Battlestar Fujiyama
The commander is dead, the colonies of Kobol have been destroyed, and Cylons look like us. Without unity, humanity will die, but dark fates lurk in the survivor’s hearts. Battlestar Fujiyama is an alternate setting for the Mountain Witch.
Characters:
Characters in Battlestar Fujiyama are much like their counterparts in the Mountain Witch, but with some important differences. For one, they are the command staff of a surviving Battlestar, and are not alone. The Dark Fates and backgrounds are likely to be different, but this is a much more cosmetic difference than the group dynamic.
The Dark Fates:
Cylon Agent:
You are a Cylon. Will your interaction with humans cause you to sympathize with them, or will you fulfill your mission, despite the emotional attachments you may form?
Season One Examples:
Cylon Pact:
You have made, or been tricked into a bargain with the Cylons themselves. They will give you what you want and attempt to keep you alive, but will you be able to bear this burden?
Season One Examples:
Desperately in Love:
You would do anything for the one you care most about. Is it love, or obsession? Are they what they appear?
Season One Examples:
Personal Demons:
You have a habit, fear, or addition. During peacetime, this didn’t interfere with your duties too much, but your performance now is vital. Will you rise above your demons, or will they consume you?
Season One Examples:
| Colonel Thai (alcoholism), Laura Roslin (cancer) |
Revenge:
Another member of the command staff wronged you long ago, and you still carry vengeful thoughts. Can you forgive them? How will you make them pay?
Season One Examples:
| Apollo (towards Cmdr. Adama, then Starbuck) |
Ulterior Motives:
You have an overreaching agenda that is far more important to you than the petty concerns of human survival. What do you want? How will you get it? Will you unite with your companions, or discard them to achieve your goals?
Season One Examples:
The Zodiac:
What Colony does your character hail from? Some stereotypes of Colonial personalities follow, as well as what colonies traditionally get along.*
Aerelon:
Aerelonians are thought to have a confident, energetic, adventurous, enthusiastic, fair, passionate, and pioneering character but one which is also prone to selfishness, boastfulness, intolerance, impulsiveness, and impatience.
Allies: Leonis, Sagittaron
Enemy: Libran
Aquaria:
Aquarians are often categorized as having a creative, challenging, entertaining, progressive, stimulating, and independent character, but one which is also prone to rebelliousness, coldness, erraticism, cowardice, and impracticality.
Allies: Gemenon, Libran
Enemy: Leonis
Canceron:
Cancerons are said to have a kind, emotional, romantic, imaginative, sympathetic, nurturing, and intuitive character, but one which is also prone to changeability, moodiness, hypersensitivity, depression, and clinginess.
Allies: Picon, Scorpia
Enemy: Caprica
Caprica:
Caprica was the most populated and richest planet of the colonies, and seat of the Colonial Government.
Capricans are thought to have an ambitious, patient, responsible, stable, trustworthy, shrewd and persistent character but one which is also prone to coldness, conservatism, rigidity, materialism, and dullness.
Allies: Tauron, Virgon
Enemy: Canceron
Gemenon:
Gemenon is a planet characterized by deeply religious sentiment. Its government is theocratic, and had harsh religious laws.
The Gemenese are considered to possess the qualities intense devotion, genius, largeness of mind, and goodness.
Allies: Aquaria, Libran
Enemy: Sagittaron
Leonis:
Leonans are often said to have a proud, honest, generous, self-motivated, charismatic, warm-hearted, and enthusiastic character, but one which is also prone to conceit, gullibility, bullying, rigidity, intolerance, and snobbery.
Allies: Aerelon, Sagittaron
Enemy: Aquaria
Libran:
Librans are often characterized as pleasant, charming, charismatic, fair, highly intelligent, idealistic, refined, and self-sufficient, but one also prone to frivolity, indecision, greed, anger, envy, excessive pride, cruelty, coldness, and isolation.
Allies: Aquaria, Gemenon
Enemy: Aerelon
Picon:
Individuals born on Picon are thought to have a dreamy, romantic, generous, emotional, receptive, affectionate, and honest character, but one which is also prone to exaggeration, fickleness, passiveness, hyperactivity, and paranoia.
Allies: Canceron, Scorpia
Enemy: Virgon
Sagittaron:
Sagittaron is a neglected, disenfranchised colony that was under the thumb of others. Its government was a harsh military dictatorship.
Sagittarons are said to like travelling, getting to the heart of the matter, freedom, laws and meanings, and the general "feel" of things. They do not like off the wall theories, being tied down domestically, being constrained, cooling their heels, and being bothered with details.
Allies: Aerelon, Leonis
Enemy: Gemenon
Scorpia:
Scorpiaites are often thought to have a complex, analytical, keenly perceptive, inquisitive, focused, determined, hypnotic, and self-contained character, but one which is also prone to extremity, jealousy, secretiveness, possessiveness, stubbornness, cruelty and cunning.
Allies: Canceron, Picon
Enemy: Tauron
Tauron:
Taurons are thought to have a calm, practical, reliable, loyal, affectionate, sensuous, ambitious, and determined character, but one which is also prone to hedonism, laziness, inflexibility, jealousy, and antipathy.
Allies: Caprica, Virgon
Enemy: Scorpia
Virgon:
Virgons are said to be diligent, analytical, self-sufficient, controlled, orderly, modest, and intellectual, but also prone to fussiness, perfectionism, harsh criticism, coldness, and hypochondria.
Allies: Caprica, Tauron
Enemy: Picon
*(All zodiacal characterizations are taken more or less verbatim from Wikipedia. They are not intended to be a commentary on the personalities of any characters from the show of known planetary origin, nor are they intended to be a guideline to Colonial internal politics.)
Abilities:
Pick two abilities for your character. Your character is a Colonial Officer and is presumed to be competent at the basic skills needed to serve in that position, these include basic computer and systems operation, unarmed and armed combat, military protocol, giving and following orders, and basic space transportation.
One of your abilities should be related to your character’s typical ‘role,’ such as Starbuck’s Viper-piloting, Baltar’s expansive science knowledge, or Gaeta’s computer and technical savvy.
In addition, pick a Contact for your character. This is some NPC who your character is likely to rely upon or be in repeated contact with. You may call upon your Contact to create a scene with them at any time. Contacts are usually considered Able NPCs, unless the GM has a reason to rule particularly otherwise.
Rank:
At the start of the game, the chain of command is frakked. Starting characters can hold the rank of Lieutenant, Captain, or Major. If you want your character to be eligible for command, you should hold the rank of Major. If you don’t want to command, you should take the rank of Lieutenant.