I doubt I'd ever run a HERO-based game, but this is review provided a very nice overview of the book.
How far into the realm of superpowers do abilities go in the book?
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Running: ---; Prepping: Earthdawn; Playing: Buffy; Reviewing: GODSEND Agenda; Reading: Earthdawn, Corporation The hat of me know no limit! "Did you know that your reviews take on an entirely new light, if you picture them as being read aloud by Frylock, as Meatwad listens intently?" - Cith, in #rpgnet "You're more the lovable sort of odd. Like a retarded bear" - an IRL friend
Re: [RPG]: Pulp Hero, reviewed by Joe_G_Kushner (4/5)
They do a nice job of modeling various elements that could constitute super powers, like breaking iron bars, but don't actually go into flight like super man would have. That would be a champiosn game. You'd do something probably like the Rocketer with a jet pack, which is modeled here under the werid science section.
Keith Curtis did a spifferiffic job on the book's many maps, I think. This is an important point to gamers like me who regard cartography as a form of porn
[ObDisclaimer: Wrote bits of the book. Obvious Shill.]
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