RPGnet
Reviews | Game Index | Forums | Press | Wiki | Columns | Store
 

Go Back   RPGnet Forums > RPGnet Appendix > RPGnet Reviews

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 01-08-2007, 01:00 AM
RPGnet Reviews
Guest
 
Posts: n/a
[RPG]: Steampunk Musha, reviewed by Zachary The First (4/5)

http://www.rpg.net/reviews/archive/12/12679.phtml

Zachary Houghton's Summary:

A wonderfully unique Victoriental setting that shows again why Politically Incorrect Games is frequented by those who want quality gaming products.

Go to the full review for more information.
Reply With Quote
  #2  
Old 01-08-2007, 08:38 AM
Dan Davenport's Avatar
Dan Davenport Dan Davenport is offline
Texas Moderanger
 
Join Date: Jan 2002
Location: Dallas, TX
Posts: 7,794
Re: [RPG]: Steampunk Musha, reviewed by Zachary The First (4/5)

Great review, Zach!

I like the details you give about the races. That <u>is</u> a nice touch about foreigners not being "Human".

Can you give an example or three of the monsters from the bestiary?
__________________
RPG.net Moderator
Moderator comments in red.
Challenges to moderator calls should be posted in Trouble Tickets or mailed to Admin.rpgnet @gmail.com

dan.rpgnet@gmail.com
Forum Rules & Guidelines

Running: ---; Prepping: Earthdawn; Playing: Buffy; Reviewing: GODSEND Agenda; Reading: Earthdawn, Corporation
The hat of me know no limit!
"Did you know that your reviews take on an entirely new light, if you picture them as being read aloud by Frylock, as Meatwad listens intently?" - Cith, in #rpgnet
"You're more the lovable sort of odd. Like a retarded bear" - an IRL friend
Reply With Quote
  #3  
Old 01-08-2007, 03:24 PM
Matthew Gabbert's Avatar
Matthew Gabbert Matthew Gabbert is offline
Longtime Lurker
 
Join Date: Jan 2002
Location: San Jose, CA
Posts: 4,288
Re: [RPG]: Steampunk Musha, reviewed by Zachary The First (4/5)

Thanks for the review. The setting sounds interesting but I don't know anything about Iron Gauntlets. Is it a useful book without the system? What's the system like (in brief)?

-- Matthew Gabbert
Reply With Quote
  #4  
Old 01-08-2007, 07:26 PM
WillyPete WillyPete is offline
Registered User
 
Join Date: Jun 2003
Location: Chicago
Posts: 130
Re: [RPG]: Steampunk Musha, reviewed by Zachary The First (4/5)

Quote:
Originally Posted by Dan Davenport View Post
Great review, Zach!

I like the details you give about the races. That <u>is</u> a nice touch about foreigners not being "Human".

Can you give an example or three of the monsters from the bestiary?
While you're at it, a little more about the forms of Magic (which you seem to have liked quite a bit) would be helpful!
__________________
William A. Peterson
WillyPete@Peoplepc.com
"There is nothing in the world quite so exhilarating as being shot at, and missed!" Winston Churchill
Reply With Quote
  #5  
Old 01-11-2007, 08:17 PM
Pierce Inverarity Pierce Inverarity is offline
Registered User
 
Join Date: Apr 2002
Posts: 1,673
Re: [RPG]: Steampunk Musha, reviewed by Zachary The First (4/5)

I don't want to preempt the reviewer, but I can briefly answer some of y'all's questions--

Monsters: SM is not a very monster-centric game (the Bestiary is all of 16 pages long), but what beasts there are were well chosen and illustrated. By far the most important ones as PC adversaries are the Oni--demons whom the people defeated in the past and who are now threatening to return to the lands in strength.

Oni are powerful, and looks-wise they range from your typical D&D demon through beautiful women to monsters with child-like porcelain faces who can shapechange into crying babies.

So, Oni are scary. But there are also "monsters" who are simply weird and fun to interact with--Fu Dogs (smart canines with dragon blood), sentient boulders, and Tanuki ("mischievous little creatures that look like a humanoid version of a badger crossed with a raccoon").

Basically, what's true for SM in general is true for the monster section: it's short, over the top, and brimming with adventure ideas.

