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  #1  
Old 07-08-2005, 07:00 AM
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[RPG]: Blue Rose, reviewed by Jürgen Hubert (3/4)

http://www.rpg.net/reviews/archive/11/11387.phtml

Jürgen Hubert's Summary:

A setting with a few novel twists, as well as a streamlined version of the d20 system. Whether or not either will suit your tastes is up to you.

Go to the full review for more information.
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  #2  
Old 07-08-2005, 10:58 AM
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Dan Davenport Dan Davenport is offline
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The armor issue

I'm not all that familiar with the genre myself, although I'd guess that it favors lightfooted swashbuckling over lumbering armored combat. Still, I'm glad that they have armor decreasing damage in the <b>True20</b> generic rules.

Great review!
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Old 07-08-2005, 11:44 AM
crimfan crimfan is offline
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Re: The armor issue

Quote:
Originally Posted by Dan Davenport
I'm not all that familiar with the genre myself, although I'd guess that it favors lightfooted swashbuckling over lumbering armored combat. Still, I'm glad that they have armor decreasing damage in the <b>True20</b> generic rules.
I'm using an "armor as DR" and "class defense" variant in my D&D3 campaign, in no small part because I wanted more lightfooted swashbuckling. (I upgunned the characters too, so that I could cut down on the Christmas tree of magic items too.) And it worked.

One issue--which does not apply to Blue Rose obviously, since it was built with this in mind--is that you have to watch the stacking, especially with regards to some Prestige Classes.

Quote:
Great review!
Agreed. I don't need another game right now but the rules of BR seems like a well-thought out product.

Jay
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Old 07-08-2005, 12:35 PM
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Re: The armor issue

Quote:
Originally Posted by crimfan
One issue--which does not apply to Blue Rose obviously, since it was built with this in mind--is that you have to watch the stacking, especially with regards to some Prestige Classes.
The True20 Adventure RPG (as opposed to Blue Rose) uses the same base bonus for both attack and defense, so there are less issues with stacking.

Quote:
Agreed. I don't need another game right now but the rules of BR seems like a well-thought out product.
Well, the 11 bucks for True20 were definitely worth it, even though BR itself probably wouldn't have been...
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Old 07-09-2005, 06:32 AM
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No flamewars yet...

No flamewars about the homosexuality in the setting yet...

I wonder if it would actuall be possible to discuss this topic in a civil manner?
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Old 07-09-2005, 09:07 AM
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Re: No flamewars yet...

Quote:
Originally Posted by Jürgen Hubert
No flamewars about the homosexuality in the setting yet...

I wonder if it would actuall be possible to discuss this topic in a civil manner?
I suspect that everyone is A)flamewarred out and B)hesitant to put their real username beside some of the more blatent bigotry.
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Old 07-09-2005, 07:39 PM
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Re: No flamewars yet...

Quote:
Originally Posted by Jürgen Hubert
No flamewars about the homosexuality in the setting yet...

I wonder if it would actuall be possible to discuss this topic in a civil manner?
I haven't much cared about the homosexuality issue in Blue Rose (It doesn't offend me, but I'm not planning to use Blue Rose anyway.) But I liked your two points on it, both the problem with support in old age and pointing out how Transhuman Space has available character bodies that are overtly sexual.

I wonder if science fiction roleplaying, as a genre, is more accepting of odd sexualities, or if it's just that there aren't many GURPS players around here?
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Old 07-09-2005, 10:04 PM
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Re: No flamewars yet...

Quote:
Originally Posted by jcfiala
I haven't much cared about the homosexuality issue in Blue Rose (It doesn't offend me, but I'm not planning to use Blue Rose anyway.) But I liked your two points on it, both the problem with support in old age and pointing out how Transhuman Space has available character bodies that are overtly sexual.

I wonder if science fiction roleplaying, as a genre, is more accepting of odd sexualities, or if it's just that there aren't many GURPS players around here?
I don't think it's so much that. My guess is that it has more to do with the difference between a given sexuality being <u>part</u> of a given setting and a given sexuality seeming (rightly or wrongly) to be <u>advocated</u> by the game itself. It's the difference between, say, Dogs in the Vineyard having polygamy exist within the setting and Dogs in the Vineyard seeming to advocate such a lifestyle IRL.
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Old 07-09-2005, 11:40 PM
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Re: No flamewars yet...

Quote:
Originally Posted by Dan Davenport
I don't think it's so much that. My guess is that it has more to do with the difference between a given sexuality being <u>part</u> of a given setting and a given sexuality seeming (rightly or wrongly) to be <u>advocated</u> by the game itself. It's the difference between, say, Dogs in the Vineyard having polygamy exist within the setting and Dogs in the Vineyard seeming to advocate such a lifestyle IRL.
*sigh*

Two paragraphs (perhaps more if you coun't the creation story) does not mean something is being advocated, unless you happen to be of the Thatcher school of thought.
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Old 07-09-2005, 11:51 PM
jcfiala jcfiala is offline
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Re: No flamewars yet...

Quote:
Originally Posted by Curt
*sigh*

Two paragraphs (perhaps more if you coun't the creation story) does not mean something is being advocated, unless you happen to be of the Thatcher school of thought.
Why?

I mean, I haven't seen the paragraphs in question, but people advocate role playing games they like (or the death of role playing games they don't like) in two paragraphs. Slashdot is based entirely on the assumption that you can advocate linux and mac and denigrate anything microsoft has done in one paragraph!

It depends on what is *in* the two paragraphs in question. Mind typing them in?
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