An excellent module for low-level adventurers and new players with thinking challenges and perceived dangers and an effective storyline. Fairly good organisation of text, and average-good artwork.
Re: [RPG]: The Sinister Secret of Saltmarsh, reviewed by Lev Lafayette (4/4)
Lev, I really appreciate these retro-reviews. They either give me new perspectives on old favorites or fill me in on products I always wondered about but never owned.
One thing I recall about this module is that, like many D&D products of the time, it mixes imagery from wildly different eras with reckless abandon. The house certainly doesn't seem to be a product of the Middle or Dark Ages as one might reasonably expect, and the smugglers, IIRC, seem like transplanted 17th century pirates without the gunpowder.
__________________ RPG.net Moderator
Moderator comments in red.
Challenges to moderator calls should be posted in Trouble Tickets or mailed to Admin.rpgnet @gmail.com dan.rpgnet@gmail.com Forum Rules & Guidelines
Running: ---; Prepping: Earthdawn; Playing: Buffy; Reviewing: GODSEND Agenda; Reading: Earthdawn, Corporation The hat of me know no limit! "Did you know that your reviews take on an entirely new light, if you picture them as being read aloud by Frylock, as Meatwad listens intently?" - Cith, in #rpgnet "You're more the lovable sort of odd. Like a retarded bear" - an IRL friend
Re: [RPG]: The Sinister Secret of Saltmarsh, reviewed by Lev Lafayette (4/4)
Quote:
Originally Posted by Dan Davenport
The house certainly doesn't seem to be a product of the Middle or Dark Ages as one might reasonably expect, and the smugglers, IIRC, seem like transplanted 17th century pirates without the gunpowder.
Yes, but who ever stopped to think about that stuff back then? This was a great module. Just wanted to note that it also included the deck plans for a small sailing ship that came in very handy back in the days before the WWW. I used it to run several pirate campaigns since it required a very small crew.
Great review overall!
Pete
__________________ STORMRIFT - My very first d6 System setting, my very first design blog.
Re: [RPG]: The Sinister Secret of Saltmarsh, reviewed by Lev Lafayette (4/4)
Another good review. I must have run the first two modules from this series four or five times. I have very fond memories of a fighter with 18/90-something strength rolling barrels down the stairs at ascending pirates and lizardmen. Along with Against the Cult of the Reptile God, definitely in my top five.
Question: Was the 'U' series published first, or the 'UK' series, for modules authored in Great Britian? I thought UK1 was before the Saltmarsh series.
__________________
Most Revered Brewmeister / Inner Engine Fermentation Expert of the Church of Firefly
The module explicitly suggests that Saltmarsh is modelled on a fishing village of the fourteenth century, which makes "The Sea Ghost" look a little advanced, but not terribly so (visually it looks rather like a late 15th century caravel). It is certainly passable as a type of cog which had been around since the 10th century and were particularly used for Baltic and Frisian trade.
The 'U' series stood for "Underwater", not that there's too much time spent in such locale. The "UK" were a different series altogether (which I'll review sometime in the far future), however the U series was published first (U1 1981, UK1 1983)
I also should say that as much as I'm enjoying reviewing these they're not retro in playtesting. Most of my reviews are based on material that I've used quite recently.
__________________
+1 Pithy from riprock +1 Laugh Point from rpg_dad My Livejournal
Currently playing: RuneQuest 3e Classic Prax, GURPS Krononauts, Rolemaster Cyradon, Lords of Creation Horn of Roland, Pathfinder Fantasy Australia, Powers & Perils Perilous Lands, HeroQuest Mystara, HeroQuest Glorantha, New World of Darkness BrisVegas, Dragon Warriors Clyster
Free, quarterly, RPG magazine: RPG Review. Fifth issue out now! Dan 'Smif' Smith Interview & Art, New World of Darkness Review and Scenario, GURPS Krononauts, GURPS Languages, Swordbearer and Heroes of Olympus Retrospective plus Odyssey Scenario, Travel and Transport in Paranoia, Reliance on NPCs, Via Negativia II, Fallout 3 Review, District 9 Review, Mingshi's Industry News, Lord Orcus's Advice Column
I think Saltmarsh gets an update for D&D3.5 in DMG2 doesn't it? I think it describes the town and gives a map and descriptions of the people set a few years after the events in the Saltmarsh module.
I think Saltmarsh gets an update for D&D3.5 in DMG2 doesn't it? I think it describes the town and gives a map and descriptions of the people set a few years after the events in the Saltmarsh module.
Excellent news! Especially since the DMG2 is on my short "to acquire" list.
Lev, another really well done review on an older product that still has some game in it.
__________________ ~Adaen of Bridgewater, High Adventure Games...Home of HAGIS, Aega Mythea, and Shadows of Reality...and the HAG Blog