent others from winning, so if other people can't, does that mean they're not there? I suppose there's no way to be sure.
Post originally by tldenmark at 2005-04-14 11:23:17
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>It'd be arrogant to say, maybe you guys didn't look hard enough, wouldn't it?
Do you understand the meaning of the word "strategy"? Perhaps there are some -tactical- decisions you could make in this game, but it is impossible to make any strategic decisions.
Post originally by Gargoyle at 2005-04-14 12:09:48
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There are some meaningful choices in Fluxx, I'll grant you that. It is good to pay attention to what cards have already been played and know what goals are yet to come.
My main problem is that most of the time these choices do not seem to matter at all. The game is so unpredictable that you never know if the next player is going to end it or not. This can happen at any point of the game, without any warning. Which is why I think it is inappropriate to use the word 'strategy' in context of this game.
Most of the time I have seen Fluxx end in two different ways:
1. Someone happens to draw the right card for the current goal. Not much excitement there.
2. Someone has to play (because the current rules state that you have to play more cards than you have in your hand) the cards that immediatelly give the win to another player.
Occasionally someone does something clever to win, but this happens far too few and between for me to find the game enjoyable. Most of the time the game is just suddenly over and someone has won it... and probably no-one cares.
The final thing I don't like about the game is it's completely unpredictable length. Last time I got talked into it, we played two games. The first ended in three minutes, with only two of the players taking two turns. This was so quick that we decided to take another round... which proceeded to last over an hour. Frankly, chewing off my own leg would have been more fun than that.
So... if Fluxx works for you and gives you enjoyment, good for you. But be prepared to defend your argument about the strategy in the game very stubbornly, as I think there is a very strong case against such claim.