Covered all the bases, and gave a reasonably fair assessment of most of it... except that I disagree with you on the Sleepers being the weakest chapter. It's certainly the one I'd be most inclined to actually use on players. Maybe that's just the games I'm playing.
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Recent game industry work: Night Horrors: The Wicked Dead, Night Horrors: The Unbidden, Geist: the Sin-Eaters, Testament of Longinus, Mage Chronicler's Guide Buy MSG™ Executive Edition * Jet Pack
Covered all the bases, and gave a reasonably fair assessment of most of it... except that I disagree with you on the Sleepers being the weakest chapter. It's certainly the one I'd be most inclined to actually use on players. Maybe that's just the games I'm playing.
I think it's a great concept and i'm glad it's in the product. I don't doubt that it will resonate strongly with many players.
Great review and it actually makes me want to go out and buy it. Of course, I own neither the WoD core nor VtR, because I don't like either. Damn WW, why did they have to make the core books (And the system) so bland and the supplements so awesome!!!
M
__________________ Old Man of the Wushu Clan & Changeling Airship Captain of the Eberron Pack
Great review and it actually makes me want to go out and buy it.
Thanks, Lord Minx! Between VII and Requiem Chronicler's Guide I think I can find something that appeals to everyone I play with now VII makes it a lot easier for me to pitch games to folk who want to kill vampires and generally be good guys (with a bit of torment on the side).
VII is a great product and this was a great review. I'm glad to see more WW products getting reviewed lately. There was a dry spell for a while.
Re: the blandness of the core...
As a rulebook used for actual PLAY, the core is a great book and has a good layout for reference. The core is also playable without anything else, unlike nMage (IMO). 2 years ago, V:tR core was released with glowing reviews and enthusiasm at this forum because it is a great rulebook. While it may be bland, it is exciting to read if you think about the possibilities of it as a game. The PDF which has searchable text is invaluable for tabletop games if you're a GM/ST who uses a laptop for his/her screen. However, if you're someone who believes that everything should be in a single book (and there are those who exist), then the nWoD is not for you. Personally, I respect that it has taken 2 years to fill out the V:tR setting via supplements. As a player, I like that a covenant-specific book allows me to create a very rich background for my character; as a ST, the many supplements give me near-unlimited plot hooks and story arcs. I'm very excited by the upcoming Clan books.
__________________ "...the critics are wrong. Michael Bay used a squillion dollars and a hundred supercomputers' worth of CG for a brilliant art movie about the illusory nature of plot.--io9 review of Transformers:RotF "I could watch people fed to animals pretty much twenty-four hours a day. Someone ought to start a channel with that!" --David Milch, creator of Deadwood "Some spectres have been known to long for physical contact with the living in ways most unhealthy or inappropriate."-- Mage: The Awakening, p. 138 "...I have also written heartwarming books where people return from the dead. Usually to eat the living, it's true, but surely that is a quibble — a miracle is a miracle."-- Stephen King, "A History of Violence"