RPGnet
Reviews | Game Index | Forums | Press | Wiki | Columns | Store
 

Go Back   RPGnet Forums > RPGnet Appendix > RPGnet Reviews

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 05-12-2006, 01:00 AM
RPGnet Reviews
Guest
 
Posts: n/a
[RPG]: HeroQuest, reviewed by Dan Davenport (4/5)

http://www.rpg.net/reviews/archive/12/12174.phtml

Dan Davenport's Summary:

The authors bring Glorantha to life once more with a system that’s at once simple to use and epic in scale. If you’ve no patience for abstraction, you may find yourself annoyed. Otherwise, prepare to be amazed.

Go to the full review for more information.
Reply With Quote
  #2  
Old 05-12-2006, 05:08 PM
Nihtgenga's Avatar
Nihtgenga Nihtgenga is offline
Actually likes daylight
 
Join Date: Feb 2005
Location: Not in Kansas, Toto
Posts: 301
Pretty much agree

Good review Dan (as always, but I kinda miss the gumshoe).

In the end I just couldn't get enthusiastic for the system, even though it is almost a work of art. When I decided that I really was after the more mortal scale of RQ, the hand wavy 'no kill' thing became the deal breaker. What I use it for now is a translation document to turn RQII into an 'Over the Edge' game. Keywords to central traits and the ability to equate OtE HP to extended contests AP totals works well. Moving augments to bonus die doens't work as well, but in the end I had a something that approximated the grittiness of RQ and the speed of HQ.

I think HQ is one of those great systems that I will never play. (Having the sufer dude example character really didn't help either).

Cheers
__________________
Currently Running:
Conan the Warhammer Edition
and
The Ashtree Scrolls (Dawath Trilogy inspired adventures using the Over the Edge mechanics in the Kingdom of Sundare-bae).

see rpg link at http://www.nihtgenga.com/ for further details
Reply With Quote
  #3  
Old 05-12-2006, 05:43 PM
Tom B's Avatar
Tom B Tom B is offline
Dream within a dream
 
Join Date: Jan 2002
Location: Leander, TX
Posts: 6,740
Re: [RPG]: HeroQuest, reviewed by Dan Davenport (4/5)

After running a few sessions of HeroQuest, I ended up disappointed. I was hoping for a less numbers-intensive game, and was dismayed by how the character sheets ended up looking. Columns of skills and numbers. Whenever skill use was required, the players scoured their sheets looking for augmenting skills. The extended contest, supposedly descriptive and less numbers-oriented, basically boiled down to numbers. (You bid 8. (roll) Your opponent loses 8. He bids 6. (roll) You transfer 6 to your opponent. You bid...) Now, this is couched in descripted terminology, but that's what it boiled down to.

I recognize that I need to give it another chance, but obviously I had built up some unrealistic expectations for it.

I still appreciate how clever the basic mechanics are...they just didn't play out as I thought they would. Good review, I basically agree with it, although I would have given a somewhat lower Substance score.
__________________
Tom B.
Please help a starving zombie...
------------------------------------------
Politics is the art of looking for trouble, finding it whether it exists or not, diagnosing it incorrectly, and applying the wrong remedy.
--Ernest Benn

Last edited by Tom B; 05-12-2006 at 05:49 PM..
Reply With Quote
  #4  
Old 05-12-2006, 07:06 PM
Dan Davenport's Avatar
Dan Davenport Dan Davenport is offline
Texas Moderanger
 
Join Date: Jan 2002
Location: Dallas, TX
Posts: 7,794
Re: Pretty much agree

Quote:
Originally Posted by Nihtgenga
Good review Dan (as always, but I kinda miss the gumshoe).
Thanks very much!

