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  #1  
Old 09-15-2006, 01:00 AM
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[RPG]: Spirit of the Century, reviewed by Daniel C Ansell (4/5)

http://www.rpg.net/reviews/archive/12/12464.phtml

Daniel C Ansell's Summary:

A really well put together game of pulp adventure, with an excellent game system, and a great setting.

Go to the full review for more information.
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  #2  
Old 09-15-2006, 05:14 AM
DCAnsell DCAnsell is offline
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Re: [RPG]: Spirit of the Century, reviewed by Daniel C Ansell (4/5)

One thing I'd like to add immediately.

There is a third author of this book, Leonard Balsera.

My apologies to him for leaving him out.
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  #3  
Old 09-15-2006, 05:27 AM
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Re: [RPG]: Spirit of the Century, reviewed by Daniel C Ansell (4/5)

Quote:
Originally Posted by DCAnsell View Post
One thing I'd like to add immediately.

There is a third author of this book, Leonard Balsera.

My apologies to him for leaving him out.
I was about to make mention of that if you hadn't.

Thanks for the review, Daniel!

Those interested in learning more can find out about Spirit of the Century (and preorder it) here:

http://www.evilhat.com/?spirit
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Old 09-15-2006, 08:00 AM
smascrns smascrns is offline
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Re: [RPG]: Spirit of the Century, reviewed by Daniel C Ansell (4/5)

Sorry but your review is almost useless. Yes, you have something on the setting but what you describe is the minimum that could be espected from a pulp game set in the 20s. It can be found in any similar game. What makes this game better?

And all I got to know about the "superb" system is that it describes characters through "aspects" and focus actions on "scenes". Far, very far, from being informative.

This is not a review, it is just a personal statement about your feelings on the game. Unfortunately.
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  #5  
Old 09-15-2006, 08:21 AM
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Re: [RPG]: Spirit of the Century, reviewed by Daniel C Ansell (4/5)

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Originally Posted by smascrns View Post
What makes this game better?
Just to consolidate some stuff that's been said about SOTC onto this thread:

John Harper has said: "I am reading Spirit right now, and my jaw has not left the floor. There are eleven good ideas on every page, and it is *all* laser-focused on actual play. That's why it's so long. Every single thing is immediately tied into real play, and how to make game play better. It's a killer, killer book."

Mike Gentry's quick recommendation/review: http://mikegentry.livejournal.com/111702.html

Excerpt from the above: "If you like pulp, then this game is something awesome. It gets the pulp genre (as filtered through RPGs) just right -- just the right blend of action, optimism, benevolent imperialism, and high weirdness that makes us want to game in it. It provides a thorough but simple guide to the pulp era, without getting weighed down with historical detail that is better left to history books and Wikipedia. There is a "default setting" (that is, a canonical reason why pulp heroes exist), and while it's interesting, it's also so unobtrusive that discarding it is a completely trivial matter -- unlike, say, the default setting of Adventure. I would go so far as to say that Spirit of the Century manages to do everything that Adventure tried to do, and does it better." (There's more that at least lightly gets into some system specifics; I recommend checking out the link)

A fun thread with some character creation bits: http://forum.rpg.net/showthread.php?t=284986

Some rating-comments: http://index.rpg.net/display-entry-c...ml?mainid=3441 (from this entry: http://index.rpg.net/display-entry.phtml?mainid=3441)

Last edited by iago; 09-15-2006 at 08:24 AM.. Reason: Added a link
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Old 09-15-2006, 04:46 PM
WillyPete WillyPete is offline
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Re: [RPG]: Spirit of the Century, reviewed by Daniel C Ansell (4/5)

Quote:
Originally Posted by smascrns View Post
Sorry but your review is almost useless. Yes, you have something on the setting but what you describe is the minimum that could be espected from a pulp game set in the 20s. It can be found in any similar game. What makes this game better?

And all I got to know about the "superb" system is that it describes characters through "aspects" and focus actions on "scenes". Far, very far, from being informative.

This is not a review, it is just a personal statement about your feelings on the game. Unfortunately.
I have to agree...
Yes, what Iago (the Publisher) has posted is interesting enough (moreso than the review, itself, actually!), but I'd kind of like to see something more complete, and from an independent source...

As to 'aspects', I've seen this before, and I've never liked the concept.
I prefer something a lot more discrete, and well-defined.
Too often, the 'rules lite' approach seems less 'innovative', and more 'lazy, sloppy, and not even half-finished'! {Not talking about this one specifically, as we know nothing at all about it, from the review...}

Does this game really allow you to do all the crazy stuff that can happen in the Pulps? Or, is it more a "Well, you can do it, if the GM lets you get away with it, and if the GM doesn't know how to judge these situations before he reads the rules, then he shouldn't be running this kind of game!" kind of thing?
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  #7  
Old 09-15-2006, 05:48 PM
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Re: [RPG]: Spirit of the Century, reviewed by Daniel C Ansell (4/5)

The book has around 200 "stunts" all oriented on specific Pulp-style tricks you can do. The crunch is definitely in there; we don't hand-wave.

I like to think we've managed to build a product that's both crunch-friendly and smooth-friendly.
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Old 09-15-2006, 07:55 PM
WillyPete WillyPete is offline
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Re: [RPG]: Spirit of the Century, reviewed by Daniel C Ansell (4/5)

Very glad to hear that, especially since I just noticed you've got the license for one of my very favorite characters of all time {Hint: He's the only Wizard listed in the Chicago Yellow Pages...}!
But, really, I mostly want to see the 'reviewer' understand that he didn't do a very good job of reviewing your product, hopefully with an eye towards him doing much better next time!
{I don't suppose you still need Playtesters for the 'Dresden Files', do you?}
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  #9  
Old 09-16-2006, 11:45 AM
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Re: [RPG]: Spirit of the Century, reviewed by Daniel C Ansell (4/5)

Quote:
Originally Posted by WillyPete View Post
Very glad to hear that, especially since I just noticed you've got the license for one of my very favorite characters of all time {Hint: He's the only Wizard listed in the Chicago Yellow Pages...}!
But, really, I mostly want to see the 'reviewer' understand that he didn't do a very good job of reviewing your product, hopefully with an eye towards him doing much better next time!
{I don't suppose you still need Playtesters for the 'Dresden Files', do you?}
We're not ready for them; we'll probably be floating a few concepts out to the Fate list (groups.yahoo.com/group/FateRPG) here and there for people to kitbash with Spirit of the Century so we can see if folks think they work well enough for Dresden, that sort of thing. If we get ready for a more formal playtest we'll be putting word out through the site (www.dresdenfilesrpg.com)
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  #10  
Old 09-18-2006, 06:13 PM
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Re: [RPG]: Spirit of the Century, reviewed by Daniel C Ansell (4/5)

John Harper has just posted a review of this game, which may give some of you what you're looking for:

http://mightyatom.blogspot.com/2006/...ry-review.html
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