RPGnet
Reviews | Game Index | Forums | Press | Wiki | Columns | Store
 

Go Back   RPGnet Forums > RPGnet Appendix > RPGnet Reviews

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 10-02-2006, 01:00 AM
RPGnet Reviews
Guest
 
Posts: n/a
[RPG]: Fantasy Imperium, reviewed by Rhandhali (2/1)

http://www.rpg.net/reviews/archive/12/12518.phtml

Randol Hooper's Summary:

Despite the excellent cover artwork Fantasy Imperium is a terrible product with mediocre internal artwork, poor layout and production value and a very bad rules set.

Go to the full review for more information.
Reply With Quote
  #2  
Old 10-06-2006, 05:23 AM
Richard Parkinson Richard Parkinson is offline
Registered User
 
Join Date: Jan 2005
Posts: 718
Re: [RPG]: Fantasy Imperium, reviewed by Rhandhali (2/1)

Sorry,

I didn't get much from this review. Does this game have a setting? If so, what is it? What's the storytelling aspect (is the storytelling aspect just a bunch of hype)? How does the storytelling aspect play into the overall mechanic? Questions, questions. Tell me more, I want to know.
__________________
Timeless Games/Better Mousetrap Games - The Creep Chronicle, The Fifth Wheel - the book of West Marque, Shebang. Just released: The Boomtown Planet - Saturday Edition. Also available in hard copy.
Reply With Quote
  #3  
Old 10-06-2006, 08:20 AM
buzz's Avatar
buzz buzz is offline
Chicago Gameday Guy
 
Join Date: Jan 2002
Location: At Gameday!
Posts: 1,280
Re: [RPG]: Fantasy Imperium, reviewed by Rhandhali (2/1)

I get the impression that the setting is the world history info-dump that Randol mentioned. As for how story-telling fits in, the other impression I got was that it does not, other than admonitions in the opening chapter.

One point I would make to Randol: I think you can win or lose in an RPG. T&T explicitly said this all the way back in the late '70s, and there are a lot of systems out now that have endgames and actively adversarial GM-player setups. Ergo, it's not too far-fetched a claim.
__________________
If knowledge of a game's plot would spoil its experience, it isn't a game.
...
A player cannot learn of a game's ending without experiencing it, because a game is not a linear object.
—Mike Mearls

Burning Wheel rewards playing.
—Blackberry
Reply With Quote
  #4  
Old 10-06-2006, 08:58 AM
MadTinkerer MadTinkerer is offline
Savage Worlds Master
 
Join Date: Feb 2005
Posts: 16
Re: Storytelling vs. Adversarial

Quote:
Originally Posted by buzz View Post
One point I would make to Randol: I think you can win or lose in an RPG. T&T explicitly said this all the way back in the late '70s, and there are a lot of systems out now that have endgames and actively adversarial GM-player setups. Ergo, it's not too far-fetched a claim.
Except: while adversarial GMing has it's place and can be very fun for all, it's also a contrary paradigm to "Storytelling". Maybes the authors of Fantasy Imperium have a completely different definition than, say, how White Wolf defines "Storytelling".
Reply With Quote
  #5  
Old 10-06-2006, 09:31 AM
Wood's Avatar
Wood Wood is offline
Better than geek.
 
Join Date: Mar 2004
Location: UK
Posts: 2,444
Re: Storytelling vs. Adversarial

Quote:
Originally Posted by MadTinkerer View Post
Except: while adversarial GMing has it's place and can be very fun for all, it's also a contrary paradigm to "Storytelling".
I'm not sure that's necessarily true. I mean, yes, the WW definition is very much based around a collaboration between players and GM, but you can be narrativist and adversarial at the same time.
__________________
Recent game industry work: Night Horrors: The Wicked Dead, Night Horrors: The Unbidden, Geist: the Sin-Eaters, Testament of Longinus, Mage Chronicler's Guide
Buy MSG™ Executive Edition * Jet Pack
Reply With Quote
  #6  
Old 10-06-2006, 01:00 PM
BigJackBrass's Avatar
BigJackBrass BigJackBrass is offline
Moustache-twirling Cad
 
Join Date: Jul 2005
Posts: 1,903
Re: [RPG]: Fantasy Imperium, reviewed by Rhandhali (2/1)

Thanks for the review. Just one small observation, though, based on the following:

"The writers do consult some interesting sources (how many roleplaying, sorry, storytelling, games have a bibliography?)"

