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Alternative Rules
Personally, I thought the Death Spiral for monsters in T&T was excellent. It kept combats quick and dirty. If the PCs could land some punches quickly, the monster would go down before tearing them up. It gave T&T a video game appeal and let us tear through a dungeon in an evening.
I am interested in learning more about the secondary rules included in the tin.
Has anyone actually used the Alternative Rules in actual play?
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