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  #1  
Old 12-30-2005, 03:53 AM
Gary Thomas Gary Thomas is offline
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On using other polyhedrals

Are alternate difficulties given for using say, 2d6? Other polyhedrals? How is that handled?
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  #2  
Old 12-30-2005, 07:00 AM
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[RPG]: Dead of Night, reviewed by EddyFate (4/4)

http://www.rpg.net/reviews/archive/11/11841.phtml

Eddy Webb's Summary:

A pocket horror roleplaying game with a fast resolution system and a lot of options that will having you bashing werewolves in no time.

Go to the full review for more information.
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  #3  
Old 12-30-2005, 08:22 AM
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EddyFate EddyFate is offline
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Re: On using other polyhedrals

Quote:
Originally Posted by Gary Thomas
Are alternate difficulties given for using say, 2d6? Other polyhedrals? How is that handled?
It works like this. The attribute pair total is equal to the highest a single die can roll. The difficulty is equal to 1.5 times the highest a die can roll. So, for 2d6, the attribute pairs add up to 6 and the difficulty is 9.
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  #4  
Old 12-31-2005, 06:14 PM
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Dan Davenport Dan Davenport is offline
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Re: [RPG]: Dead of Night, reviewed by EddyFate (4/4)

Very nice review.

So do I understand correctly that there's no way for any given monster to do more "damage" than any other -- only to be more <u>likely</u> to cause damage?
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  #5  
Old 12-31-2005, 10:05 PM
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Re: [RPG]: Dead of Night, reviewed by EddyFate (4/4)

Quote:
Originally Posted by Dan Davenport
Very nice review.

So do I understand correctly that there's no way for any given monster to do more "damage" than any other -- only to be more <u>likely</u> to cause damage?
Ditto -- thanks for the review, Eddy!

And Dan, monsters have access to Creature and Advanced Specialisations. Some of these specialisations allow them to do additional damage -- to inflict additional Survival Point loss on a successful Conflict Check.

But creatures can be made truly formidable and deadly without those specific specialisations . . . .

If you've got the time and interest, I'd love to see an Actual Play review from you and your group.

Merwin
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  #6  
Old 01-01-2006, 02:40 AM
tetsujin28
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Re: [RPG]: Dead of Night, reviewed by EddyFate (4/4)

I saw this at my FLGS, and I have to admit that I was pretty intrigued. Looked fast and simple, a good thing to play on a Hallowe'en night.
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  #7  
Old 01-01-2006, 12:23 PM
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Re: [RPG]: Dead of Night, reviewed by EddyFate (4/4)

Quote:
Originally Posted by rumble
Ditto -- thanks for the review, Eddy!

And Dan, monsters have access to Creature and Advanced Specialisations. Some of these specialisations allow them to do additional damage -- to inflict additional Survival Point loss on a successful Conflict Check.

But creatures can be made truly formidable and deadly without those specific specialisations . . . .

If you've got the time and interest, I'd love to see an Actual Play review from you and your group.

Merwin
I'd be glad to, Merwin! I can't promise a timeframe, but I'd love to take a look at the game. You can contact me via PM, if you like.
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  #8  
Old 01-03-2006, 06:48 AM
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Re: [RPG]: Dead of Night, reviewed by EddyFate (4/4)

Thanks for the great review Eddy! Glad you liked DoN!
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