An elegant, newbie-friendly game adapting a near-future \"mecha\" sci-fi independent comic to the world of dice and character sheets; contains its own brand-new 2d6 roll-high resolution system as well as conversions to M&M Superlink.
Thanks for the great review, Norbert. You definitely grasp what the TKs RPG is all about. You especially hit the nail on the head when mentioning that we had Roy and Rod on board. Their presence made a huge difference... and they even allowed us to expand upon the setting. That is truly rare with licensed products.
Re: [RPG]: Tomorrow Knights Roleplaying Game, reviewed by Norbert Franz (4/4)
I've read this as well and look forward to giving it a test-run for my review. It looks like an awful lot of fun.
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