Here's the latest game, we're caught up now. this session finishes off the situation we left poor Arty. Bobby, and Jack in last time. From now on, the update's will be coming no faster than once a week, as they're played.
-mice
[Arty] We were in the middle of a fight when we broke last time.
[InHarmsWay-GM] Yep! Bobby had taken out 2 Frenchmen, and Arty and Jack had taken out one.
[InHarmsWay-GM] There are at most 6 left, plus M. Donnant.
[InHarmsWay-GM] You know the two marines are dead, but you don't know where the rest of the sailors are.
[InHarmsWay-GM] It's night, and foggy. You've lost touch with the frigate.
[Arty] Arty has rung the ships bell twice. With no response the assumption is they are tied up or dead.
[InHarmsWay-GM] No one is steering, but there's no wind to speak of.
[Richard] Have we any sort of lantern-beacon?
[InHarmsWay-GM] The sails flap idly.
[Arty] Bobby picked one up. He hung it from a support before getting in the firefight last time.
[InHarmsWay-GM] There's a lantern near the tiller, and a dim light for the binnacle.
[InHarmsWay-GM] Right - Bobby took the lantern from aft,
[InHarmsWay-GM] The fog is thick.
[InHarmsWay-GM] You don't see or hear the Frigate.
Richard is now known as Bobby
[Arty] Our more immediate concern is that we are not yet in control of the ship. More nasty Frenchmen out there.
[InHarmsWay-GM] Bobby - you bring the musket down from your shoulder, which aches from the recoil
Bobby fumbles with the kerchief, trying to check the bleeding.
[InHarmsWay-GM] Arty and Jack - you have heard 2 musket shots - one during the fight, one just after.
Arty and Jack look around as best we can for anyone else.
[InHarmsWay-GM] You find Bobby, looking a bit wobbly, trying to staunch a wound in his shoulder.
Bobby reaches for the lantern and turns up the wick, holding the lantern higher to see around (and to keep from outlining her own head in case of a shot.)
[InHarmsWay-GM] staunch
[Arty] Jack crudely tries to bandage the wound.
[Arty] Jack: "He's lost a lot of blood."
Bobby says stoutly, "Not so much, sir."
[Arty] Jack works to reload the fired musket and pistol. There is also a still-loaded musket that he is carrying.
Arty takes the pistol from Jack and does the reloading.
[Bobby] "Where to next, sirs?"
[InHarmsWay-GM] You hear whispering from aft.
[Arty] "We have to account for the others. Who else is still on the ship, fiend and foe."
[Arty] "We should make our way forward to the Forecastle."
[Arty] Jack put an arm around Bobby and helps him up.
Bobby obediently stands and stumbles forward, as quietly as possible.
Arty also gathers the knife that was used to stab Bobby and stuffs it in Bobby's belt.
[Bobby] "Thank 'ee, sir."
[Arty] "Know how to shoot a gun? Oh, yes. It seems you do."
[InHarmsWay-GM] You work your way forward to the companionway to the fo'castle
[Arty] "Here take this as well."
Arty hands Bobby the pistol.
Bobby looks uncertain, but accepts it and tucks it into (her) belt, which is beginning to sag.
[Arty] We head forward carefully.
[InHarmsWay-GM] You see a shadowy figure crouched in the companionway
[Arty] Jack aims a musket at the figure. "English or French?"
RPGServ: -#ihw- [Roll for InHarmsWay-GM [1d100]: 16] notice
[InHarmsWay-GM] Roll for initiative
[InHarmsWay-GM] He saw you too.
[Arty] Rolling for Arty
RPGServ: -#IHW- [Roll for Arty [1d100]: 6]
[InHarmsWay-GM] Going to move that 6?
[Arty] Taking my usual 20 point initiative penalties and bonuses for to hit.
[InHarmsWay-GM] OK - 26 then
[Arty] Rolling for Jack.
RPGServ: -#IHW- [Roll for Arty [1d100]: 72]
RPGServ: -#ihw- [Roll for Bobby [1d100]: 74]
[InHarmsWay-GM] Going to move either of those?
[Arty] Same change for Jack. None for Bobby.
