RPGnet
Reviews | Game Index | Forums | Press | Wiki | Columns | Store
 

Go Back   RPGnet Forums > RPGnet Roleplaying > Tabletop Roleplaying Open

Reply
 
Thread Tools Display Modes
  #1  
Old 01-11-2006, 09:50 PM
aberrant_unc's Avatar
aberrant_unc aberrant_unc is offline
Stinky Goat Weed
 
Join Date: Dec 2005
Location: Charleston, WV
Posts: 88
Rules Light Games: Whats the infatuation???

As rules light games get ever more popular, I must admit, I don't get it.

Why are rules light games so darn popular these days?

The common answers from my FL game store is that they are fast and easy. Problem is, most of the guys telling me this are guys that have been gaming for so long that GURPS is fast and easy to them, they can roll up HERO characters in less than 10 minutes. Makes me doubt that this is their only motivation.

Am I being too cynical here? Is the fast and easy answer the only one or is there something else going on I haven't grasped yet?

Why are these things so popular?

Enlighten me, rpg.net
Reply With Quote
  #2  
Old 01-11-2006, 09:53 PM
Prairie Dragon Prairie Dragon is offline
414 Point HEROphile/
 
Join Date: Nov 2004
Posts: 3,511
Re: Rules Light Games: Whats the infatuation???

They are usually super cheap too.
Reply With Quote
  #3  
Old 01-11-2006, 09:57 PM
Calypso's Avatar
Calypso Calypso is offline
Twisted Metal
 
Join Date: Jul 2003
Location: Ann Arbor, MI
Posts: 5,394
Re: Rules Light Games: Whats the infatuation???

Sure, if you're familiar with it, most systems can be fast. And people that "grew up" gaming when there was the choice of maybe 5 systems, each more arcane than the last, picked one and stuck with it. They now consider it fast, because they know it inside and out.

But to people just getting into gaming, or switching systems, they aren't. So light rules systems are easy to grasp quickly. And in an environment with hundreds of systems and settings, each with their own ups and downs, people are tempted to try different things. So the lower the entry barrier, the better.

Lastly, light systems can be a lot easier on the DM. Less prep, less remembering, etc.

So yeah. Umm.

Calypso
__________________
101 in 1001
Reply With Quote
  #4  
Old 01-11-2006, 10:00 PM
Shemjaza's Avatar
Shemjaza Shemjaza is offline
Ruin...
 
Join Date: Aug 2004
Location: Melbourne, Australia
Posts: 215
Re: Rules Light Games: Whats the infatuation???

Sometimes the system can get in the way of what's more dramatically interesting.

I know Vampire the Masquerade system backwards... but that doesn't mean that I like to have everything statted up and rolling the right dice every instant.
__________________
Playing: Buffy ORE, SLA Industries, Cthulhu/Werewolf: the Forsaken, Exalted
Running: SLA Industries
I feel like I was expecting ice cream, and I bit into cheese. Good cheese, mind you, quite tasty... but not what I'd been expecting to find in my ice cream cone. - Random Nerd
Reply With Quote
  #5  
Old 01-11-2006, 10:00 PM
Stormfalcon's Avatar
Stormfalcon Stormfalcon is offline
Just slumming
 
Join Date: Jul 2004
Location: San Jose, CA
Posts: 5,806
Re: Rules Light Games: Whats the infatuation???

There are plenty of reasons why rules-light games are well-liked. For some people, the amount of rules are perfect in that they don't want to be bogged down by rules during gameplay. For others, it's easier to keep tabs on the rules off the top of their heads. They tend to be simpler and much more straightforward. Then, there are those who like rules-light because it gives the rules lawyers far less ammunition to ruin a game with.
__________________
"Just promise to murder me with your pants on." - Red Mage
"I promise nothing." - Black Mage

8-bit Theater, episode #878
Co-Administrator, XFire RPGnet Forums Clan
Reply With Quote
  #6  
Old 01-11-2006, 10:00 PM
PTiKachu's Avatar
PTiKachu PTiKachu is offline
Damaramu will regret this
 
Join Date: Jun 2003
Location: Malaysia
Posts: 16,390
Re: Rules Light Games: Whats the infatuation???

