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Old 03-24-2006, 01:00 AM
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[RPG]: GURPS Magic (PDF), reviewed by Rev_Pee_Kitty (3/4)

http://www.rpg.net/reviews/archive/12/12057.phtml

Reverend Pee Kitty's Summary:

An electronic version of the GURPS sourcebook which expands the magic system and updates hundreds of spells to Fourth Edition rules, along with a new magic system and expanded rules for alchemy. Packed full of goodies.

Go to the full review for more information.
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Old 03-26-2006, 11:29 PM
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Michael Hopcroft Michael Hopcroft is offline
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Although I probably should have known about this already, thanks for calling my attention to this release.

I have always considered MAGIC rather high on the list of 'essential" GURPS books unless you wanted to run a campaign that had nothing to do with fantasy. At least this way I'll be able to buy the book again, only this time in a form that does not share the alarming tendency of most of my print RPG books to grow legs and walk away.

By the way, for when I do buy this PDF, I've ntoiced that when I try to print out hardcopies of full-color PDFs that they go through ink like nobody's business. Just so you all know.
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Old 03-27-2006, 06:46 PM
Rev_Pee_Kitty Rev_Pee_Kitty is offline
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Re: [RPG]: GURPS Magic (PDF), reviewed by Rev_Pee_Kitty (3/4)

Glad I could bring your attention to it. I've found the PDF version to be pretty useful not only for not getting stolen, but also for being able to print out specific spells (the tricky ones) that my players use, so I can easily reference them in game. I printed mine in B&W (at work -- shhhh, don't tell....) and the pages look very nice that way, so that might be a way to at least save yourself the more expensive color ink...
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