RPGnet
Reviews | Game Index | Forums | Press | Wiki | Columns | Store
 

Go Back   RPGnet Forums > RPGnet Appendix > RPGnet Reviews

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 10-10-2005, 07:00 AM
RPGnet Reviews
Guest
 
Posts: n/a
[RPG]: Midway City, reviewed by Sean Posey (4/5)

http://www.rpg.net/reviews/archive/11/11632.phtml

Sean Posey's Summary:

Cyberpunk goes back to its roots: pulp novels from the earliest part of the 20th Century. Simple gameplay, excellent art and layout, easy character generation and a rich game environment makes Midway City well worth the price of admission.

Go to the full review for more information.
Reply With Quote
  #2  
Old 10-10-2005, 08:07 AM
StephenO's Avatar
StephenO StephenO is offline
Just Leaving
 
Join Date: Jun 2003
Location: A Lonely Place
Posts: 3,487
Good, But Needs More Detail

I liked your review as a basic overview of Midway City, but I felt that it needs a lot more detailed information before it's a really useful review.
__________________
Stephen

"I've got all five senses and I slept last night: that puts me six up on you."

My Continuing Adventures: The Grasshopper Lies Heavy

If you see a green double-underlined link in the post above, it is not actually being endorsed by me.
Reply With Quote
  #3  
Old 10-10-2005, 08:46 AM
EddyFate's Avatar
EddyFate EddyFate is offline
aka Eddy Webb
 
Join Date: Apr 2002
Location: Atlanta, Georgia
Posts: 684
Re: [RPG]: Midway City, reviewed by Sean Posey (4/5)

Thank you for the review!

For those who are interested, you can find more details on Midway City at http://www.spectrum-games.com/midwaycity
__________________
Eddy Webb
Alternative Product Developer
CCP North America | White Wolf Publishing
http://www.white-wolf.com
Reply With Quote
  #4  
Old 10-10-2005, 12:41 PM
Gary Thomas Gary Thomas is offline
It's all about the table
 
Join Date: Jan 2005
Posts: 439
Re: [RPG]: Midway City, reviewed by Sean Posey (4/5)

I didn't learn much from this review other than the reviewer liked it. :rolleyes:

"....use of what is known as Sugar, a concept I’ve not run across before in any other game."
Uh, just about every rpg out there has something similar, usually just allowing a reroll, but house ruled into something more substantial for those with a taste for the dramatic. "Sugar" is hardly an original concept, but it is a good one and I'm glad they included it.
__________________
Just Finished Playing: Rippers, Victorian horror a la League of Extraordinary Gentlemen. Which ended much better than last time.
GMing Now: Evernight for the kids.
Playing: Sundered Skies and Slipstream
"Sometimes I just want it all in the can...if you know what I mean" Quoting Grubman because somebody had to.
Reply With Quote
  #5  
Old 10-11-2005, 01:56 AM
Cynthia Celeste Miller Cynthia Celeste Miller is offline
"Shut up your damn head!"
 
Join Date: Jan 2002
Location: Parsons, Ks.
Posts: 2,843
Re: [RPG]: Midway City, reviewed by Sean Posey (4/5)

Quote:
Originally Posted by EddyFate
Thank you for the review!

For those who are interested, you can find more details on Midway City at http://www.spectrum-games.com/midwaycity
We've even added a "Quick Start" PDF that gives you enough rules to take the game for a spin, and a ready-to-run adventure too.
__________________
Cynthia Celeste Miller
President / Line Developer / Designer
Spectrum Games
Spectrum is now on Facebook!

Cartoon Action Hour: Season 2Slasher FlickWild West Cinema (Coming Soon!) • Urban Manhunt (Coming Soon!)
Reply With Quote
  #6  
Old 10-11-2005, 06:07 AM
Dan Davenport's Avatar
Dan Davenport Dan Davenport is offline
Texas Moderanger
 
Join Date: Jan 2002
Location: Dallas, TX
Posts: 7,794
Re: [RPG]: Midway City, reviewed by Sean Posey (4/5)

It certainly sounds like the basic system's come a long way from the "bulletproof baby" phenomenon I discovered in Cartoon Action Hour.

