A massive tone that challenges D20 Modern to a Steel Cage match as the Definitive Modern D20 Rules Set. If you can punch through the crunch, you will find a robust system that expands beyond its predecessor by leaps and bounds.
I'm just curious why you'd give Spycraft 2.0 only a 4 for style. This is probably one of the best-looking books on the market. (It was sort of weird to see Pulp HERO rate a Style 5 next to this product in today's vatch of reviews.)
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
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I'm just curious why you'd give Spycraft 2.0 only a 4 for style. This is probably one of the best-looking books on the market. (It was sort of weird to see Pulp HERO rate a Style 5 next to this product in today's vatch of reviews.)
It looks great, but it lost points for the gear table layout.
It looks great, but it lost points for the gear table layout.
I can see your point, but let's face it, there are only so many ways to do gear tables. I'm sure they would have made it pritier if they could have.
great review BTW. if I didn't already have the book I'd buy it based off of this review.
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It looks great, but it lost points for the gear table layout.
Docking it a whole point is too harsh, IMO. This is one of the best-looking RPG products out there.
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
Re: [RPG]: Spycraft 2.0, reviewed by Andrew Ellis Troubio (4/5)
Well, I couldn;t really dock it a half point...and I feel that the poor layout of the gear tables contribues to the problems that a lot of people have with the new gear system.
Re: [RPG]: Spycraft 2.0, reviewed by Andrew Ellis Troubio (4/5)
Quote:
Originally Posted by Andrew Ellis Troubio
Well, I couldn;t really dock it a half point...and I feel that the poor layout of the gear tables contribues to the problems that a lot of people have with the new gear system.
I see your point. I guess I'd have labeled that a Substance issue, myself. Even then, I'd probaby rate it a 5 and mention a 4.5 rating in the body of the review.
Anyway, I'm just nitpicking. A fine review.
__________________ If knowledge of a game's plot would spoil its experience, it isn't a game.
... A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls
Re: [RPG]: Spycraft 2.0, reviewed by Andrew Ellis Troubio (4/5)
It is a good review. Thanks for posting it - I may pick it up.
Questions, if you don't mind:
1. Does the game include any type of psionics or other supernatural abilities in it?
2. Does the game include Attacks of Opportunity?
3. Would you mind naming some of the base classes that were added?
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Re: [RPG]: Spycraft 2.0, reviewed by Andrew Ellis Troubio (4/5)
Quote:
Originally Posted by theCimmerian
It is a good review. Thanks for posting it - I may pick it up.
Questions, if you don't mind:
1. Does the game include any type of psionics or other supernatural abilities in it?
2. Does the game include Attacks of Opportunity?
3. Would you mind naming some of the base classes that were added?
1. Yes and no. NPCs can be designed with special qualties that can work as powers ( I believe they have writeups in the back for vampires and werewolves) but only one PC origin allows such things to be taken. However, if you head over to the AEG boards, there are plenty of folks working on converting supernatural stuff from Shadowforce Archer (psionic classes) and Dark Inheritance (spellcaster classes)
2. No. Though some classes/feats do allow for what they call a final attack which is often a bonus attack due to some circumstances.
3. Advocate, Intruder, Scout, Explorer, Scientist, Slueth, Pointman, Soldier, Wheelman, Faceman, Hacker, Snoop. Note that the Intruder takes the place of 1.0's Fixer and is meant as a B&E type, the Snopp now more closely resembles the Wire from the 80's book and the Hacker is now more of the computer specialist.
Re: [RPG]: Spycraft 2.0, reviewed by Andrew Ellis Troubio (4/5)
Thanks very much! Excellent.
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The pellet with the poison is in the Vessel with the Pestle, the Chalice from the Palace has the brew that is true.