1) Is it better to have the wounds categories be the rows, and the first/second/third be the rows, 'cos when you are looking at a table, it's natural to go from left to right.
2) The Kinship feats are a bit strange...I understand that you are using this group of feats for racial bonuses, but not all kins have, for instance, "Quick Healing", and by doing so, you are making it such that there's no other way to get Quick Healing other than taking Kinship.
3) The Numinous feats are fine, but I can't help but feel you have missed out some generic effects, like modify or destruction.
When adding feats to Perfect 20, we get rid of the ones that deal with attacks of opportunity. That leaves about 20% of the combat feats still usable. Does using them unbalance the game though? i.e. should we steer clear of feats or change them to skills to preserve game balance in Perfect 20?
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* Fading Suns & WOTC (yeah, yeah...) Forums: baradifi
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When adding feats to Perfect 20, we get rid of the ones that deal with attacks of opportunity. That leaves about 20% of the combat feats still usable. Does using them unbalance the game though? i.e. should we steer clear of feats or change them to skills to preserve game balance in Perfect 20?
Attacks of Opportunity as a whole rules section were junked because I, personally, find that they slow combat down unacceptably. No other reason.
Simply put, if you're looking to get that whole map-based tactical 'feel' back, reinserting the same stuff is a good idea. If you aren't, then it's a bad one.
Personally, I find that blocks of feats need a whole lot of "scrubbing" before I bring them over. But that may just be me.
No I think you're spot on trashing attacks of opportunity (which slow combat) and feat trees (which pinion chargen). My only issue is that now I want to add some feats to the system that do not deal with AoO or feat trees.
What I really want to add is "special abilities", "race abilities" etc. that won't work following the skill-point system because they'd get too powerful too fast. Imagine if psi-attack : Mind Crush was a skill-based attack you could add a few points to every so often, you'd be rolling d20 + skill bonus (8) + Ability Modifier + AB, etc...
My question then, is how to add powers that used to be handled by feats.
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Feats which give bonuses or special ability in combat: dodge, weapon finesse, weapon focus (+1), backstab, crippling strike. It'd be nice to have a balanced way to differentiate characters more in combat wiuthout 1) getting dragged down into AoO or 2) big balance issues.
Mental powers like psionics and buff spells.
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* Fading Suns & WOTC (yeah, yeah...) Forums: baradifi
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"50 Percent of Emails are Misinterpreted, Study Says"
Here's the fun part: I think I can go even lighter without losing anything else.
Can combat be simplified? Fewer modifiers?
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* Fading Suns & WOTC (yeah, yeah...) Forums: baradifi
* Playing: Cthulhu BRP, BRP Modern * Working on: Converting Fading Suns to d20 Core Elements
"50 Percent of Emails are Misinterpreted, Study Says"