RPGServ: -#ihw- [Roll for InHarmsWay-GM [1d100]: 72] init
[InHarmsWay-GM] Arty, Frenchie, Bobby, and Jack
[InHarmsWay-GM] Arty!
[InHarmsWay-GM] As Jack says "English or French?" the figure whispers "Qui va la?"
Arty pulls his cutlass and stabs the man.
RPGServ: -#ihw- [Roll for Arty [1d100]: 84]
[InHarmsWay-GM] Missed
[Arty] Rats again.
[InHarmsWay-GM] The figure springs aside and brings a tomahawk down on Arty
RPGServ: -#ihw- [Roll for InHarmsWay-GM [1d100]: 56]
[InHarmsWay-GM] Just missed - by 1.
[InHarmsWay-GM] Arty's hat is knocked off.
[InHarmsWay-GM] "Merde!"
[InHarmsWay-GM] Bobby?
Bobby levels the pistol at the midsection of the figure and pulls the trigger.
RPGServ: -#ihw- [Roll for Bobby [1d100]: 90]
[Bobby] The pistol misfires, knocking Bobby over backwards.
[Arty] [Either that, or Bobby forgot to cock it.]
[InHarmsWay-GM] (Hehe!)
[InHarmsWay-GM] Jack?
[Arty] Jack fires the musket.
RPGServ: -#ihw- [Roll for Arty [1d100]: 75]
[Arty] We're the gang who can't shoot straight.
[InHarmsWay-GM] "Succor, mes amis! Allons-y!" shouts the frog in the fog. The powder must be damp...
[Arty] Next round?
[InHarmsWay-GM] Reroll inits!
[Arty] Roll for Arty
[Arty] Usual movement for both my characters.
[InHarmsWay-GM] OK
RPGServ: -#ihw- [Roll for Arty [1d100]: 51]
[InHarmsWay-GM] That's 71
RPGServ: -#ihw- [Roll for Bobby [1d100]: 98]
[Arty] Roll for Jack
RPGServ: -#ihw- [Roll for Arty [1d100]: 92]
[InHarmsWay-GM] Bobby going to move her init?
[Arty] Nope.
RPGServ: -#ihw- [Roll for InHarmsWay-GM [1d100]: 16] - init
[InHarmsWay-GM] The Frenchman whoops and swings the boarding axe (tomahawk) at Jack as he tries to reload.
RPGServ: -#ihw- [Roll for InHarmsWay-GM [1d100]: 94] - swing
[InHarmsWay-GM] He misses horribly, twisting entirely around
[InHarmsWay-GM] "A moi, mes amis! Vite!"
[InHarmsWay-GM] Arty?
[Arty] Again with the cutlass.
RPGServ: -#ihw- [Roll for Arty [1d100]: 2]
[Arty] Yeah. Rolling damage.
RPGServ: -#ihw- [Roll for Arty [1d100]: 99]
[InHarmsWay-GM] "Aiiieee!" he fals to Arty's feet. sobbing softly
[Arty] Is he dead?
[InHarmsWay-GM] You hear bare feet pattering along the deck from aft
[InHarmsWay-GM] No, but he's stunned.
[Arty] "Finish him Bobby."
[InHarmsWay-GM] Bobby and Jack can get one free shot as the Frenchmen come up through the fog.
Bobby neatly sticks the knife in at the side of the throat, slicing up under the ear, and steps backward out of the blood as the man falls.
Bobby reloads and fires in the general direction of the noise.
[Arty] Jack fires also.
[InHarmsWay-GM] Go ahead.
RPGServ: -#ihw- [Roll for Arty [1d100]: 52]
RPGServ: -#ihw- [Roll for Bobby [1d100]: 38]
[Arty] Jack has Firearms +2. Does that hit?
[InHarmsWay-GM] Yes - as does Bobby's
RPGServ: -#ihw- [Roll for Bobby [1d100]: 79]
RPGServ: -#ihw- [Roll for Arty [1d100]: 52]
[InHarmsWay-GM] The man Bobby hit spins, slips, and goes over the rail.
[InHarmsWay-GM] The man Jack hit stumbles and slides across the deak, leaving a trail of blood.