For magic and system you'll have to look at an Iron Gauntlets review--I own IG but haven't looked at it closely.

I can say this: IG magic is somewhat free-form, and SM ports this over and occasionally adds to it. "Port over" literally means that SM spends all of two pages talking about its own version of the IG system... in other words, there's hardly any setting-specific, "victoriental" adjustment to IG's fantasy magic... no examples for spells. Hrm.

But there are some add-ons... there's elements-based "Gui" magic, which is essentially a kind of Chi power available to Oni-fighting monks (Nikobo). So, Gui magic doesn't consist of spells but of modifier bonuses.

Then there is the magic available to those adorable zodiac creatures, and it's a lot more interesting. Depending on your creature (Rat, Monkey, Dragon, Goat, etc.), you get combat bonuses, shapechanging powers, create food and water, summon a Paragon version of your zodiac animal or even the animal god itself. (When summoned, the Monkey god will create a diversion among your enemies, but in recompense you must play a prank on your companions... or else the god will play a prank on you.)

So, SM magic definitely has its moments.

One more thing: there's no, repeat no, martial arts in SM... I know, I know... But Rick Hershey is working on it and said he will publish it either on the PIG website or in a future SM book.

And just to be clear--I love Steampunk Musha, and the rating is ok by me.
Reply With Quote
  #6  
Old 01-29-2007, 03:46 PM
Zachary The First's Avatar
Zachary The First Zachary The First is offline
I am Cinna the Gamer
 
Join Date: Jul 2005
Location: Indy, IN
Posts: 1,685
Re: [RPG]: Steampunk Musha, reviewed by Zachary The First (4/5)

Quote:
Originally Posted by Pierce Inverarity View Post
I don't want to preempt the reviewer, but I can briefly answer some of y'all's questions--

Monsters: SM is not a very monster-centric game (the Bestiary is all of 16 pages long), but what beasts there are were well chosen and illustrated. By far the most important ones as PC adversaries are the Oni--demons whom the people defeated in the past and who are now threatening to return to the lands in strength.

Oni are powerful, and looks-wise they range from your typical D&D demon through beautiful women to monsters with child-like porcelain faces who can shapechange into crying babies.

So, Oni are scary. But there are also "monsters" who are simply weird and fun to interact with--Fu Dogs (smart canines with dragon blood), sentient boulders, and Tanuki ("mischievous little creatures that look like a humanoid version of a badger crossed with a raccoon").

Basically, what's true for SM in general is true for the monster section: it's short, over the top, and brimming with adventure ideas.

For magic and system you'll have to look at an Iron Gauntlets review--I own IG but haven't looked at it closely.

I can say this: IG magic is somewhat free-form, and SM ports this over and occasionally adds to it. "Port over" literally means that SM spends all of two pages talking about its own version of the IG system... in other words, there's hardly any setting-specific, "victoriental" adjustment to IG's fantasy magic... no examples for spells. Hrm.

But there are some add-ons... there's elements-based "Gui" magic, which is essentially a kind of Chi power available to Oni-fighting monks (Nikobo). So, Gui magic doesn't consist of spells but of modifier bonuses.

Then there is the magic available to those adorable zodiac creatures, and it's a lot more interesting. Depending on your creature (Rat, Monkey, Dragon, Goat, etc.), you get combat bonuses, shapechanging powers, create food and water, summon a Paragon version of your zodiac animal or even the animal god itself. (When summoned, the Monkey god will create a diversion among your enemies, but in recompense you must play a prank on your companions... or else the god will play a prank on you.)

So, SM magic definitely has its moments.

One more thing: there's no, repeat no, martial arts in SM... I know, I know... But Rick Hershey is working on it and said he will publish it either on the PIG website or in a future SM book.

And just to be clear--I love Steampunk Musha, and the rating is ok by me.
I apolgize for not getting back to this thread--thanks, Piece, for hopefully answering questions so well.
__________________
RPG Blog II: A blog for RPGs in general. Updated regularly--old school, new school, reviews, gamer culture, and more. Stop by and let me know your thoughts!
---
Are you a member of the Order of the d30?
---
I also post at TheRPGSite.
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 01:15 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© 1996-2006 RPGnet® and individual posters. Compilation copyright RPGnet.