And don't worry: I have it on good authority that the hard-boiled GMshoe will be back, and soon.
<br>
__________________
RPG.net Moderator
Moderator comments in red.
Challenges to moderator calls should be posted in Trouble Tickets or mailed to Admin.rpgnet @gmail.com

dan.rpgnet@gmail.com
Forum Rules & Guidelines

Running: ---; Prepping: Earthdawn; Playing: Buffy; Reviewing: GODSEND Agenda; Reading: Earthdawn, Corporation
The hat of me know no limit!
"Did you know that your reviews take on an entirely new light, if you picture them as being read aloud by Frylock, as Meatwad listens intently?" - Cith, in #rpgnet
"You're more the lovable sort of odd. Like a retarded bear" - an IRL friend
Reply With Quote
  #5  
Old 05-12-2006, 07:09 PM
Dan Davenport's Avatar
Dan Davenport Dan Davenport is offline
Texas Moderanger
 
Join Date: Jan 2002
Location: Dallas, TX
Posts: 7,794
Re: [RPG]: HeroQuest, reviewed by Dan Davenport (4/5)

Quote:
Originally Posted by Tom B
I still appreciate how clever the basic mechanics are...they just didn't play out as I thought they would. Good review, I basically agree with it, although I would have given a somewhat lower Substance score.
Thanks, Tom!

I probably would have given it a lower Substance score myself, if I were rating just on how much I, personally, enjoyed the rules. But I do think it achieves its goals very well. Good point about the scrambling for augments, though.
__________________
RPG.net Moderator
Moderator comments in red.
Challenges to moderator calls should be posted in Trouble Tickets or mailed to Admin.rpgnet @gmail.com

dan.rpgnet@gmail.com
Forum Rules & Guidelines

Running: ---; Prepping: Earthdawn; Playing: Buffy; Reviewing: GODSEND Agenda; Reading: Earthdawn, Corporation
The hat of me know no limit!
"Did you know that your reviews take on an entirely new light, if you picture them as being read aloud by Frylock, as Meatwad listens intently?" - Cith, in #rpgnet
"You're more the lovable sort of odd. Like a retarded bear" - an IRL friend
Reply With Quote
  #6  
Old 05-12-2006, 07:41 PM
Simple Man's Avatar
Simple Man Simple Man is online now
Foreshadow
 
Join Date: Jan 2005
Location: Freedom City
Posts: 7,984
Re: [RPG]: HeroQuest, reviewed by Dan Davenport (4/5)

Thanks for the informative review, Dan.

You've actually motivated my decision of whether or not to purchase Heroquest.

Thanks.
__________________
Mutant Mastermind of the Generic Pack
Sole member of the SOILPack (Southern Illinoisan Gamers UNITE!)
Trading some stuff. Want Planescape or M&M2e, mostly
Reply With Quote
  #7  
Old 05-13-2006, 02:27 AM
Ranyart Finn Ranyart Finn is offline
Registered User
 
Join Date: Dec 2002
Posts: 156
Re: [RPG]: HeroQuest, reviewed by Dan Davenport (4/5)

Quote:
Originally Posted by Tom B
The extended contest, supposedly descriptive and less numbers-oriented, basically boiled down to numbers. (You bid 8. (roll) Your opponent loses 8. He bids 6. (roll) You transfer 6 to your opponent. You bid...) Now, this is couched in descripted terminology, but that's what it boiled down to.
I agree with you 100% Tom. GMs, as well as players, need to adopt a different approach to make HQ work as its meant to, or it becomes a bean-counting exercise. I'm running a Hawkmoon game using HQ, and to prevent this type of thing happening (ie, just bidding numbers without any rationale), I have to preface contests by telling the players that I want descriptions of what they're doing or I won't allow any augments to the ability they choose. I also demand plausible reasons for why an augment applies - even obvious ones.

My GMing style is narrative-focused anyway, so HQ suits me, but amending my approach hasn't always been easy. The players have started to get the message, and instead of scouring away for tenuous abilities with max power, and suspicious augments, they start to describe what they're doing, how they're doing it, and why.

It does work. But I agree that it won't work for everyone, and I can see how, despite its cleverness, it will disappoint on some levels.