[InHarmsWay-GM] He tries and fails to get up.
[InHarmsWay-GM] He moans piteously.
Bobby gulps and looks a little sick, but does not lose it.
[Arty] Do we have time to reload, or is it a melee from here on?
[InHarmsWay-GM] There is silence.
[InHarmsWay-GM] No one is moving except the feebly twitching man Jack hit.
[Arty] "Reload."
[Bobby] "Aye, sir."
[Arty] Jack picks up the tomahawk and tucks it in his belf before reloading.
[Arty] We each now have a gun and an edged weapon.
Bobby reloads carefully, then cleans the knife on the dead or dying Frenchman's clothing and tucks it neatly back into the belt.
[InHarmsWay-GM] There is a thumping from the hatchway below.
[Arty] Can we get to the hatch without going though others?
[InHarmsWay-GM] Yes. It's battened down
[Arty] "Cover this. I'm going to open it. It may be friend or foe."
Arty unfastens the hatch and opens it carefully.
[InHarmsWay-GM] Arty whips off the batten cord and lifts the hatchway.
Bobby has taken the other musket and holds it levelly, standing to the side so Arty is not in her line of fire.
[InHarmsWay-GM] He sees the face of Seth Greenway
[InHarmsWay-GM] Seth: "Lor'! It's Mr. Wainwright, boys!"
[Arty] "Up everyone. The French are trying to take back the ship."
[InHarmsWay-GM] You hear muffled huzzahs from below.
Bobby stands further back and swings around to cover the other direction, in case anyone is thinking about creeping up.
[InHarmsWay-GM] Seth "Dick an' Dumb Will are tied up below. Just a mo'"
[InHarmsWay-GM] He ducks back into the fo'castle
[InHarmsWay-GM] A minute later, the three seamen are standing on deck.
[InHarmsWay-GM] They stare around at the frogs on the deck.
[InHarmsWay-GM] Dick Knowles: "Be that all of 'em, zur?"
[Arty] "I think not. We need to sweep the vessel carefully"
[Arty] "Who here's good with a gun?"
[InHarmsWay-GM] Dumb Will Howland raises his hand and nods.
[Arty] Jack hands Dumb Will one of the muskets.
[InHarmsWay-GM] Dumb Will takes it and checks the priming, nods.
[Arty] "I'll take that now, son."
[Arty] Jack reaches for the pistol from Bobby.
Bobby hands it to him. "It's loaded, sir."
[InHarmsWay-GM] Dick: "'Ave ye gots a blade zur?"
[Arty] "Good. You're a fine boy, you are!"
[Bobby] "Thank you, sir."
Bobby fetches more cutlasses from the fo'castle.
[InHarmsWay-GM] Seth searches the frechmen and hands Dick a knife.
[InHarmsWay-GM] Dick tucks it in his belt and takes a cutlass.
[Arty] We collect any additional available weapons.
[InHarmsWay-GM] Oh! One more knfe on the other frog.
[InHarmsWay-GM] Seth hands it to Arty.
Arty takes it.
[InHarmsWay-GM] Seth: "Dumb Will did for one when they come for us, sir. They pitched him overboard."
[InHarmsWay-GM] Dick: "We'um heard the plash, zur!"
[Arty] "Fasten down all hatches forward and let us then move aft, securing all hatches. Once the deck is clear we can search below."
[Bobby] "Did you see him drown? One of ours came over the side, I think."
[InHarmsWay-GM] Seth: "Will broke his neck, like." he makes a twisting motion. "He were dead already."
[Arty] "Yes, we should check the side of the ship as we go. Spread out in a line across the ship and we will move aft together."
[Bobby] "Good." [to Arty] "Aye, sir."
[InHarmsWay-GM] The others knuckle their foreheads and spread out
[Arty] We carefully move aft, securing all hatches.
[InHarmsWay-GM] As you get abaft the mainmast, you hear soft spashing from astern.
[Arty] "Check the side, we don't want anyone going around us."
Bobby moves to obey.
[InHarmsWay-GM] "Aye, zur!"
