d20 Apocalypse is an excellent value for your d20 Modern/d20 Future campaigns. Great core ideas, three mini-settings, mutations, aliens, super viruses---all the stuff you really need to have a bad day! Highly recommended.
Thanks for the review. My gaming background mirrors yours ... D&D red box and love of Gamma World. GW opened my eyes to an rpg world beyond elves and orcs, and it was fantastic fun. It's tough to find rpgs like that anymore... or maybe its just me.
I have been waiting for a good retooling of Gamma World, and am still waiting. The various iterations beyond 1.0 have, frankly, sucked. This actually looks like a good, generic version of it. Not the best, but still good.
What do you think? Does this work as Gamma World? Seems the bestiary is a little light, though. Just isn't GW without Death Machines.
Re: [RPG]: d20 Apocalypse, reviewed by privateer (5/4)
Great review, Daron!
And I have to agree with you: if it's not in the book, it really shouldn't be on the cover.
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Thanks for the review. My gaming background mirrors yours ... D&D red box and love of Gamma World. GW opened my eyes to an rpg world beyond elves and orcs, and it was fantastic fun. It's tough to find rpgs like that anymore... or maybe its just me.
I have been waiting for a good retooling of Gamma World, and am still waiting. The various iterations beyond 1.0 have, frankly, sucked. This actually looks like a good, generic version of it. Not the best, but still good.
What do you think? Does this work as Gamma World? Seems the bestiary is a little light, though. Just isn't GW without Death Machines.
You should take a look at Darwin's World: mutants, robots, strange powers, vaults and domed cities. It's lots of fun.
I've looked at the d20 Apoc, but I just can't get myself to pay $20 for a 96 page paper back.
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...What do you think? Does this work as Gamma World? Seems the bestiary is a little light, though. Just isn't GW without Death Machines.
The bestiary is VERY light. Using d20 Modern moreaus and some of the creatures presented from the core book, you could probably pull off mutated animals. If you want plants, you could do similar things and just file off the serial numbers. For Hoops, there's really no ability to turn metal to rubber (that I noticed) or other of the more bizarre effects you could run into.
As for death machines one of the settings does have an example or two of hunter killer type bots ala Terminator.
IMO you could do a passable GW with the core book + apoc but it's more specifically geared to the mini-settings included.
I've considered Darwins, I may have to give it a go. Is that available in print, and is it d20?
1st ed. DW was based on D&D 3.0 rules. The 2nd ed. is based on d20 Modern. The 2nd ed book is huge. If you go to the website, you can download the Gazetteer for free and get a good overview of what the world is like.
The book had been out of print (they sold all their first print run), but it appears to be back in print. You can order it from RPGmall.com (there is a direct link from the site). If, by chance, you do want the 2nd ed. PDF, it is a combination of the Campaign book, Terrors of the Twisted Earth and the Gazetteer.
I have been waiting for a good retooling of Gamma World, and am still waiting. The various iterations beyond 1.0 have, frankly, sucked. This actually looks like a good, generic version of it. Not the best, but still good.
There has been one EXCELLENT reincarnation of Gamma World in Dungeon Magazine. It was called Omega World. I took the time and effort to copy it onto heavy card stock for reuse (the magazine paper would never last).
Sadly, since WoTC already has D20 Apocalypse out, I doubt Omega World will see new life. I don't think Piazo will publish it separately, but you can order the game back issue.
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