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  #1  
Old 09-02-2005, 07:00 AM
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[RPG]: DUNE: Chronicles of the Imperium, reviewed by Evan Waters (5/4)

http://www.rpg.net/reviews/archive/11/11518.phtml

Evan Waters's Summary:

A world beyond your experience. A game beyond your budget. An extensive and overly long review, for the record.

Go to the full review for more information.
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  #2  
Old 09-02-2005, 08:07 AM
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I've said it many time

This game isnt that good. As the reviewer pointed out, this game was written on the assumption that they would have followup books.

My main problem. Games called Dune, and Dune iteself gets a paragraph. If they would have used there noggins, took out that stupid chapter about the music world and put a short intro chapter about Arakis(aka DUNE!!). I think I would have at least found the book tolerable.

Besides that I thought the book wasnt faithful to the souce material(it didnt feel like Dune to me), the rules werent great(but I never like ICON), and the art was ugly.

About the only thing I can say about the Dune RPG was that it was the best investement I made. Bought two copies for like 40 bucks each at gencon. And sold them both for about 150 each.

Anyways to sum it up. Unless you have way to much money, dont waste it buying this book. It aint worth it.
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  #3  
Old 09-02-2005, 09:18 AM
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Re: [RPG]: DUNE: Chronicles of the Imperium, reviewed by Evan Waters (5/4)

I aquired this RPG and while I was excited about a Dune RPG I was not wholly thrilled about this incarnation. Mostly due to what wa snot there as opposed to what was.

Didn't Avalon Hill do a Dune game? But I can not recall if that was an RPG or boardgame...
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  #4  
Old 09-02-2005, 09:46 AM
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Re: [RPG]: DUNE: Chronicles of the Imperium, reviewed by Evan Waters (5/4)

AH's game was a board game. Quite good, really- sort of a wargame with a heavy bluffing element.

As for Dune getting a paragraph, that's not the case- it gets two pages. One can argue that it's still not enough (as I pointed out), but it's way more than a paragraph.
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Old 09-02-2005, 10:14 AM
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Re: [RPG]: DUNE: Chronicles of the Imperium, reviewed by Evan Waters (5/4)

Quote:
Originally Posted by Evan Waters
AH's game was a board game. Quite good, really- sort of a wargame with a heavy bluffing element.

As for Dune getting a paragraph, that's not the case- it gets two pages. One can argue that it's still not enough (as I pointed out), but it's way more than a paragraph.
The sands of time might have clouded my memory a bit. It might have been longer then a paragraph. But still two pages. When some crappy music planet gets a chapter and a starter adventure. It was clear to me that they were basically making you buy the Arakkis supplement they had planned. Of course it never showed and it left us with an incomplete rpg imho.

But then again I just didnt like the system. And I am a huge Dune fan, so maybe nothing they could have done would have made me happy. Who knows, in the end I dont think the book is worth the hundred of dollars people are paying for it.(although I was happy when they did buy mine )
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Old 09-02-2005, 10:18 AM
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Re: [RPG]: DUNE: Chronicles of the Imperium, reviewed by Evan Waters (5/4)

The Dune license is cursed I tell you, CURSED! Nobody who tries to make one seems to get very far. Wasn't Fading Suns initially meant to be Dune: the RPG before they had licensing problems? Not 100% certain about this rumour so if anyone can clarify I'd be grateful. It certainly had a very similar atmosphere. So maybe one way to do a Dune game would be to use the Fading Suns rules.

I badly want SOMEone to make a decent Dune RPG, but not WotC. I detest the D20 system. It ruined Babylon 5 for me, and practically every licensed product on the market these days seems to be going to OGHell. Besides, I don't think that any of Last Unicorn's license acquisitions were transferred when they were bought out, which may mean that WotC *can't* release a PDF of the Dune RPG.

What I'd like to see is one with the backing of the recent TV series, using shots from it as the artwork. That was definitely the best rendition of Frank Herbert's creation to date. Ahh if I was a millionaire I'd make it myself.

Ash
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Old 09-02-2005, 10:22 AM
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Re: [RPG]: DUNE: Chronicles of the Imperium, reviewed by Evan Waters (5/4)

Quote:
Originally Posted by Destriarch
The Dune license is cursed I tell you, CURSED! Nobody who tries to make one seems to get very far. Wasn't Fading Suns initially meant to be Dune: the RPG before they had licensing problems? Not 100% certain about this rumour so if anyone can clarify I'd be grateful. It certainly had a very similar atmosphere. So maybe one way to do a Dune game would be to use the Fading Suns rules.

I badly want SOMEone to make a decent Dune RPG, but not WotC. I detest the D20 system. It ruined Babylon 5 for me, and practically every licensed product on the market these days seems to be going to OGHell. Besides, I don't think that any of Last Unicorn's license acquisitions were transferred when they were bought out, which may mean that WotC *can't* release a PDF of the Dune RPG.
Well, the DUNE license *was* WotC's long enough for them to do the limited release, but presumably it fell out of their hands soon after, so they can't do so now. Which sucks. I wish they could get a sub-license letting them distribute just that book as a PDF, but most game licenses seem to be "all or nothing".
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  #8  
Old 09-02-2005, 11:48 AM
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A "real" Dune game is Burning Sands

If you want a terrific Dune game, one that focuses upon Dune itself and the conflicts there, check out Burning Sands (a free pdf) for the Burning Wheel game.

It's very, very good.

- Ian
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Old 09-02-2005, 11:49 AM
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Re: A "real" Dune game is Burning Sands

Quote:
Originally Posted by Ian Noble
If you want a terrific Dune game, one that focuses upon Dune itself and the conflicts there, check out Burning Sands (a free pdf) for the Burning Wheel game.

It's very, very good.

- Ian
I like Burning Wheel. Got a link to the pdf in question?

Ash
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  #10  
Old 09-02-2005, 01:16 PM
Stefan Stefan is offline
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Re: [RPG]: DUNE: Chronicles of the Imperium, reviewed by Evan Waters (5/4)

...enabling the Navigators of the Spacing Guild to effectively fold space and send starships across the galaxy without actually moving.

Is this true? I always thought that the navigators only needed the prescience to plot a course and that the actual folding is done by the spaceship.
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