RPGnet
Reviews | Game Index | Forums | Press | Wiki | Columns | Store
 

Go Back   RPGnet Forums > RPGnet Appendix > RPGnet Reviews

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 12-12-2006, 01:00 AM
RPGnet Reviews
Guest
 
Posts: n/a
[RPG]: The Chronicles of Ramlar, reviewed by SpikeThe Bummer (3/4)

http://www.rpg.net/reviews/archive/12/12623.phtml

Spike's Summary:

D&D Fourth Ed?

Go to the full review for more information.
Reply With Quote
  #2  
Old 12-15-2006, 07:53 AM
Thomas T's Avatar
Thomas T Thomas T is offline
Thomas, please. Not Tom.
 
Join Date: Jan 2004
Location: Essex, England
Posts: 5,717
Re: [RPG]: The Chronicles of Ramlar, reviewed by SpikeThe Bummer (3/4)

Thanks - this has to be by far the most useful review of Ramlar that I've read. Excellent job.
Reply With Quote
  #3  
Old 12-15-2006, 11:00 AM
Dan Davenport's Avatar
Dan Davenport Dan Davenport is offline
Texas Moderanger
 
Join Date: Jan 2002
Location: Dallas, TX
Posts: 7,794
Re: [RPG]: The Chronicles of Ramlar, reviewed by SpikeThe Bummer (3/4)

Great job, Spike!

And as for the authors: for the love of God, <u>please</u> understand that renaming something does <u>not</u> make it original. It just makes your setting more confusing. You want to be original? Make something that's actually <u>new</u>, and give <u>that</u> a new name.
__________________
RPG.net Moderator
Moderator comments in red.
Challenges to moderator calls should be posted in Trouble Tickets or mailed to Admin.rpgnet @gmail.com

dan.rpgnet@gmail.com
Forum Rules & Guidelines

Running: ---; Prepping: Earthdawn; Playing: Buffy; Reviewing: GODSEND Agenda; Reading: Earthdawn, Corporation
The hat of me know no limit!
"Did you know that your reviews take on an entirely new light, if you picture them as being read aloud by Frylock, as Meatwad listens intently?" - Cith, in #rpgnet
"You're more the lovable sort of odd. Like a retarded bear" - an IRL friend
Reply With Quote
  #4  
Old 12-15-2006, 11:51 AM
devlin1's Avatar
devlin1 devlin1 is offline
The next Grozart
 
Join Date: Sep 2005
Location: Irvine, CA
Posts: 3,059
Re: [RPG]: The Chronicles of Ramlar, reviewed by SpikeThe Bummer (3/4)

I played in a one-shot of Ramlar not too long ago, and while I found most of the system to be a little lacking and clunky -- casting even simple spells is a bit of a crap shoot, the hit location method means you're as likely to hit someone in the left foot as you are in the chest, etc. -- the Circles and Momentum are inspired stuff. It's an odd juxtaposition between these two refreshing concepts (one narrativist, one gamist) and some very "old-skool" game mechanics. And I'm with the reviewer et al. on the re-naming. It always comes down to "What are [blank]?" "They're like elves." "Oh, okay."
Reply With Quote
  #5  
Old 12-16-2006, 06:00 AM
critical miracle's Avatar
critical miracle critical miracle is offline
Gamemaster Extraordinaire
 
Join Date: Dec 2003
Location: Kansas City, MO
Posts: 115
Re: [RPG]: The Chronicles of Ramlar, reviewed by SpikeThe Bummer (3/4)

Great review.

But how IS the system? Is it just a d20 house ruled into obscurity? or is it usable? Sounds like it has a lot of stuff worth stealing for my own game haha
Reply With Quote
  #6  
Old 12-16-2006, 06:51 PM
devlin1's Avatar
devlin1 devlin1 is offline
The next Grozart
 
Join Date: Sep 2005
Location: Irvine, CA
Posts: 3,059
Re: [RPG]: The Chronicles of Ramlar, reviewed by SpikeThe Bummer (3/4)

Quote:
Originally Posted by critical miracle View Post
Great review.

But how IS the system? Is it just a d20 house ruled into obscurity? or is it usable? Sounds like it has a lot of stuff worth stealing for my own game haha
It actually reminds me more of Rolemaster than of D20, in that it's a percentile system with a heavy reliance on charts. I thought the gameplay was a little clunky, to be honest, but the Momentum system and the flexibility of the magic system went a long way towards distracting me from the clunk.
Reply With Quote
  #7  
Old 12-16-2006, 10:45 PM
jamesh jamesh is offline
Banned
 
Join Date: Feb 2006
Location: Colorado Springs, CO
Posts: 1,259
Re: [RPG]: The Chronicles of Ramlar, reviewed by SpikeThe Bummer (3/4)

Quote:
Originally Posted by Dan Davenport View Post
Great job, Spike!