This seems to be suggesting that most games lack bibliographies. Maybe I'm unknowingly selective, but I'd say that the majority of RPGs I own have a bibliography and very often a list of other sources too. Such things are certainly de rigueur for products from the likes of Steve Jackson and Hero, for instance. Indeed, I would consider it rather a lapse for any game with an historical or pseudo-historical focus to omit one.
__________________
"If I can't find happiness in a lady's perfectly sculpted posterior... well, I just don't see the point of going on!"
- Franky, The Goon by Eric Powell.
Reply With Quote
  #7  
Old 10-06-2006, 01:10 PM
breesejo breesejo is offline
Registered User
 
Join Date: Aug 2002
Location: Emeryville, CA
Posts: 152
Re: [RPG]: Fantasy Imperium, reviewed by Rhandhali (2/1)

I live out in San Diego, and I remeber telling them that it wasn't as great as they thought it was. I even recommended dual stating for D20 to increase sales. They really didn't listen.
Reply With Quote
  #8  
Old 10-06-2006, 04:59 PM
Old Scratch Old Scratch is offline
Registered User
 
Join Date: Feb 2002
Posts: 6,442
Re: [RPG]: Fantasy Imperium, reviewed by Rhandhali (2/1)

And I don't think much of the cover, if that's what is on their website... A woman in a bikini holding a big phallus and a flower. You don't have to be Freud, Georgia O'Keefe or a first year psych or women's studies student to see something in that!

Sounds like a dreadful game. I'm bummed for the people, I'm sure a lot of effort went into it, but it sounds like a bad investment of time, money, and creative energy. Ugh.
Reply With Quote
  #9  
Old 10-06-2006, 06:08 PM
cj.23's Avatar
cj.23 cj.23 is offline
Registered User
 
Join Date: Dec 2003
Location: Goatswood, UK
Posts: 1,686
Re: [RPG]: Fantasy Imperium, reviewed by Rhandhali (2/1)

Quote:
Originally Posted by Richard Parkinson View Post
Sorry,

I didn't get much from this review. Does this game have a setting? If so, what is it? What's the storytelling aspect (is the storytelling aspect just a bunch of hype)? How does the storytelling aspect play into the overall mechanic? Questions, questions. Tell me more, I want to know.
Yep, I'd like to know more about the setting as well. It does sound like a Fantasy Heartbreaker, but I'd still like to know more. I am still vaguely tempted to pick up a copy, as I don't actually knwo what the game is about. Are there classes? Is it a fantasy game?

Anyway thanks fo rthe review.
cj x
__________________

http://jerome23.wordpress.com/
-my uninteresting life blogged
Reply With Quote
  #10  
Old 10-07-2006, 04:16 AM
Destriarch's Avatar
Destriarch Destriarch is offline
Sane Studios
 
Join Date: Apr 2005
Location: UK
Posts: 4,607
Re: [RPG]: Fantasy Imperium, reviewed by Rhandhali (2/1)

Quote:
Originally Posted by Old Scratch View Post
And I don't think much of the cover, if that's what is on their website... A woman in a bikini holding a big phallus and a flower. You don't have to be Freud, Georgia O'Keefe or a first year psych or women's studies student to see something in that!
Personally I've never adhered to the concept of the sword as a phallic symbol. It's just a long, straight, sharp bit of metal for sticking into people you don't like. I think it bears saying that, regardless of the content of the picture in question, it does show a great deal of artistic merit. Personally, I would be more likely to read that the flower and the sword were twin symbols of the opposing concepts of war and peace myself.

As you say though, it's a shame that the game sounds like an absolute stinker.

Ash
__________________
Velocity: An RPG of Loud Music, Free Running, and Sticking It to the Man
Check out the Development Blog Here!
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 12:23 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© 1996-2006 RPGnet® and individual posters. Compilation copyright RPGnet.