The bad news: this wasn't the <b>OGL</b> game to win me over to <b>d20</b>-based gaming. The good news: if you enjoy <b>d20</b>-based gaming, this is an excellent application of it to the savage world of Conan.
Post originally by Sergio Mascarenhas at 2005-06-27 03:20:22
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I read this...
"to replace the function of Armor Class in reducing the chance to take a hit, the game introduces an attack target number called the Defense Value. That, in turn, is 10 + either the Parry Bonus (based on the character's class and level plus Strength bonus) or the Dodge Bonus (based on the character's class and level plus Dexterity bonus), along with any size modifiers."
... and couldn't avoid thinking about BRP's Resistance Table. Am I wrong or does that rule work exactly as the old RT found in RuneQuest 25 years ago?
Post originally by Meirion at 2005-06-27 04:28:22
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Sergio wrote:
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... and couldn't avoid thinking about BRP's Resistance Table. Am I wrong or does that rule work exactly as the old RT found in RuneQuest 25 years ago?
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Yes, but in the same way I'd have thought any mechanic with 5% iterations and a linear randomizing method would play the same way.
The "differences" comes from (d20/BRP): the dice rolled (d20/d%); wanting a high vs low result; and the different critical/special/fumbled rolls between the systems.
(As an aside, when reading D&D3 for the first time, I thought I perceived an RQish quality lurking in the mechanics.)
Post originally by Jason Vey at 2005-06-27 07:39:57
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Not only is this a great review, it's a natural printout to give new players of the game who are familiar with D&D, as it does an incredible job of describing in brief terms the difference between Conan and standard d20. Kudos!
Post originally by Jason Vey at 2005-06-27 07:41:03
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Basically, they renamed AC to Defense Value and allow you to use either your Dex (dodge) OR your Strength (parry) bonus, rather than just Dex as in D&D.
Post originally by Dan Davenport at 2005-06-27 09:10:33
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Jason Vey wrote:
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<b>Not only is this a great review, it's a natural printout to give new players of the game who are familiar with D&D, as it does an incredible job of describing in brief terms the difference between Conan and standard d20. Kudos!</b>
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Thanks very much, Jason! Given my relatively limited experience with d20, my biggest worry was flubbing that aspect of the review.
(Oh, and I do hope your generous praise bears no relation to this review copy of Dungeons & Zombies I have here... )
Post originally by Dan Davenport at 2005-06-27 09:13:46
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JELEINEN wrote:
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<b>I thought the review was great, until I saw the author wanted us to pardon a pun. Then I realized that this must've been written by an imposter.</b>
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Thanks, JEL!
And it's me, never fear. As many #rpgnet regulars can attest, "pardon the pun" is just my way of not taking credit for puns I didn't intend.
Post originally by Jeb at 2005-06-27 13:53:23
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Dan Davenport wrote:
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Given my relatively limited experience with d20, my biggest worry was flubbing that aspect of the review.
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You did a far better job of covering the differences between OGL Conan and Plain Vanilla d20 than many d20 diehards.