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  #1  
Old 06-15-2005, 01:00 AM
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[Board/Tactical Game]: Shadows over Camelot, reviewed by Tom Vasel (4/5)

http://www.rpg.net/reviews/archive/11/11335.phtml

Tom Vasel's Summary:

A very good cooperative game, and the (possible) presence of the traitor adds a HUGE fun element to the game. Great components, supports up to seven players, and everyone I've played it with loves it!

Go to the full review for more information.
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  #2  
Old 06-16-2005, 06:09 AM
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Playing without a traitor?

Post originally by His Divine Shadow at 2005-06-16 05:09:16
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How would this play without a traitor? I'm not a big fan of backstabbing games in general and even less in otherwise co-operative games, but otherwise this sounds intriguing. So I was wondering how it would play out if the traitor card was removed entirely from the game?
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Old 06-16-2005, 03:44 PM
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RE: Playing without a traitor?

Post originally by Skywalker at 2005-06-16 14:44:33
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The game recommends playing the first few games without the traitor, sho it is possible. However, it will effect the "replayability" somewhat like in LotR, in that the traitor adds in a lot of variation. Rather than just beating the board mechanics there is a human element as well.
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Old 06-24-2005, 09:18 AM
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RE: Playing without a traitor?

Post originally by committed hero at 2005-06-24 08:18:08
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Playing without the traitor can also allow the game to be played solitaire, though I don't recommend it for excitment.
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