And as for the authors: for the love of God, <u>please</u> understand that renaming something does <u>not</u> make it original. It just makes your setting more confusing. You want to be original? Make something that's actually <u>new</u>, and give <u>that</u> a new name.

I submitted my nine page comprehensive review of CoR today. It should be up sometime next week (it already is up at Flames Rising, but their formatting is kind of funky as it doesn't allow standard HTML). And you're right about naming conventions. . . I cannot tell you how many times that I almost typed "Feats" instead of "Talents" or "Classes" instead of "Paths" when writing said review.

The good news is that, for the large swaths of totally familiar in CoR, there are at least two genuinely original bits in CoR -- the Demeanor/Theme wheels and Momentum (a kind of point buy system that turns successes in one combat round into special manuevers in the next). Demeanor/Theme is particularly cool.
Reply With Quote
  #8  
Old 12-17-2006, 03:11 PM
capnzapp's Avatar
capnzapp capnzapp is offline
Registered User
 
Join Date: Aug 2004
Posts: 1,256
Re: [RPG]: The Chronicles of Ramlar, reviewed by SpikeThe Bummer (3/4)

Quote:
Originally Posted by Thomas T View Post
Thanks - this has to be by far the most useful review of Ramlar that I've read. Excellent job.
Not that the competition has been exactly fierce... it still is most refreshing to have a Ramlar review that isn't just the fanboy advert...

Thugh I'm still waiting for the review that gives Ramlar the really low score anything that lackluster normally merits. That is, the thing about the setting that interests me the most is how something so derivative can chalk up even an average score...
Reply With Quote
  #9  
Old 12-17-2006, 04:51 PM
jamesh jamesh is offline
Banned
 
Join Date: Feb 2006
Location: Colorado Springs, CO
Posts: 1,259
Re: [RPG]: The Chronicles of Ramlar, reviewed by SpikeThe Bummer (3/4)

Quote:
Originally Posted by capnzapp View Post
Thugh I'm still waiting for the review that gives Ramlar the really low score anything that lackluster normally merits. That is, the thing about the setting that interests me the most is how something so derivative can chalk up even an average score...
Well, delivering a stunningly original setting wasn't part of the game's design goal so far as I could tell, threfore (when I wrote my review) I didn't shave off points for it. Giving CoR a "really low score" for not having an original setting would be a bit like giving D&D 3x a "really low score" for making Greyhawk its default home.

New and different settings aren't a good 'make or break' criteria for evaluating game products, because not everybody buys games for "new and diffrent" (in fact, most market trends indicate that the exact opposite is true). You obviously place a lot of value on products that make with new settings. Not everybody shares your priorities

I gave CoR a rating of 3/4, as well -- 3 for Style (due to the pedestrian layout, which offsets the absolutely gorgeous artwork) and 4 for Subtance baed on the fact that the system is entirely function (if a bit cumbersome) and brings at least two unique concepts to the table (Demeanor/Theme and Momentum).

Honestly, thet doesn't rate a "really low rating" -- such ratings usually are (and should be) reserved for games that actually earn them (games with non-functional or barely functional mechanics, extremely poor artwork or layout, etc).

Last edited by jamesh; 12-17-2006 at 04:53 PM..
Reply With Quote
  #10  
Old 12-19-2006, 05:55 PM
SpikeThe Bummer SpikeThe Bummer is offline
I am the the stupid
 
Join Date: Jun 2005
Location: Tacoma
Posts: 1,101
Re: [RPG]: The Chronicles of Ramlar, reviewed by SpikeThe Bummer (3/4)

Sorry to take so long to get to my own review comments.

I will admit freely my first instinct was to ravage the game horribly for the purely derivative nature, until I figured out it was supposed to be... well... derivative. The setting and the system apparently came from two different people involved in the project, and the system is simpler than it looks at first blush.

Yes, there are charts, but you can reference them once at character creation and be good to go for the rest of the game. I actually think it was quite slickly done and should play reasonably smoothly.

As for the setting:

What, I got nothin'. I already said my peice, I don't want to dwell on it. But then, I'm not a setting sort of guy, so it doesn't burn me as much as it might have.
__________________
This post does not exist. If you see this post, you are delusional and need to seek help immedeately.
Shorter bit of advise: Listen to Spike, for he is wise. - Darius Solluman

Founder of the International Brotherhood of I Fling Poo
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 03:02 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© 1996-2006 RPGnet® and individual posters. Compilation copyright RPGnet.