RPGnet
Reviews | Game Index | Forums | Press | Wiki | Columns | Store
 

Go Back   RPGnet Forums > RPGnet Appendix > RPGnet Reviews

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 11-07-2005, 07:00 AM
RPGnet Reviews
Guest
 
Posts: n/a
[RPG]: Ghost Stories, reviewed by Shannon W. Hennessy (4/4)

http://www.rpg.net/reviews/archive/11/11728.phtml

Shannon W. Hennessy's Summary:

A quick and easy handbook, concerning the foundational mechanics of the classic ghost story, for use with either iteration of the World of Darkness.

Go to the full review for more information.
Reply With Quote
  #2  
Old 11-08-2005, 07:36 PM
SheliakBob SheliakBob is offline
Registered User
 
Join Date: Dec 2002
Posts: 168
Ghost Stories not a "handbook" at all.

Got to disagree with this review. If the book in question HAD been a "handbook" to hauntings with crunchy details and guidelines, it would have been most terrific.
In fact, "Ghost Stories" is really not much more than a collection of pre-designed scenarios with little to contribute to a GM's crafting of their own hauntings, except by example.
Don't get me wrong! The scenarios themselves are generally very good. But they aren't guidelines for designing hauntings by any stretch.
Same thing applies to "Mysterious Places". Kick-ass settings for scenarios, even a full Chronicle, but no guidelines or rules or much else for designing your own Mysterious Places. You get what's in the wrapper and not a crumb more.
Both books are well-written and well worth the investment of buying them. But only if you are looking for pre-packaged goodies.
Personally, I'd like to see The Wolf come out with real sourcebooks for designing settings and haunts. More "tool kits" and less "this is how you're supposed to do it" examples. But then again, I am an unabashed Crunch-Addict. I want rules not flavor text, sourcebooks not scenarios.
Reply With Quote
  #3  
Old 11-11-2005, 06:33 AM
bondetamp's Avatar
bondetamp bondetamp is offline
Registered User
 
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 663
Re: Ghost Stories not a "handbook" at all.

I'm not sure what chrunch one would need to make good ghost stories, though. Good examples and atmospheric scenarios might be as good as or even better than rules for fear-, horror- and sanity-checks.
__________________
-bondetamp
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 11:10 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© 1996-2006 RPGnet® and individual posters. Compilation copyright RPGnet.