[InHarmsWay-GM] roll observe, Alert, or END checks
[Arty] Alert check for Arty. Alert+1
RPGServ: -#ihw- [Roll for Arty [1d100]: 73]
[Arty] Alert check for Jack. Alert+1
RPGServ: -#ihw- [Roll for Arty [1d100]: 90]
[InHarmsWay-GM] Nope and nope
[InHarmsWay-GM] Bobby?
RPGServ: -#ihw- [Roll for Bobby [1d100]: 1]
[InHarmsWay-GM] Ha!
Bobby touches Arty on the arm. "Two sentries, sir, just by the aft companionway. Guns.", she says softly.
Arty passes the message along and tell the others to do the same.
[Arty] "Fire when you see them clearly enough to take good aim."
Bobby no longer has a gun, so stays clear of the line of fire.
RPGServ: -#ihw- [Roll for InHarmsWay-GM [1d100]: 24] - Sentry alert 1
RPGServ: -#ihw- [Roll for InHarmsWay-GM [1d100]: 96] - Sentry alert 2
[InHarmsWay-GM] Jack gets the drop on the left hand sentry. As does Seth.
[InHarmsWay-GM] The right hand sentry hears something and drops to the deack.
[InHarmsWay-GM] Jack - go!
RPGServ: -#ihw- [Roll for Arty [1d100]: 80]
[Arty] Miss.
RPGServ: -#ihw- [Roll for InHarmsWay-GM [1d100]: 79] - for Dumb Will
[InHarmsWay-GM] miss
[InHarmsWay-GM] Roll init!
[Arty] "Charge!"
[Arty] Taking usual penalty and bonus for Jack and Arty.
[InHarmsWay-GM] OK!
RPGServ: -#ihw- [Roll for Arty [1d100]: 10] Arty
[InHarmsWay-GM] Arty has 30
RPGServ: -#ihw- [Roll for Arty [1d100]: 19] Jack
[InHarmsWay-GM] 39 for Jack
[InHarmsWay-GM] Bobby?
RPGServ: -#ihw- [Roll for Bobby [1d100]: 11]
[InHarmsWay-GM] Any move?
[Bobby] No
RPGServ: -#ihw- [Roll for InHarmsWay-GM [1d100]: 26] - for sailors
RPGServ: -#ihw- [Roll for InHarmsWay-GM [1d100]: 24] - for M. Crapauds
[InHarmsWay-GM] wow! Everyone went fast!
[InHarmsWay-GM] Bobby!
Bobby rushes at the sentry, knife at the ready, with much bravery and very little sense.
RPGServ: -#ihw- [Roll for Bobby [1d100]: 83]
[Bobby] [At the worst, I can distract him so someone more competent can dispatch him at their leisure.]
[Bobby] [Did I trip over him or my own feet?]
[InHarmsWay-GM] Bobby slips on the wet deck, sliding to the left.
[InHarmsWay-GM] Left Frog - at Dumb Will
RPGServ: -#ihw- [Roll for InHarmsWay-GM [1d100]: 99] - shoot
[InHarmsWay-GM] He panicks, as he forgot to prime the gun
[InHarmsWay-GM] Right Froggy, at Jack
RPGServ: -#ihw- [Roll for InHarmsWay-GM [1d100]: 96] - shoot
[InHarmsWay-GM] The shot goes over Jack's head
[InHarmsWay-GM] Dumb Will shoots at the Left Frog again
RPGServ: -#ihw- [Roll for InHarmsWay-GM [1d100]: 67] - shoot
[InHarmsWay-GM] miss
[InHarmsWay-GM] Dick hacks at the right frog with his cutlass
RPGServ: -#ihw- [Roll for InHarmsWay-GM [1d100]: 83] - swing
[InHarmsWay-GM] he misses badly
[InHarmsWay-GM] Seth throws a knife at the left sentry
[Bobby] [Someone more competent? Anyone? Anyone?]
RPGServ: -#ihw- [Roll for InHarmsWay-GM [1d100]: 52] - throw
[InHarmsWay-GM] hit!
RPGServ: -#ihw- [Roll for InHarmsWay-GM [1d100]: 57] - quelle domage!
[InHarmsWay-GM] he takes a wound as the knife hits his thigh
[InHarmsWay-GM] Arty!
