More than a supplement for <i>Sorcerer</i>, <i>Dictionary of Mu</i> is a remarkably creative work that clearly showcases the sort of spirit and imagination that drives great roleplaying games. If you want a book you'll love reading every page of then give <i>Dictionary of Mu</i> a try!
Dictionary of Mu site: Pulp Fantasy Sorcerer with Blood, Demons and Hope
ENnie Nominee 2007 for Best Writing and Product of the Year
Winner: Indie RPG Supplement of the Year
Re: [RPG]: Dictionary of Mu, reviewed by C.W.Richeson (5/5)
Quote:
Originally Posted by Mechante_Anemone
So it sounds like this might make a good sourcebook for Everway? I kept thinking to the Spherewalker's Sourcebook as I read.
I don't see why not. I've only run two sessions of Everway and if there was anything I wanted more of at the time it was inspiration for cool ideas. However, it would work as a supplement for Everway only as well as any well done fantasy setting would. It would definitely be a fun stop
Re: [RPG]: Dictionary of Mu, reviewed by C.W.Richeson (5/5)
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My only complaint is that there’s not enough of it. What I wouldn’t give for a Dictionary four times the size of this one with even more content.
I guess the book's doing it's job, then - it makes you want to run it and generate some more content of your own!
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Re: [RPG]: Dictionary of Mu, reviewed by C.W.Richeson (5/5)
I actually think it would be a great Everway supplement. Instead of using the cards from the Everway core set, you could use randomly drawn Dictionary entries to help stimulate core character ideas.
And tailoring your own dictionary is as easy as copying the stuff you want out on a set of 3x5 index cards and adding in new cards covering the stuff the GM wants.