And Dan, an excellent review!
Reply With Quote
  #8  
Old 05-13-2006, 11:04 AM
Dan Davenport's Avatar
Dan Davenport Dan Davenport is offline
Texas Moderanger
 
Join Date: Jan 2002
Location: Dallas, TX
Posts: 7,794
Re: [RPG]: HeroQuest, reviewed by Dan Davenport (4/5)

Quote:
Originally Posted by Simple Man
Thanks for the informative review, Dan.

You've actually motivated my decision of whether or not to purchase Heroquest.

Thanks.
Glad I could be of help.

(Just out of curiousity, which way did you decide? )
__________________
RPG.net Moderator
Moderator comments in red.
Challenges to moderator calls should be posted in Trouble Tickets or mailed to Admin.rpgnet @gmail.com

dan.rpgnet@gmail.com
Forum Rules & Guidelines

Running: ---; Prepping: Earthdawn; Playing: Buffy; Reviewing: GODSEND Agenda; Reading: Earthdawn, Corporation
The hat of me know no limit!
"Did you know that your reviews take on an entirely new light, if you picture them as being read aloud by Frylock, as Meatwad listens intently?" - Cith, in #rpgnet
"You're more the lovable sort of odd. Like a retarded bear" - an IRL friend
Reply With Quote
  #9  
Old 05-13-2006, 11:05 AM
Dan Davenport's Avatar
Dan Davenport Dan Davenport is offline
Texas Moderanger
 
Join Date: Jan 2002
Location: Dallas, TX
Posts: 7,794
Re: [RPG]: HeroQuest, reviewed by Dan Davenport (4/5)

Quote:
Originally Posted by Ranyart Finn
I agree with you 100% Tom. GMs, as well as players, need to adopt a different approach to make HQ work as its meant to, or it becomes a bean-counting exercise. I'm running a Hawkmoon game using HQ, and to prevent this type of thing happening (ie, just bidding numbers without any rationale), I have to preface contests by telling the players that I want descriptions of what they're doing or I won't allow any augments to the ability they choose. I also demand plausible reasons for why an augment applies - even obvious ones.

My GMing style is narrative-focused anyway, so HQ suits me, but amending my approach hasn't always been easy. The players have started to get the message, and instead of scouring away for tenuous abilities with max power, and suspicious augments, they start to describe what they're doing, how they're doing it, and why.

It does work. But I agree that it won't work for everyone, and I can see how, despite its cleverness, it will disappoint on some levels.

And Dan, an excellent review!
Thanks, RF!

And you're absolutely right. The game works perfectly for your gaming style, which is why I gave it the high marks that I did.
__________________
RPG.net Moderator
Moderator comments in red.
Challenges to moderator calls should be posted in Trouble Tickets or mailed to Admin.rpgnet @gmail.com

dan.rpgnet@gmail.com
Forum Rules & Guidelines

Running: ---; Prepping: Earthdawn; Playing: Buffy; Reviewing: GODSEND Agenda; Reading: Earthdawn, Corporation
The hat of me know no limit!
"Did you know that your reviews take on an entirely new light, if you picture them as being read aloud by Frylock, as Meatwad listens intently?" - Cith, in #rpgnet
"You're more the lovable sort of odd. Like a retarded bear" - an IRL friend
Reply With Quote
  #10  
Old 05-13-2006, 12:36 PM
The Horror's Avatar
The Horror The Horror is offline
that walks amongst men
 
Join Date: Aug 2003
Location: between the sea and the desert
Posts: 1,474
Re: [RPG]: HeroQuest, reviewed by Dan Davenport (4/5)

Fantastic review. It actually answered every question I've ever had about HeroQuest!
__________________
“There’s a reason why we separate military and the police: one fights the enemy of the State, the other serves and protects the people. When the military becomes both, then the enemies of the State tend to become the people.” - Commander Adama, Battlestar Galactica
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 09:16 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© 1996-2006 RPGnet® and individual posters. Compilation copyright RPGnet.