[Arty] Arty slashes at the right sentry.
RPGServ: -#ihw- [Roll for Arty [1d100]: 57]
[Arty] A hit, with his bonus.
[Arty] Rolling damage.
[InHarmsWay-GM] (Yes!)
RPGServ: -#ihw- [Roll for Arty [1d100]: 2]
[Arty] But hardly worthwhile.
[InHarmsWay-GM] A wound on the right sentry too.
[InHarmsWay-GM] The cutlass opens a shallow slash across his chest
[InHarmsWay-GM] Jack!
[Arty] Jack attacks the left sentry with the tomahawk. He has Blade+1 and Mellee +1
RPGServ: -#ihw- [Roll for Arty [1d100]: 54]
[InHarmsWay-GM] hit!
[Arty] Rolling damage
RPGServ: -#ihw- [Roll for Arty [1d100]: 48]
[InHarmsWay-GM] The setry does down, blubbering and coughing as the tomahawk bites into his neck.
[InHarmsWay-GM] the other sentry drops his musket. "Je me rends! Je me rends!"
[Arty] "He's surrendering. Tie him up."
Bobby snatches up a rope and begins to bind the disarmed sentry.
[InHarmsWay-GM] Seth: "Ays sir! What about this 'un?" He points to Jack's prey, who is still coughing.
[Arty] Jack helps with the tying as well.
[Arty] "Him too."
[InHarmsWay-GM] Seth whips a rope about the wounded frenchman.
Arty grabs the two muskets and any power and ball.
[InHarmsWay-GM] Seth: "You ain't goin' t' see Paree fer a while, Monseer Crapaud!:
[Arty] "Secure the companionway. I don't want any more coming up."
[InHarmsWay-GM] Dick: "Wut about th' master, Monseer Dunnant?"
[Arty] Is he one of the two we captured?
[InHarmsWay-GM] (No - counting the one Dumb Will killed in the forecastle, that's all the French seamen. M. Donnant has not showed.)
[InHarmsWay-GM] Dumb Will points down the companionway
Arty yells down the companionway. "Donnant, all your men are dead or taken. Come out now with your hands empty and I may let you live!"
[InHarmsWay-GM] (In French?)
[Arty] No, in English.
[Arty] He spoke English earlier, right?
[InHarmsWay-GM] Donnant: "I think not, M. l'Aspirant! Au contraire! You weel t'row down your arms an' surrendair!"
[Bobby] "Like hell we will!"
Bobby looks startled at her own presumption.
[Arty] How many hatches are there leading below?
[InHarmsWay-GM] From Below: "Mr Wainwright, sir! He's got a pistol pointed at me 'ead! If'n ye hurry, ye can take 'm! Don't worrit about me!"
[InHarmsWay-GM] Seth: "That's Andrew Howell, sir!"
[InHarmsWay-GM] There's the one to the hold, the one to the forecastle, and the one to the aft cabins.
[Arty] We are at the passage to the aft cabins?
[InHarmsWay-GM] Yes
[Arty] No other entrance.
[InHarmsWay-GM] Just forward of the binnacle and the tiller.
[InHarmsWay-GM] Well, the french got out of the hold somehow...
[Arty] Ahh!.
[InHarmsWay-GM] There's also a small window either side of the master's cabin.
[InHarmsWay-GM] Called a "badge"
[Arty] Big enough for a man, or just a boy?
[InHarmsWay-GM] Not a man. A boy might get through.
[Arty] "Bobby, willing to try to get through that window?"
[Bobby] "Aye, sir. Carrying anything besides me knife, sir?"
Arty hands him the loaded pistol.
[Arty] "You don't need to try to hurt him, just distract him. Then we can go after him. I'm also sending men in through the hold."
Arty sends Jack and Dumb Will in through the hold. He asks Seth to lower Bobby in through the window. The others he keeps with him.
[InHarmsWay-GM] The "others" is Dick..

[Arty] OK. Send Jack alone into the hold.
[InHarmsWay-GM] Seth: "Here ye go, lad" as he ties a line around Bobby's waist and chest. "Ye'll be safe an' snug wi' me! Brave lad!"
