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  #1  
Old 12-10-2002, 06:22 AM
Evil Dr Ganymede
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Tribe 8 questions

A few Tribe 8 questions:

1) Would I be correct in thinking that the Tribe 8 Players Guide will be summarising the metaplot so far? All I have is the Tribe 8 corebook, and I'm just starting to read that after it's been sitting on my reading pile for about a year! The PG does sound very nifty though, and I think I will get that when it comes out.

2) What's the "structure" of the line? Splatbooks for the various Fatimas? Big adventures that advance the metaplot? Or something else?

3) I think Tribe8 Z'Bri seem somewhat similar to Earthdawn's Horrors, in concept at least. Do they really share some similarities, or are there some big differences?
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  #2  
Old 12-10-2002, 06:30 AM
Tim Gray Tim Gray is offline
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Before the real experts get here:

* Z'bri are shaped by very human nastinesses, whereas Horrors are more trans-human like Cthulhu &co. From what I can pick up there are good reasons why this is so.

* Most of the earlier T8 books were installments in the metaplot adventure cycle, but they have been bringing out sourcebooks about the Z'bri, Fatimas and their tribes (over 3 books), River of Dream, etc. There are probably almost as many sourcebooks as adventure books now.
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  #3  
Old 12-10-2002, 07:13 AM
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Wulf Corbett Wulf Corbett is offline
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Re: Tribe 8 questions

Quote:
Originally posted by Evil Dr Ganymede
A few Tribe 8 questions:

1) Would I be correct in thinking that the Tribe 8 Players Guide will be summarising the metaplot so far?

2) What's the "structure" of the line?

3) I think Tribe8 Z'Bri seem somewhat similar to Earthdawn's Horrors, in concept at least. Do they really share some similarities, or are there some big differences?
1) Not as I understand it, no. The PB should contain no plot whatsoever, so it's entirely readable by PLAYERS. A suggestion to create a Weaver's/Referee's book has just been put to the mail list.

2) Mostly meta-plot scenario books, with a few setting/background books (Horrors of the Z'Bri, Vimary, Capal), and a few covering individual Tribes (Word of the Pillars, etc.). Most if not all have extensive first-person narratives which give the plot away, making them unsuitable for players (and a bit of a tough read).

3) I've no idea what Earthdawn is about. Z'Bri are extra-dimensional creatures composd entirely of energy/thought. They found a way to access Earth through the 'posession' of human minds, and discovered physical sensation for the first time. Being totally amoral, they now revel in the pleasures, and pains, of the flesh, treating the entire human population as their playground. They shape living flesh to suit their whims, and manipulate minds and bodies for their amusement.

They're not nice neighbours.

Wulf
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  #4  
Old 12-10-2002, 07:30 AM
Bahama'at Bahama'at is offline
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Re: Tribe 8 questions

[QUOTE]Originally posted by Evil Dr Ganymede
A few Tribe 8 questions:

Okay - shoot!

1) Would I be correct in thinking that the Tribe 8 Players Guide will be summarising the metaplot so far?

No, the Players Guide is 99.44% metaplot free (Capal is listed in the geography I was reminded recently).

We are talking about a Weaver's Guide. THAT, as we plan it, will have the complete metaplot - from the beginning through to Capal and then have the next three plot arcs sketched out.

The PG does sound very nifty though, and I think I will get that when it comes out.

Excellent!

2) What's the "structure" of the line? Splatbooks for the various Fatimas? Big adventures that advance the metaplot? Or something else?

Good question. There are a number of different types of books in the line. If you are ever confused as to the nature of a book, check the first page, in the bottom center of the page. There will be a symbol, the name of the book and it's "position" in the story - chapters are metaplot books, interludes are non-metaplot rules, splats or setting information.

The titles also help a lot:
"Vimary", "Capal: Book of Days" (the rest of this line will use the Book of Days name) - these are setting books.

"Word of the ..." - these would be "splat books" in the common term.

"Book of Legends" - these are self-contained non-metaplot stories, so far the three that exist (two released, one coming out next year) are all set in the default Core Rulebook setting (no metaplot).

The rest of the books are metaplot books or rules supplements (Weaver's Screen, Horrors of the Z'bri, Adrift on the River of Dream, Tribe 8 Companion).

It is a bit confusing (it was for me), I hope the line will be much clearer outlining what is what in the future.

3) I think Tribe8 Z'Bri seem somewhat similar to Earthdawn's Horrors, in concept at least. Do they really share some similarities, or are there some big differences?