GM burnout.
__________________
My PBPs
Ongoing: Heavy Gear: The Fast And The Ferret (IC) (OOC) Season 2 (IC) (OOC) / Heavy Gear: Blood & Martyrs (IC) (OOC)
Complete: Savage Worlds Flintloque (IC) (OOC) (Wiki) / DELTA GREEN: Younger Than The Mountains (IC) (OOC) / Gunslinger Girl (IC) (OOC) / DELTA GREEN: The Wake of the Medusa (IC) (OOC)
Reply With Quote
  #7  
Old 01-11-2006, 10:02 PM
Matthias Wasser's Avatar
Matthias Wasser Matthias Wasser is offline
one Yozi, two Yozis
 
Join Date: Aug 2004
Location: Boston
Posts: 7,576
Re: Rules Light Games: Whats the infatuation???

I don't get a tumor trying to understand them. But granted, I'm more on the stupid end of the spectrum.
__________________
Running: Mage: the Ascension: Art is a Disease
Playing: Exalted
My Nearby Gamers profile.
"What you really shouldn't do is get this worked up over playing 'Let's Pretend' with rayguns." - Dan Davenport
"I am without doubt the person who's been the most persecuted in the entire history of the world and the history of man." - Silvio Berlusconi
Reply With Quote
  #8  
Old 01-11-2006, 10:02 PM
aberrant_unc's Avatar
aberrant_unc aberrant_unc is offline
Stinky Goat Weed
 
Join Date: Dec 2005
Location: Charleston, WV
Posts: 88
Re: Rules Light Games: Whats the infatuation???

I guess I should have been more specific: I'm really trying to figure out why rules light games seem to be more popular now than say, 5 years ago. Part of it I think is that there are some very good rules light games out right now, but I don't think thats everything to why these games have been rising in popularity compared to their rules-heavy cousins
Reply With Quote
  #9  
Old 01-11-2006, 10:03 PM
Dunbar Dunbar is offline
Registered User
 
Join Date: Apr 2005
Location: Madison, WI
Posts: 1,535
Re: Rules Light Games: Whats the infatuation???

Quote:
Originally Posted by aberrant_unc
As rules light games get ever more popular, I must admit, I don't get it.

Why are rules light games so darn popular these days?

The common answers from my FL game store is that they are fast and easy. Problem is, most of the guys telling me this are guys that have been gaming for so long that GURPS is fast and easy to them, they can roll up HERO characters in less than 10 minutes. Makes me doubt that this is their only motivation.
Character making isn't the only part of the game system that is time consuming. There's also slowness in run-time, while the game is on. In fact, the run-time kind of slowness is a lot more important than the character-creation slowness, becuase run-time slowness happens when other people are watching and waiting so they can take their turn. Charcter gen doesn't happen every session (well, maybe in a bad game with a killer GM it does), so it's a one-shot, one-time, up-front burden on your time. But things like taking 10 minutes to resolve a combat round instead of taking 1 minute, each time there's a combat round, happening again and again and again, while people are waiting fpr their turn to go, and getting bored, now THAT makes a *huge* difference.

I think it's the runtime speed more so than the character compilation speed - thats what most people are seeking when they look for a rules-light game.
Reply With Quote
  #10  
Old 01-11-2006, 10:04 PM
Lord Kelvin's Avatar
Lord Kelvin Lord Kelvin is offline
Entropic Oracle
 
Join Date: Aug 2005
Location: The Middle Of The Stinking Desert
Posts: 472
Re: Rules Light Games: Whats the infatuation???

There are times when I'm looking for a complicated tactical system, where making careful choices of which spell to cast, which combat maneuver to use, which Charm or combo to activate and when is a vital part of the game. Heck there are times when I'm happy with a complicated sub/meta game (like character creation in many systems). At these times, I play D&D, or Exalted, or something like that.

There are other times when I don't want to make tactical decisions, I want to make narrative ones, or when I want to focus on other things than combat but still have combat a possibility. At those times, I'm more interested in having the combat take little time and involve few decisions, and play something more like Everway.

I imagine there are some people who basically stay in the latter mode, or for whom the former mode is such a default that games in the latter more are exciting and interesting, while games in the former mode are "more of the same" and boring.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 02:20 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© 1996-2006 RPGnet® and individual posters. Compilation copyright RPGnet.