[Arty] "We have a bit of a stalemate it seems, M. Donnant. If you shoot our man, you die. Be sure."
Arty has Jack and Dumb Will to keep there muskets at the ready to fire into the companionway.
[InHarmsWay-GM] Donnant: "I am sure, mon ami. I know you English are fools."
Bobby scrambles in as nimbly and quietly as possible, resolving to be tortured dead before making a sound after being called "brave lad".
[Arty] Jack carries a musket and the tomahawk below with him.
[InHarmsWay-GM] Seth pays the line out smoothly as you drop to the badge.
[InHarmsWay-GM] The window is slightly ajar, and you can wiggle in without much trouble, though Arty would have had a struggle.
Bobby gently drops into the master's cabin, hoping that she is not immediately visible, and looks for the Frenchman, bringing up her pistol.
[InHarmsWay-GM] The Frenchman is at the front of the cabin, talking up through the opened cabin door.
Bobby steps up as close as she dares behind him and takes careful aim at the middle of his back.
[InHarmsWay-GM] Donnant: "Will you surrender, M. l'Aspirante?"
[Arty] "No. The situation is stalemate. You dare not fire or you are dead for certain."
[InHarmsWay-GM] She sees Andy Howell, tied up on a chair. Donnant is holding a cocked pistol to his head.
[Bobby] [Have I got a clear shot?]
[InHarmsWay-GM] Yes - No need for initiative.
[InHarmsWay-GM] And you have a +30 for distance and his back being turned.
Bobby fires directly at the middle of Donnant's back.
RPGServ: -#ihw- [Roll for Bobby [1d100]: 18]
[InHarmsWay-GM] Nailed!
[Meanwhile in PM, Jack has snuck through the disguised trap door in the wall of the hold and into the mate's cabin, next to the Master's]
[InHarmsWay-GM] Jack?
RPGServ: -#ihw- [Roll for Bobby [1d100]: 47]
[Arty] When he hears the other shot, Jack fires.
RPGServ: -#ihw- [Roll for Arty [1d100]: 50]
[InHarmsWay-GM] Hit!
[Arty] A hit.
[Arty] Damage.
RPGServ: -#ihw- [Roll for Arty [1d100]: 17]
[InHarmsWay-GM] Donnant stumbles forward and them pitches back, dead before he hits the floor.
[InHarmsWay-GM] Blood is sprayed everywhere
[Bobby] Immediately after firing, Bobby launches herself toward them. Frantically, she starts slashing at Andy Howell's bindings.
[Bobby] "He's dead! The Frenchy's dead, sir!"
[Arty] Jack races forward and tomahawks the Frenchman in the head, just to be sure.
Arty throws open the companionway hatch.
[InHarmsWay-GM] He doesn't flinch.
[InHarmsWay-GM] Andy: "The boy an' Jack nailed 'im sir! I be fine!"
Bobby quickly frisks the body for any other weapons.
[Arty] Jack unties Howell.
[InHarmsWay-GM] There's another pistol in his belt, and a small holdout pistol in his coat pocket.
Bobby pockets the holdout and fetches the other along to Arty.
[InHarmsWay-GM] Seth and Dumb Will grin at Arty. "Well done sir!"
[Arty] "That should be all, but seach the rest of the ship carefully, just to be sure. No one alone right now."
[Arty] "Jack. Take the tiller."
[InHarmsWay-GM] Will salutes.
[InHarmsWay-GM] Seth "Aye sir!"
[InHarmsWay-GM] Andy comes up, rubbing his wrists. "Thankee, sir!"
[InHarmsWay-GM] Andy: "The boy were very brave, sir!"
[Arty] "Yes, Bobby has proven to be the greatest man of us all today."
Bobby mumbles something and becomes very busy cleaning weaponry, not catching anyone's eye just now.
[Arty] "Anyone know how to dress a wound?"
[InHarmsWay-GM] Seth claps her on the back as he heads forward.
[InHarmsWay-GM] "Good job, lad!"
[Bobby] "Thank 'ee, sir. But the others was braver."