Without getting into too much detail (since I don't even know that much) - the Z'bri are far more connected to humanity than the Horrors are to the various races of Earthdawn. Some fans guess that the Z'bri are either our counterparts from the spirit world (i.e. there is one of them for each human being), or they are the ghosts of humans who died and went mad without corporeal sensation. For all their alien nature they do seem to have a lot of humanity in them - they plot and scheme, they have fears, ambitions, even moments of frailty and potential redemption (sort of, they can become Hunters and hunt still-corrupted Z'bri).

Horrors also have their own bodies from what I know. Z'bri are entirely spiritual beings, their physical forms are made up of possessed human bodies (still alive, and even remotely self-aware). This is an important part of their psychology - their flesh is not 'theirs', therefore they feel nothing about causing it harm or exposing it to danger, except when that danger may prove fatal to the body (and kill the Z'bri spirit inhabiting it).

One final difference - the Z'bri began undifferentiated. There were no Z'bri splats - all were simply Z'bri. They split into "Houses" as a result of how indviidual Z'bri were corrupted by the world around them.

Sangis are driven by the desire for self-satisfaction. The default in the setting is sexual pleasure (including extreme sado-masochism), but really any selfish need can work.

Flemis fear all things, the proverbial 'Other'. They find safety only in conformity and community of thought and action. The crush individuality, they represent sloth and fear. Ironically they seem to hate humanity the least - once humanity becomes part of them then it is Flemis.

Koleris find enlightenment in the moment of murder, when the body passes from life to death. They rage in pure unfocused hate. They lash out against everything in the corporeal world, including their own bodies. As a result they live in barely restrained lives, using complex honor codes to keep them from destroying each other. They are rabid animals.

The Melanis need to know. They need to understand all things, including themselves and the rest of the world. This need surpasses any notion of ethics, safety, or privacy. It must be known, measured, quantified, and understood by the Melanis. They are the mystics and the "scientists" (in a pre-postivism sense) of the Z'bri. Chief among their research goals is a way to breach the Fold (the spiritual barrier created as a last ditch attempt to save humanity) and return home.

I hope this information helps.

- Ma'at
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  #5  
Old 12-10-2002, 07:45 AM
Evil Dr Ganymede
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Thanks folks, that's all rather helpful.

Where's the Tribe 8 metaplot going though? Toppling the Fatimas? Finding out what they really are (the Fallen seem to think they're Bad)? Driving away the Z'Bri? Finding out what's going on in the rest of the world (I gather that Vimary is supposed to be the post-apocalyptic version of a place in Canada?)? Rebuilding pre-Z'Bri civilisation?
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  #6  
Old 12-10-2002, 07:54 AM
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Wulf Corbett Wulf Corbett is offline
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Quote:
Originally posted by Evil Dr Ganymede
Thanks folks, that's all rather helpful.

Where's the Tribe 8 metaplot going though? Toppling the Fatimas? Finding out what they really are (the Fallen seem to think they're Bad)? Driving away the Z'Bri? Finding out what's going on in the rest of the world (I gather that Vimary is supposed to be the post-apocalyptic version of a place in Canada?)? Rebuilding pre-Z'Bri civilisation?
Yes.

Wulf
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Old 12-10-2002, 07:59 AM
Bahama'at Bahama'at is offline
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Quote:
Originally posted by Evil Dr Ganymede
Thanks folks, that's all rather helpful.

Where's the Tribe 8 metaplot going though?
No one knows. That's the annoying part. The era of keeping the GM in the dark, as a sales tactic/marketing angle, is long over.

I hope we get the okay to start working on the Weaver's Guide (and that they let us read the series bible). Because I know personally three people who would otherwise ignore T8 completely, who would love to run the games if they had an idea of where it was supposed to go.

- Ma'at
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  #8  
Old 12-10-2002, 07:59 AM
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Brand_Robins Brand_Robins is offline
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Quote:
Originally posted by Evil Dr Ganymede
(I gather that Vimary is supposed to be the post-apocalyptic version of a place in Canada?)
Montreal. Capal is Quebec city.

As for the rest, Wulf got it right. Yes is about the best answer to all those questions. Some Fatimas look to be headed for a fall, though some might be salvagable. The Z'bri get beat up pretty good by the time of Capal, though they aren't gone completly and humanity still hasn't really found out what they are or how they relate to their own situation (at least not fully). The rest of the world is slowly starting to be rediscovered, and a new world built up. As for what that world will look like, well everyone has their own plans.
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  #9  
Old 12-10-2002, 07:59 AM
Evil Dr Ganymede
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Quote:
Originally posted by Wulf Corbett


Yes.

Wulf
I was afraid you'd say that
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  #10  
Old 12-10-2002, 08:53 AM
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Wulf Corbett Wulf Corbett is offline
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Quote:
Originally posted by Evil Dr Ganymede

I was afraid you'd say that
And, incidently, probably in the order you stated...

Wulf
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