Cynthia/Eddy: How does the system rate on the "Brutality Scale" as compared to the version of the system used in Tomorrow Knights?
__________________
RPG.net Moderator
Moderator comments in red.
Challenges to moderator calls should be posted in Trouble Tickets or mailed to Admin.rpgnet @gmail.com

dan.rpgnet@gmail.com
Forum Rules & Guidelines

Running: ---; Prepping: Earthdawn; Playing: Buffy; Reviewing: GODSEND Agenda; Reading: Earthdawn, Corporation
The hat of me know no limit!
"Did you know that your reviews take on an entirely new light, if you picture them as being read aloud by Frylock, as Meatwad listens intently?" - Cith, in #rpgnet
"You're more the lovable sort of odd. Like a retarded bear" - an IRL friend
Reply With Quote
  #7  
Old 10-11-2005, 06:49 AM
EddyFate's Avatar
EddyFate EddyFate is offline
aka Eddy Webb
 
Join Date: Apr 2002
Location: Atlanta, Georgia
Posts: 684
Re: [RPG]: Midway City, reviewed by Sean Posey (4/5)

Quote:
Originally Posted by Dan Davenport
It certainly sounds like the basic system's come a long way from the "bulletproof baby" phenomenon I discovered in Cartoon Action Hour.
"Bulletproof baby"?

Quote:
Cynthia/Eddy: How does the system rate on the "Brutality Scale" as compared to the version of the system used in Tomorrow Knights?
About the same. There's not as much access to armor and the like, which makes it a little more brutal, but Sugar is more robust in regards to clearing Wound gauges, so it balances out a bit (with the side-note that NPCs do fall a bit faster, but that's intentional).
__________________
Eddy Webb
Alternative Product Developer
CCP North America | White Wolf Publishing
http://www.white-wolf.com
Reply With Quote
  #8  
Old 10-11-2005, 07:00 AM
Dan Davenport's Avatar
Dan Davenport Dan Davenport is offline
Texas Moderanger
 
Join Date: Jan 2002
Location: Dallas, TX
Posts: 7,794
Re: [RPG]: Midway City, reviewed by Sean Posey (4/5)

Quote:
Originally Posted by EddyFate
"Bulletproof baby"?
Heh. I'm referencing this bit from my CAH review:

Quote:
On a less esoteric note, characters can take a huge amount of damage -- so much so that even the weakest characters could only be killed -- or "OFF'd", rather -- in a single blow by an unusually powerful weapon.

For example, the jaguars had slightly above-average Hurt Points scores -- 35. The guestimated handguns the PCs used against them had DRs of 4. That means that the best possible damage the guns could do was 16 Hurt Points, not counting the PCs' Oomph scores. But even if the jaguars had had Body Traits of -4, they'd still have base Hurt Points of 17. In other words, if you want to take out an infant in one shot in this game, you'd better be packing some serious heat.
Quote:
Originally Posted by EddyFate
About the same. There's not as much access to armor and the like, which makes it a little more brutal, but Sugar is more robust in regards to clearing Wound gauges, so it balances out a bit (with the side-note that NPCs do fall a bit faster, but that's intentional).
Ah. Cool.
__________________
RPG.net Moderator
Moderator comments in red.
Challenges to moderator calls should be posted in Trouble Tickets or mailed to Admin.rpgnet @gmail.com

dan.rpgnet@gmail.com
Forum Rules & Guidelines

Running: ---; Prepping: Earthdawn; Playing: Buffy; Reviewing: GODSEND Agenda; Reading: Earthdawn, Corporation
The hat of me know no limit!
"Did you know that your reviews take on an entirely new light, if you picture them as being read aloud by Frylock, as Meatwad listens intently?" - Cith, in #rpgnet
"You're more the lovable sort of odd. Like a retarded bear" - an IRL friend
Reply With Quote
  #9  
Old 10-11-2005, 07:08 AM
EddyFate's Avatar
EddyFate EddyFate is offline
aka Eddy Webb
 
Join Date: Apr 2002
Location: Atlanta, Georgia
Posts: 684
Re: [RPG]: Midway City, reviewed by Sean Posey (4/5)

Quote:
Originally Posted by Dan Davenport
Heh. I'm referencing this bit from my CAH review
Oh, right. (Been a while since I've read it.) Yes, the only stat that impacts damage now is Toughness, which subtracts from the damage total. This means that the toughest guy shot by an average pistol with a basic success will still take a Wound, and there's only 20 Wounds. From my recollection of the playtest, successful attacks tended to do 3-4 Wounds per hit, so on average a character without Sugar will go to "dying" in 4-5 successful hits, and likely will fall to shock in 2-3.
__________________
Eddy Webb
Alternative Product Developer
CCP North America | White Wolf Publishing
http://www.white-wolf.com
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 03:04 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© 1996-2006 RPGnet® and individual posters. Compilation copyright RPGnet.