[InHarmsWay-GM] Andy: "An' thankee kindly, Jack! 'Twas mightily appreciated!"
[Arty] Jack heads up to see if he can keep us from hitting any reefs.
[Arty] Asks one of other to do soundings.
[InHarmsWay-GM] They report back. "That's it sir! Two marines forrud an' a parcel o' frogs, but none o' ourn."
[InHarmsWay-GM] Dick handles the lead. "Forty fathom sir!"
[InHarmsWay-GM] (Two dead marines)
[Arty] "Keep any of the Frenchies still alive tied up on deak. All four limbs tied."
[InHarmsWay-GM] Seth: Aye sir!"
Bobby fetches more rope so the men can tie the prisoners.
[InHarmsWay-GM] OK - I'll wrap up then
[Arty] Any more loose ends we need to tie up before we quit?
[InHarmsWay-GM] When dawn comes, you see the frigate about 3 miles to windward, they soon come alongside.
[Arty] They can see the bodies stacked on the deck.
[InHarmsWay-GM] Captain (Through the bullhorn: "Any trouble, Mr. Wainwright? Do you need assistance?"
[Arty] "We have had some difficulties. All currently under control. We do need medical assistance."
[Arty] "There was a breakout of the prisoners. We have lost good men."
[InHarmsWay-GM] Captain: "Heave to! We'll semd over some men and the doctor!"
[Arty] "Please ask the Captain if I should be relieved."
Bobby looks at him, puzzled.
[InHarmsWay-GM] Captain: "Pardon Mr. Wainright? You seem to be doing well! Continue! I'll want your report of course."
[InHarmsWay-GM] Captain: Come aboard and report, Mr. Wainwright!"
[Arty] "Mr. Cooper has been injured and needs medical assistance. And there are dead to be buried."
[Arty] "Yes sir. Who will take command?"
[InHarmsWay-GM] Captain "I'm sending Mr. York!"
[Arty] "Yes sir."
Bobby is now known as Richard
[InHarmsWay-GM] The cutter comes across with Richard at the tiller. The men swarm up the entry port.
Richard is also puzzled. "You don't mean me to relieve him, sir, do you? He isn't wounded, and he seems to have held the ship."
[Arty] "The ship is yours, Mr. York."
Arty gets into the cutter after Richard gets out.
[InHarmsWay-GM] Captain (to Richard) "Until he makes his report, Mr. York."
[Richard] "Aye, sir."
Richard takes the cutter across and salutes Arty smartly.
[Richard] "York, reporting, sir!"
Arty salutes back and gets int the cutter and heads back to report to the Captain.
[InHarmsWay-GM] The sentries do not look at you as you knock on the cabin door.
Richard starts organizing the "burial" party--shrouds for the dead with a cannonball tied to each pair of feet.
[InHarmsWay-GM] Captain: "Enter!"
[Arty] "Midshipman Wainwright reporting sir."
[Arty] "Sir, I regret to inform you that I have failed in my duties."
[Arty] "I failed to assure that the French crew were properly under control, leading to revolt and the death of several good men."
[InHarmsWay-GM] Captain: "well, Mr. Wainwright - let me make the decisions. Report. What happened?"
[Arty] "I ordered the Marines to secure the French in the hold. They escaped via a non-obviious passage into the cabins. From there there killed the Marines and nearly took the ship."
[Arty] "Only with much fighting were the French subdued."
[InHarmsWay-GM] He looks at you and nods. "This is war, Mr. Wainwright, sometimes good men die. You exercised proper precautions. I would have done the same. You came out on top, which is the only thing that counts. Well done. Go and resume your command, and you can keep Mr. York for watches."
[InHarmsWay-GM] "Dismissed!"
Arty looks stunned.
[Arty] "Nothing more, sir?"
[InHarmsWay-GM] Captain: "Go. Mr. York is probably dying of curiosity. How did your men handle themselves?"
[Arty] "Most excellently sir. Particularly Bobby Cooper. He was responsible for taking out more Frenchmen than any of the rest of us. And he saved Mr. Howell's life. Mr. Mulberry also showed great courage and fortitude."
[InHarmsWay-GM] Captain: "Cooper? The little powder monkey?"
