Swansong's system includes an in depth, intriquing implemntation of the Tarot into an RPG. While it does lack a setting, it can be ported to any setting with no fuss. Well done.
Re: [RPG]: Swansong, reviewed by Charles Green (4/4)
Damn! This is almost exactly the same as a system I wrote about 6 years ago!
At least this JJ bloke finished his game!
__________________ Umläut: Game of Metal is now in layout! Imagine Guitar Hero or Spinal Tap as an RPG. Available soon! PM me if you want to know more.
Re: [RPG]: Swansong, reviewed by Charles Green (4/4)
And the big question is, other than the Tarot gymnics what is there to interest a prospective buyer? Specially if that prospective buyer is rather turned off by the said gymnics instead of attracted?
Re: [RPG]: Swansong, reviewed by Charles Green (4/4)
Quote:
Originally Posted by smascrns
And the big question is, other than the Tarot gymnics what is there to interest a prospective buyer? Specially if that prospective buyer is rather turned off by the said gymnics instead of attracted?
Well, since you asked, how about:
Well balanced mechanics
A robust story engine
A speedy and elegant system
Flexibilty to cope with any fantasy world
The ability to play anything (no class or race restrictions)
Magic limited only by your imagination
An entertaining and tactical combat system
A scenario generator
Narrative control to players
Incentives to actually role-play
A complete system for under seven bucks
It's not for everyone granted, if you really don't like the Tarot then you should look elsewhere, because the cards are integral to the game.
Re: [RPG]: Swansong, reviewed by Charles Green (4/4)
Quote:
Originally Posted by dantai
It's a bit like Everway, except with mechanics!
I don't know what everyone has against Everway. I always loved the game, and despite this comment it *did* have mechanics. What it did with those mechanics though was give the GM and the players a lot more leaway in their interpretation than simple success and failure. It certainly wasn't a game to play if you just wanted to bash heads, and if you had a killer sadistic GM then you could forget it, but as a social story-telling game with RPG elements, I got a lot of fun out of it. It wasn't a bad RPG, it just approached the genre from a different direction by presenting a system where the GM and the players worked together to make a story rather than opposing one another.
I haven't read this particular game (Swansong) so I don't intend to criticise it, but the Everway mechanics are pretty much exactly how I'd go about incorporating the tarot into an RPG if I was intending on doing such a thing.