A beautifully produced RPG with a innovative, elegant game system and an excellent fantasy background, previously seen in the author's Artesia comic books.
Great review, Shannon! I like the way in which you looked at the game from several different angles.
I'm also happy to see you writing RPG reviews again. Board games aren't really my thing.
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Re: [RPG]: Artesia: Adventures in the Known World, reviewed by ShannonA (5/5)
Quote:
Originally Posted by Dan Davenport
Great review, Shannon! I like the way in which you looked at the game from several different angles.
I'm also happy to see you writing RPG reviews again. Board games aren't really my thing.
I'm really unlikely to do too many RPG reviews, but I couldn't pass this one up because I was already interested in the background ... and I'm happy I didn't. As you can see, I think it's a fine game.
Re: [RPG]: Artesia: Adventures in the Known World, reviewed by ShannonA (5/5)
Brilliant review, Shannon.
Unfortunately, like Mr. Durall, I too was trying to convince myself that I didn't really want to buy Artesia, but then along comes your review and *poof* my willpower crumbles like a cookie.
Oh well, you've already been instrumental in my purchasing "Carcassonne: the City" (a purchase I have never regreted) so why not Artesia as well.
Re: [RPG]: Artesia: Adventures in the Known World, reviewed by ShannonA (5/5)
A really good review there, and it pretty much summed up everything I thought about the game (and all the little rules bits I thought I was just overlooking, like starting magic spells and so on).
I haven't yet run the game, although since I like running character-driven geographic campaigns (rather than plot-heavy travelogue ones), the campaign setting of the sample adventure feels like a really good starting point for a game.
It's going to be a while before I feel confident enough with the system or the setting to actually run the game - plus I'd want to get the players reading at least the first of the graphic novels (the only one I've read so far), in order to get a feel for the world.
Re: [RPG]: Artesia: Adventures in the Known World, reviewed by ShannonA (5/5)
Once you get a few sessions of Artesia under your belt, the system really isn't all that complex. The main thing I did to make the book more usable was to photocopy some of the pages I knew I'd reference a lot, like the arcana and combat section.
The magic system's not exactly wonky, but it's deep. There's a lot there, and it can take a while for it all to sink in. But the effort's well worth it, as the magic system is one of the best-integrated ones I've ever seen.
Re: [RPG]: Artesia: Adventures in the Known World, reviewed by ShannonA (5/5)
I'm planning on doing with Artesia what I often do the first time I run a game where I'm not overly familiar with the system: write a summary sheet of the important bits. I always find it helps.