[InHarmsWay-GM] His eyebrows rise
[Arty] "Yes sir. Quite a surprise."
[Arty] "I think he has the making of a very fine seaman."
[InHarmsWay-GM] Captain: "Give them all a well done from me, particularly Cooper and Mulberry. Tell them I will have my eye on them."
[Arty] "I have sent him down to the Surgeon. He was injured in the fight."
[Arty] "Yes sir. Anything else sir?"
[InHarmsWay-GM] "Dismissed! Well done, Mr. Wainwright!"
[Arty] "Yes sir."
[InHarmsWay-GM] Take 20 points of Notice
Arty salutes and leaves.
Arty grabs the rail after leaving and takes a few minutes to steady his nerves before going below to check on Bobby Cooper.
Mr. McDill is below with Bobby.
[McDill] "Okay son. Let's have that shirt off."
[InHarmsWay-GM] (oh, oh!)
[McDill] McDill starts to remove Bobby's shirt.
Bobby clutches it tightly. "That's all right, sir, I'm just fine."
Bobby struggles out of McDill's grasp.
[Bobby] [Was I hit in the shoulder or the arm??]
[InHarmsWay-GM] Shoulder
[McDill] "Good grief. Were you raised by Puritans? At least loosen it enough for me to get a look at that shoulder.
Bobby stops struggling and sullenly drops the shirt back from the shoulder, holding tightly to the rest of it.
[Bobby] [She probably doesn't have enough to really worry about, at her age and with poor nutrition, but habits die hard.]
[McDill] "Looks like you should be all right once we get that cleaned up. Here, drink this. A good swig now."
[InHarmsWay-GM] There's a gash across Bobby's left shoulder, fairly deep. There's a wad of sailcloth soaked with blood on it
McDill hands Bobby a bottle of ticture of laudenum.
Bobby wrinkles her nose at the bitter stuff, but obediently takes a small swallow.
McDill cleans the wound with wine, then sews it shut.
Bobby has a trembling chin by the time he is done, but has not cried out.
[InHarmsWay-GM] Arty comes into the sick bay.
McDill has others hold him/her steady.
[Arty] "How is he doing, Mr. McDill."
[McDill] "I think he'll be fine. Just have to be careful the wound doesn't fester. I should rest for a few days, and take care for no climbing of lifting for a few weeks."
[Arty] "Very good."
[Arty] "Bobby, the Captain has taken note of your fine showing. He told me to let you know he had his eye on you."
[Bobby] "Oh, sir, I did nothing but what you told me. Please, the Captain should know the rights of it."
[Arty] "I think he knows it pretty well. Once the other sailors are back on board, everyone will hear the story from many viewpoints, I expect."
Bobby subsides, looking more sulky than ever.
[Arty] "Do as Mr. McDilll says. If anyone tries to give you duties, tell them to speak with him."
[Bobby] "The other monkeys won't like it, sir, not if they think I've put on airs."
[Arty] "They won't when they see your scar."
[Bobby] "Very kind, I'm sure, sir."
Bobby escapes the surgeon's cabin as quickly as possible.
[Arty] We should stop here.
[InHarmsWay-GM] OK! Excelent job, guys!

[InHarmsWay-GM] I love Bobby!
[Arty] So do I.
[Bobby] This was a lively game. I was almost sure those Frenchies were going to get us, and then we'd be in trouble.
[InHarmsWay-GM] Arty came into his own too. He was in complete control at the end.
[Bobby] Absolutely. Got quite a few Notice points, too--he can't think he's failed much now.
[InHarmsWay-GM] He did very well - you all did!
[Arty] Arty was figuring he was going to be drummed out. Or at least flogged severely.
[InHarmsWay-GM] Bobby will get the reward of all those who show competence and bravery...

[Arty] An early death?
[InHarmsWay-GM] LOL!
[InHarmsWay-GM] No - more responsibility...

[Bobby] Probably from wound infection. Or lead poisoning.
[InHarmsWay-GM] LOL!
[InHarmsWay-GM] Good night! Excellent, taut game!

[Arty] Good night. Great game. Until next week.
[InHarmsWay-GM> Next week!