Re: [RPG]: Borderlands, reviewed by larsdangly (5/5)
A creative group can adapt almost anything to a new game, and Borderlands is great material to work with. However, I think the Gloranthan Runequest material generally does not translate into non Gloranthan settings very well because the cults, magic, monsters, items, geography, etc. are all so intimately tied together. Perhaps there is some principle here: The better your setting, the less well it translates. I've noticed a related problem with great fictional settings that are tough to translate into 'typical' RPG campaigns (e.g., middle earth).
Re: [RPG]: Borderlands, reviewed by larsdangly (5/5)
It sounds like a great supplement. I hope Mongoose's RuneQuest will allow for plenty of backwards compatibility so that I might get some use out of this.
Great review!
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Re: [RPG]: Borderlands, reviewed by larsdangly (5/5)
This is the supplement recently reprinted by Moon Designs (As Borderlands And Beyond). While the single-book format has some drawbacks (no separate maps or player handouts) it is relatively affordable (compared to eBay) and collects some extra material from other sources, too.
The Tentacles Press "Beyond Pavis" supplement also includes additional material for Borderlands.
(Both are listed as available from www.tradetalk.de - but check before ordering if you want to be sure they are actually in stock. I would expect Borderlands And Beyond to turn up at Warehouse 23 and Leisure Games in the near future. Leisure Games probably has Beyond Pavis, too).
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Re: [RPG]: Borderlands, reviewed by larsdangly (5/5)
Quote:
Originally Posted by Dan Davenport
It sounds like a great supplement. I hope Mongoose's RuneQuest will allow for plenty of backwards compatibility so that I might get some use out of this.
Great review!
From what I've seen, the Mongoose RQ will be more compatible with RQII than RQIII. But that's sort of like comparing apples and different apples. The basic systems are so darn close, it's barely worth worrying about.
I've run plenty of RQII scenarios (Big Rubble, Pavis, etc.) using the RQIII rules, and all I really bothered to convert over were the hit points per location, as those changed a bit. Stats and skills-wise, everything's pretty much cross-compatible.
I just got the Borderlands & Beyond book from Moon Design, and am very much thinking of running it this summer using the RQIII rules.
Re: [RPG]: Borderlands, reviewed by larsdangly (5/5)
Borderlands, either the original or the recent reprint, is perfectly suitable for RQ III. The only minor issues might be encumbrance (the rules differ significantly between RQ II and III on this point, and the reprint at least provides no Enc stats for npcs) and the validity of some RQ II shamans and runelord priests (I'm not sure you can get away with all the same things in RQ III). Who can say about Mongoose. It really depends on whether they stick with the attributes and their ranges, percentile system, skills, armor, etc. If a basic NPC stat block changes dramatically there will be compatability problems because pre-generated NPCs are so important to running runequest.